PROFILE
reaper_15
TROPHY ROAD
III
Highest: 56,175
WINS
RANKED
DIAMOND II
CURRENT
3,747
MYTHIC I
HIGHEST
4,955
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 349 h
3v3: 4,665 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 790 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,481 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 265 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 24 Best: MYTHIC I
- Trophy pushing 23 Average of their best 20: 1,015 trophies · 56,164 total trophies · 0 of 7 classes mastered
Current formOut of form40% wins in 25 battles
-
3,830
Season 50 · in progress
Diamond II
reaper_15’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked19 / 80
- Trophy pushing5 / 20
Ranked
24 × 80 % = 19.2 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
23 × 20 % = 4.6 pointsAverage of their best 20: 1,015 trophies · 56,164 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 23% |
| Ranked | Top 13% |
| Best ranked rank | Top 34% |
| Prestige | Top 45% |
| Fame | Top 20% |
| Experience | Top 30% |
| 3v3 victories | Top 30% |
| Showdown victories | Top 22% |
| Brawlers at power 11 | Top 13% |
| Collection | Top 21% |
| Best streak | Top 44% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,036
11
2 BULL
1,050
11
1 POCO
916
11
NITA
895
11
2 BROCK
566
11
1 COLT
564
5
BARLEY
484
6
ROSA
471
7
3 EL PRIMO
383
5
RICO
1,068
11
6 JACKY
1,008
9
1 DYNAMIKE
825
11
1 DARRYL
660
9
1 GUS
519
11
2 TICK
475
11
1 CARL
431
7
4 JESSIE
426
7
1 8-BIT
377
7
3 PENNY
362
6
EDGAR
1,079
11
3 GRIFF
1,045
11
3 BIBI
1,002
11
COLETTE
907
11
1 FRANK
854
9
BERRY
816
11
1 SHADE
764
11
1 BO
755
11
2 PIPER
613
8
1 ASH
601
8
1 SAM
565
9
1 STU
523
7
BEA
502
5
2 EMZ
462
11
MEEPLE
461
11
LARRY & LAWRIE
447
6
MANDY
446
9
1 MAISIE
415
7
PAM
354
5
PEARL
319
2
1 GALE
316
11
3 TRUNK
316
7
4 HANK
243
4
4 LOLA
227
2
BELLE
199
3
1 GROM
182
8
2 NANI
164
3
2 ANGELO
142
2
9 BONNIE
109
2
8 BOLT
108
3
3 DOUG
1,101
11
2 JAE-YONG
1,016
11
1 SQUEAK
1,015
11
1 MORTIS
1,012
11
1 TARA
946
11
1 BYRON
886
11
8 GLOWY
772
11
1 LILY
702
11
1 FANG
655
11
3 MICO
647
11
ALLI
593
10
LOU
543
11
4 MINA
541
11
3 WILLOW
538
7
MELODIE
522
8
3 MAX
518
9
2 JUJU
507
11
3 LUMI
494
11
1 GRAY
467
11
2 R-T
442
11
NAJIA
429
11
MOE
409
9
FINX
374
11
VINCE
346
11
DAMIAN
340
11
EVE
272
11
1 JANET
262
4
WENDY
228
11
OTIS
225
4
14 RUFFS
218
2
12 CHARLIE
193
3
1 BUZZ
185
3
10 STARR NOVA
145
3
10 MR. P
137
3
9 BUSTER
134
1
9 COSMO
132
10
2 OLLIE
129
3
2 CLANCY
128
6
8 GIGI
116
2
ZIGGY
111
3
GENE
110
1
8 CHUCK
106
1
7 SPROUT
91
2
1 CROW
1,131
11
1 SPIKE
1,059
11
SURGE
1,048
11
SANDY
1,008
11
CORDELIUS
735
11
CHESTER
652
11
KENJI
581
11
2 MEG
577
11
DRACO
480
11
PIERCE
471
11
LEON
442
11
1 AMBER
409
11
NORI
369
11
12 KIT
175
3
1 SIRIUS
449
11
1 KAZE
389
10
Account value
What everything they own would cost in gems
≈ 208,698
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels232,970 power points · 483,680 coins
71,665
-
GADGETS153 owned
15,300
-
STAR POWERS127 owned
25,400
-
Hypercharges96 owned
48,000
-
GEARS25 owned
2,550
-
Buffies43 owned
12,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1153 missing
170,950
354,940
-
GADGETS63 missing
63,000
-
STAR POWERS89 missing
178,000
-
Hypercharges12 missing
60,000
-
GEARS640 missing
650,500
-
Buffies56 missing
112,000
56,000
-
Total
282,950
1,362,440
≈ 164,539
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Chester 9
Griff 5
Tara 4
Frank 3
Berry 1
Cordelius 1
Vince 1
Finx 1
- All modes
Brawl Ball 19
Mega Duo Showdown 3
Hot Zone 2
Mega Showdown 1
- All results
- Victory
- Defeat
- Draw
-
VS1m 32s
-
VS1m 33s
-
1890
LVL11
RL|WashdIII🇨🇦
938
LVL11
reaper_15
-
942
LVL11
reaper_15
1465
LVL11
wazaainsano
-
947
LVL11
reaper_15
1645
LVL11
𝑫’𝑾𝒂𝒚𝒏𝒆🐐
-
VS1m 14s
-
VS2m 6s
-
VS43s
-
VS1m 12s
-
VS2m 13s
-
VS1m 17s
-
833
LVL9
reaper_15
869
LVL8
Brawler
859
LVL10
Brawler
835
LVL10
Brawler
795
LVL10
Brawler
834
LVL9
тг-bladebots_bs
847
LVL10
Brawler
849
LVL9
Brawler
856
LVL9
Brawler
799
LVL10
Mario1953
853
LVL8
Gabri375F2
784
LVL9
Brawler
836
LVL8
Brawler
852
LVL10
Brawler
873
LVL8
tg @SCRE1
852
LVL10
Brawler
870
LVL9
Brawler
866
LVL10
Brawler
808
LVL9
Brawler
798
LVL10
Master Dave
-
VS1m 5s
-
VS1m 26s
-
VS2m 21s
-
VS1m 31s
-
VS1m 16s
-
VS43s
-
VS1m 41s
-
VS1m 45s
-
VS1m 3s
-
VS1m 6s
-
VS2m 29s
-
VS26s
-
VS1m 10s