PROFILE
FE|©EaTBuLlEt©^
TROPHY ROAD
II
Highest: 54,347
WINS
RANKED
LEGENDARY I
CURRENT
6,070
LEGENDARY I
HIGHEST
6,624
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,150 h
3v3: 17,724 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,270 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 3,744 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 888 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 55 Best: LEGENDARY I
- Trophy pushing 25 Average of their best 20: 1,063 trophies · 54,347 total trophies · 0 of 7 classes mastered
Current formNormal60% wins in 25 battles
-
6,070
Season 50 · in progress
Legendary I
FE|©EaTBuLlEt©^’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked44 / 80
- Trophy pushing5 / 20
Ranked
55 × 80 % = 44.0 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
25 × 20 % = 5.0 pointsAverage of their best 20: 1,063 trophies · 54,347 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,463 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 24% |
| Ranked | Top 1.4% |
| Best ranked rank | Top 8.0% |
| Prestige | Top 31% |
| Fame | Top 33% |
| Experience | Top 1.7% |
| 3v3 victories | Top 2.7% |
| Showdown victories | Top 3.0% |
| Brawlers at power 11 | Top 29% |
| Collection | Top 25% |
| Best streak | Top 49% |
BRAWLERS
98 / 108 Collected
3 SHELLY
786
11
9 COLT
1,014
11
1 BROCK
1,001
11
ROSA
699
9
EL PRIMO
609
9
4 BULL
593
10
1 POCO
559
9
1 NITA
517
9
1 BARLEY
515
9
2 RICO
1,002
11
1 DYNAMIKE
890
11
4 JACKY
779
10
2 JESSIE
767
11
2 PENNY
605
10
1 DARRYL
576
9
1 CARL
575
9
1 TICK
554
9
8-BIT
508
9
GUS
283
9
3 EMZ
1,049
11
11 BO
1,000
11
1 PIPER
1,000
11
2 LARRY & LAWRIE
1,000
11
1 EDGAR
829
11
3 PEARL
790
11
2 BIBI
769
9
1 STU
765
11
1 COLETTE
758
11
3 GRIFF
708
9
4 BEA
655
11
1 GALE
621
9
NANI
614
9
1 ASH
547
10
FRANK
546
9
SAM
523
9
PAM
516
9
BELLE
477
9
GROM
417
8
3 BERRY
319
11
2 MANDY
289
10
LOLA
264
8
3 MAISIE
256
6
1 SHADE
242
11
4 BONNIE
217
6
7 ANGELO
216
9
1 HANK
123
8
MEEPLE
0
4
TRUNK
0
1
BOLT
0
1
5 TARA
2,014
11
6 MORTIS
1,013
11
3 MICO
1,009
11
2 BUZZ
1,005
11
4 WILLOW
1,001
11
5 MR. P
1,000
11
7 DOUG
1,000
11
SQUEAK
754
11
2 RUFFS
734
11
2 FANG
710
10
1 MAX
703
10
1 GENE
620
9
1 BYRON
608
9
GRAY
607
9
1 LILY
571
11
SPROUT
510
9
LOU
506
10
2 EVE
393
9
OTIS
375
10
R-T
358
7
4 BUSTER
242
9
CHARLIE
219
6
13 JAE-YONG
219
9
CHUCK
216
7
JANET
184
1
3 FINX
143
9
3 WENDY
85
1
3 STARR NOVA
33
2
2 CLANCY
21
4
MELODIE
0
4
MOE
0
4
JUJU
0
4
OLLIE
0
1
ALLI
0
1
DAMIAN
0
1
3 CORDELIUS
1,023
11
4 SANDY
1,011
11
2 KIT
1,010
11
2 SURGE
1,008
11
3 CROW
1,007
11
3 SPIKE
1,001
11
1 LEON
1,001
11
CHESTER
580
10
1 AMBER
543
10
MEG
442
10
1 NORI
278
9
12 KENJI
185
7
DRACO
0
1
5 KAZE
63
11
Account value
What everything they own would cost in gems
≈ 161,387
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS98 owned
8103035131
28,393
-
Power levels203,570 power points · 428,865 coins
63,244
-
GADGETS155 owned
15,500
-
STAR POWERS138 owned
27,600
-
Hypercharges36 owned
18,000
-
GEARS71 owned
7,150
-
Buffies5 owned
1,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1163 missing
162,950
332,105
-
GADGETS41 missing
41,000
-
STAR POWERS58 missing
116,000
-
Hypercharges62 missing
310,000
-
GEARS534 missing
544,500
-
Buffies94 missing
188,000
94,000
-
Total
350,950
1,437,605
≈ 178,856
-
Brawlers to level 1173 missing
200,350
409,755
-
GADGETS61 missing
61,000
-
STAR POWERS78 missing
156,000
-
Hypercharges72 missing
360,000
-
GEARS594 missing
604,500
-
Buffies94 missing
188,000
94,000
-
Total
388,350
1,685,255
≈ 207,361
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 19 | 53% | 11% | |
| 6 | 83% | 0% |
Teammates
Who they play with most: 25 battles in this period
-
Jiggly
#PQPGGVJ
Battles together2Wins together50%Their most played brawler
BibiLast together2h 50m ago
Who they play with most: 25 battles in this period
-
Jiggly
#PQPGGVJ
Battles together2Wins together50%Their most played brawler
BibiLast together2h 50m ago
Who they play with most: 25 battles in this period
-
Jiggly
#PQPGGVJ
Battles together2Wins together50%Their most played brawler
BibiLast together2h 50m ago
Who they play with most in their last 25 battles
-
Jiggly
#PQPGGVJ
Battles together2Wins together50%Their most played brawler
BibiLast together2h 50m ago
BATTLE LOG
- All brawlers
Dynamike 17
Bo 3
Lily 2
Emz 2
Tara 1
- All match types
Trophies 19
Challenges 6
- All modes
Brawl Ball 18
Gem Grab 3
Treasure Hunt 2
Knockout 1
Loaded Showdown 1
- All results
- Victory
- Defeat
- Draw
-
VS1m 30s
-
VS28s
-
VS2m 8s
-
VS1m 14s
-
VS26s
-
VS2m 17s
-
VS38s
-
VS2m 30s
-
VS21s
-
VS38s
-
VS1m
-
VS2m 13s
-
VS1m 46s
-
VS43s
-
VS27s
-
VS2m 54s
-
VS2m 17s
-
VS1m 10s
-
SPECIAL CHALLENGE
VS2m 6s
-
SPECIAL CHALLENGE
VS1m 7s
-
SPECIAL CHALLENGE
VS1m 16s
-
SPECIAL CHALLENGE
VS1m 54s
-
SPECIAL CHALLENGE
VS1m 25s
-
SPECIAL CHALLENGE
VS1m 8s