PROFILE
Emmanuel
TROPHY ROAD
III
Highest: 37,748
WINS
RANKED
SILVER III
CURRENT
1,417
MYTHIC I
HIGHEST
4,514
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 271 h
3v3: 3,580 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 458 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,291 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 207 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 22 Best: MYTHIC I
- Trophy pushing 15 Average of their best 20: 646 trophies · 37,748 total trophies · 0 of 7 classes mastered
-
1,448
Season 50 · in progress
Silver III
Emmanuel’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked17 / 80
- Trophy pushing3 / 20
Ranked
22 × 80 % = 17.6 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
15 × 20 % = 3.0 pointsAverage of their best 20: 646 trophies · 37,748 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 935,011 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 43% |
| Ranked | Top 55% |
| Best ranked rank | Top 33% |
| Prestige | Top 77% |
| Fame | Top 6.4% |
| Experience | Top 35% |
| 3v3 victories | Top 36% |
| Showdown victories | Top 32% |
| Brawlers at power 11 | Top 9.1% |
| Collection | Top 7.2% |
| Best streak | Top 61% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,005
11
2 NITA
701
10
2 ROSA
566
11
BROCK
497
11
1 POCO
486
11
1 BULL
478
11
1 EL PRIMO
435
9
1 COLT
429
11
1 BARLEY
421
10
2 PENNY
806
11
3 DARRYL
538
11
DYNAMIKE
526
11
3 JESSIE
522
11
1 8-BIT
521
9
2 CARL
450
9
1 JACKY
418
11
6 TICK
412
8
1 RICO
389
11
1 GUS
294
7
1 EMZ
1,007
11
2 EDGAR
580
11
1 BO
509
9
1 PAM
502
8
2 PEARL
490
7
1 NANI
468
8
5 STU
457
11
1 FRANK
436
11
3 LARRY & LAWRIE
419
11
6 MAISIE
414
11
2 BIBI
409
11
LOLA
398
7
1 GALE
384
10
1 BEA
380
8
4 BELLE
377
7
MANDY
370
11
1 TRUNK
365
11
1 COLETTE
363
11
1 GRIFF
358
8
6 BERRY
323
11
5 SAM
291
9
1 SHADE
271
11
1 PIPER
252
8
2 BONNIE
202
8
3 GROM
198
7
1 HANK
99
7
1 ASH
95
7
4 BOLT
94
11
1 ANGELO
53
7
1 MEEPLE
22
7
4 MAX
587
11
TARA
527
7
1 RUFFS
510
9
1 GENE
437
8
2 DOUG
431
11
1 MINA
421
11
2 SPROUT
368
11
1 STARR NOVA
364
11
1 LOU
355
11
BYRON
354
11
3 FANG
353
9
1 MR. P
344
7
3 LILY
334
11
6 MELODIE
331
10
1 SQUEAK
322
10
3 MORTIS
320
10
1 FINX
320
11
11 R-T
318
11
1 ALLI
300
11
1 CLANCY
294
11
1 BUZZ
292
11
1 MOE
238
9
2 BUSTER
227
10
1 LUMI
213
11
1 JANET
210
7
5 ZIGGY
199
11
1 GIGI
193
11
1 EVE
189
7
CHARLIE
183
7
2 GRAY
176
7
JUJU
174
11
1 WILLOW
171
8
1 MICO
136
8
2 WENDY
135
11
1 GLOWY
131
11
1 OTIS
130
7
1 NAJIA
97
11
3 DAMIAN
50
11
1 CHUCK
17
7
1 JAE-YONG
17
1
1 OLLIE
12
1
COSMO
0
11
VINCE
0
11
6 CHESTER
1,009
11
SURGE
993
11
1 CROW
488
11
4 DRACO
454
11
3 AMBER
419
11
1 SANDY
416
11
1 KIT
403
11
1 MEG
396
11
1 LEON
382
11
1 CORDELIUS
340
10
SPIKE
301
11
2 KENJI
253
10
2 PIERCE
106
11
NORI
0
11
2 SIRIUS
325
11
5 KAZE
203
11
Account value
What everything they own would cost in gems
≈ 237,105
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels281,300 power points · 586,915 coins
86,822
-
GADGETS176 owned
17,600
-
STAR POWERS137 owned
27,400
-
Hypercharges72 owned
36,000
-
GEARS140 owned
14,200
-
Buffies74 owned
22,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1146 missing
122,620
251,705
-
GADGETS40 missing
40,000
-
STAR POWERS79 missing
158,000
-
Hypercharges36 missing
180,000
-
GEARS525 missing
534,000
-
Buffies25 missing
50,000
25,000
-
Total
172,620
1,188,705
≈ 136,133
What money can’t buy
Skins seen
6
15
39
11
7
3
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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