PROFILE
TheRealDiego
TROPHY ROAD
II
Highest: 45,040
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC I
HIGHEST
5,165
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 384 h
3v3: 6,680 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 181 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 765 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 298 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 35 Average of their best 20: 1,396 trophies · 45,036 total trophies · 2 of 7 classes mastered
Current formNormal68% wins in 25 battles
TheRealDiego’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing7 / 20
Ranked
25 × 80 % = 20.0 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
35 × 20 % = 7.0 pointsAverage of their best 20: 1,396 trophies · 45,036 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 35% |
| Ranked | Top 85% |
| Best ranked rank | Top 34% |
| Prestige | Top 30% |
| Fame | Top 22% |
| Experience | Top 29% |
| 3v3 victories | Top 19% |
| Showdown victories | Top 59% |
| Brawlers at power 11 | Top 36% |
| Collection | Top 20% |
| Best streak | Top 49% |
BRAWLERS
108 / 108 Collected
SHELLY
1,683
11
1 COLT
776
9
1 NITA
635
10
1 EL PRIMO
631
9
BARLEY
570
11
1 BROCK
351
7
3 BULL
218
10
POCO
210
5
ROSA
170
7
RICO
2,000
11
1 TICK
1,188
11
DARRYL
694
9
2 8-BIT
621
9
2 DYNAMIKE
553
11
1 GUS
539
9
JACKY
253
7
5 JESSIE
188
5
1 CARL
187
4
PENNY
163
4
BIBI
2,030
11
EDGAR
2,004
11
3 EMZ
1,418
11
STU
1,015
11
8 SHADE
1,010
11
2 FRANK
1,000
11
7 MANDY
821
11
GRIFF
796
11
ANGELO
735
11
4 LARRY & LAWRIE
511
9
PIPER
435
11
BO
355
7
4 COLETTE
285
11
1 SAM
277
6
1 LOLA
273
6
3 BERRY
267
5
2 NANI
199
6
PEARL
184
7
2 ASH
182
6
6 HANK
182
5
GALE
166
5
MEEPLE
164
7
BEA
147
7
1 GROM
140
5
BONNIE
119
5
TRUNK
53
7
2 MAISIE
17
5
PAM
0
1
BELLE
0
1
BOLT
0
1
1 R-T
2,008
11
1 DOUG
1,558
11
FANG
1,216
11
BUZZ
623
10
MAX
473
8
3 MORTIS
376
11
1 TARA
329
7
SQUEAK
308
8
6 FINX
214
8
3 LUMI
205
10
4 ZIGGY
165
8
4 MINA
145
9
2 JUJU
114
7
5 GENE
58
4
5 RUFFS
50
4
3 OTIS
33
4
GIGI
27
7
1 EVE
10
5
1 ALLI
10
5
1 MR. P
8
5
GLOWY
8
5
SPROUT
0
1
LOU
0
1
BYRON
0
1
JANET
0
1
BUSTER
0
1
GRAY
0
1
WILLOW
0
1
CHUCK
0
1
CHARLIE
0
1
MICO
0
1
MELODIE
0
7
LILY
0
1
CLANCY
0
1
MOE
0
3
OLLIE
0
1
JAE-YONG
0
1
NAJIA
0
1
DAMIAN
0
9
STARR NOVA
0
8
WENDY
0
1
COSMO
0
1
VINCE
0
1
3 LEON
2,024
11
2 SPIKE
1,460
11
2 KENJI
1,248
11
4 KIT
1,079
11
CROW
1,075
11
NORI
1,006
11
6 AMBER
651
11
PIERCE
433
9
5 CHESTER
337
11
4 DRACO
252
10
4 SANDY
114
7
1 MEG
8
5
SURGE
0
10
CORDELIUS
0
8
4 KAZE
586
11
SIRIUS
410
11
Account value
What everything they own would cost in gems
≈ 179,214
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels154,740 power points · 321,565 coins
47,631
-
GADGETS126 owned
12,600
-
STAR POWERS89 owned
17,800
-
Hypercharges79 owned
39,500
-
GEARS87 owned
8,700
-
Buffies67 owned
20,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1178 missing
249,180
517,055
-
GADGETS90 missing
90,000
-
STAR POWERS127 missing
254,000
-
Hypercharges29 missing
145,000
-
GEARS578 missing
589,000
-
Buffies32 missing
64,000
32,000
-
Total
313,180
1,627,055
≈ 194,024
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Leon 11
Griff 6
Amber 6
Doug 2
- All modes
Brawl Ball 22
Mega Showdown 2
Trio Showdown 1
- All results
- Victory
- Defeat
- Draw
-
VS1m 51s
-
VS2m 49s
-
VS37s
-
VS28s
-
VS40s
-
VS44s
-
VS2m 56s
-
VS1m 28s
-
VS2m 4s
-
VS1m 25s
-
VS28s
-
VS2m 15s
-
VS1m 37s
-
VS2m 2s
-
VS2m 47s
-
VS2m 30s
-
VS1m 33s
-
1543
LVL11
TheRealDiego
1134
LVL11
Brawler
1135
LVL11
Brawler
1134
LVL11
Brawler
1122
LVL11
Brawler
1136
LVL10
Brawler
1106
LVL11
Brawler
1131
LVL11
Brawler
1133
LVL11
Brawler
1134
LVL11
Brawler
1132
LVL11
Brawler
1135
LVL11
PARLAK LUMI
739
LVL11
Armando
1137
LVL11
アサプリモ
1135
LVL11
Brawler
1134
LVL10
Brawler
1111
LVL11
Brawler
1132
LVL11
Brawler
1136
LVL11
Brawler
1127
LVL10
LIMP JACK
-
1512
LVL11
malmotis
1500
LVL11
Brawler
1516
LVL10
AiganymGoe
1513
LVL11
Qarabag
1517
LVL10
SHARK
1519
LVL11
Brawler
1524
LVL11
Brawler
1527
LVL11
Brawler
1513
LVL11
Brawler
1492
LVL11
Brawler
1525
LVL11
grey
1503
LVL11
ElenTV
1529
LVL11
Brawler
1507
LVL11
Brawler
1549
LVL11
TheRealDiego
1505
LVL11
gg/tsmod
1529
LVL11
Brawler
1498
LVL10
Brawler
1521
LVL11
Brawler
1501
LVL11
Brawler
-
VS27s
-
VS2m 30s
-
VS1m 5s
-
VS28s
-
VS49s