PROFILE
和歌山のホコリ
TROPHY ROAD
II
Highest: 45,124
WINS
RANKED
SILVER I
CURRENT
750
LEGENDARY I
HIGHEST
6,043
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 425 h
3v3: 7,247 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 298 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 880 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 330 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 54 Best: LEGENDARY I
- Trophy pushing 29 Average of their best 20: 1,293 trophies · 45,117 total trophies · 0 of 7 classes mastered
Current formNormal60% wins in 25 battles
和歌山のホコリ’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked43 / 80
- Trophy pushing6 / 20
Ranked
54 × 80 % = 43.2 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
29 × 20 % = 5.8 pointsAverage of their best 20: 1,293 trophies · 45,117 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 944,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 35% |
| Ranked | Top 85% |
| Best ranked rank | Top 8.2% |
| Prestige | Top 17% |
| Fame | Top 24% |
| Experience | Top 25% |
| 3v3 victories | Top 17% |
| Showdown victories | Top 50% |
| Brawlers at power 11 | Top 27% |
| Collection | Top 28% |
| Best streak | Top 26% |
BRAWLERS
108 / 108 Collected
3 SHELLY
1,203
11
2 BROCK
1,238
11
3 EL PRIMO
1,171
11
1 NITA
1,049
11
1 COLT
1,036
11
2 BULL
252
1
1 BARLEY
199
1
POCO
166
1
1 ROSA
128
1
1 CARL
1,584
11
DARRYL
1,240
11
1 RICO
1,146
11
5 GUS
1,056
11
7 DYNAMIKE
796
11
8-BIT
560
11
3 JACKY
301
5
JESSIE
210
1
PENNY
169
1
1 TICK
149
1
BIBI
2,066
11
FRANK
1,168
11
EDGAR
1,138
11
BO
1,113
11
SHADE
1,097
11
1 EMZ
1,049
11
GRIFF
1,001
11
ANGELO
1,000
11
3 MEEPLE
654
11
3 PIPER
218
1
PAM
218
1
1 ASH
214
1
STU
198
1
BONNIE
172
1
9 PEARL
102
1
1 BERRY
92
1
6 GROM
90
1
COLETTE
62
1
5 TRUNK
58
1
4 MAISIE
40
1
2 SAM
17
1
2 HANK
17
1
BEA
0
1
GALE
0
1
NANI
0
1
BELLE
0
1
LOLA
0
1
MANDY
0
2
LARRY & LAWRIE
0
1
BOLT
0
1
FANG
2,004
11
JUJU
1,062
11
MORTIS
1,041
11
2 WILLOW
1,003
11
TARA
1,000
11
2 BUSTER
1,000
11
MINA
1,000
11
2 MAX
278
1
CLANCY
135
1
LUMI
110
1
1 JANET
108
1
BUZZ
105
5
7 R-T
84
1
3 RUFFS
64
1
3 FINX
27
1
1 MR. P
10
1
1 ALLI
9
1
1 LILY
8
1
GENE
0
1
SPROUT
0
1
LOU
0
1
BYRON
0
1
SQUEAK
0
1
EVE
0
1
OTIS
0
1
GRAY
0
1
DOUG
0
1
CHUCK
0
1
CHARLIE
0
1
MICO
0
1
MELODIE
0
1
MOE
0
1
OLLIE
0
1
JAE-YONG
0
1
ZIGGY
0
1
GIGI
0
1
GLOWY
0
1
NAJIA
0
1
DAMIAN
0
1
STARR NOVA
0
1
WENDY
0
5
COSMO
0
1
VINCE
0
2
1 SURGE
1,453
11
1 CHESTER
1,285
11
4 CROW
1,195
11
SANDY
1,177
11
1 KENJI
1,125
11
DRACO
1,005
11
PIERCE
1,005
11
2 AMBER
1,000
11
11 CORDELIUS
151
11
7 MEG
84
1
7 KIT
84
1
5 LEON
50
1
SPIKE
0
1
NORI
0
1
SIRIUS
1,018
11
KAZE
0
1
Account value
What everything they own would cost in gems
≈ 173,095
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels138,960 power points · 288,155 coins
42,712
-
GADGETS74 owned
7,400
-
STAR POWERS74 owned
14,800
-
Hypercharges88 owned
44,000
-
GEARS78 owned
7,900
-
Buffies78 owned
23,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1171 missing
264,960
550,465
-
GADGETS142 missing
142,000
-
STAR POWERS142 missing
284,000
-
Hypercharges20 missing
100,000
-
GEARS587 missing
597,000
-
Buffies21 missing
42,000
21,000
-
Total
306,960
1,694,465
≈ 200,143
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 10 | 80% | 10% | |
| 15 | 47% | — |
Teammates
No teammate played with them more than once in this period.
Who they play with most: 25 battles in this period
-
キングプリン
#2G2RJY8J2J
Battles together2Wins together50%Their most played brawler
MortisLast together1d 23h ago -
지후니
#L89P2LYJV
Battles together2Wins together100%Their most played brawler
GriffLast together5d 11h ago
Who they play with most: 25 battles in this period
-
キングプリン
#2G2RJY8J2J
Battles together2Wins together50%Their most played brawler
MortisLast together1d 23h ago -
지후니
#L89P2LYJV
Battles together2Wins together100%Their most played brawler
GriffLast together5d 11h ago
Who they play with most in their last 25 battles
-
キングプリン
#2G2RJY8J2J
Battles together2Wins together50%Their most played brawler
MortisLast together1d 23h ago -
지후니
#L89P2LYJV
Battles together2Wins together100%Their most played brawler
GriffLast together5d 11h ago
BATTLE LOG
- All brawlers
Brock 13
Griff 5
Dynamike 4
Fang 2
Surge 1
- All match types
Challenges 15
Trophies 10
- All modes
Mega Duo Showdown 15
Brawl Ball 10
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
303
LVL11
和歌山のホコリ
303
LVL11
YT|Lucky_Lamp
-
SPECIAL CHALLENGE
302
LVL11
和歌山のホコリ
302
LVL11
主食運子
-
SPECIAL CHALLENGE
303
LVL11
和歌山のホコリ
303
LVL11
용서해라사스케
-
SPECIAL CHALLENGE
300
LVL11
♠️Ace♠️
302
LVL11
和歌山のホコリ
-
SPECIAL CHALLENGE
303
LVL11
和歌山のホコリ
302
LVL11
뚠꾸
-
SPECIAL CHALLENGE
303
LVL11
잘태사
302
LVL11
和歌山のホコリ
-
SPECIAL CHALLENGE
302
LVL11
dhanchuk
303
LVL11
和歌山のホコリ
-
SPECIAL CHALLENGE
301
LVL11
bananita🍌
302
LVL11
和歌山のホコリ
-
SPECIAL CHALLENGE
202
LVL11
팔각모사나이
202
LVL11
和歌山のホコリ
-
SPECIAL CHALLENGE
101
LVL11
67.exe.
102
LVL11
和歌山のホコリ
-
SPECIAL CHALLENGE
100
LVL11
narancha44
103
LVL11
和歌山のホコリ
- SPECIAL CHALLENGE
-
SPECIAL CHALLENGE
2
LVL11
你的好人
2
LVL11
和歌山のホコリ
- SPECIAL CHALLENGE
-
SPECIAL CHALLENGE
0
LVL11
デブの呼吸
0
LVL11
和歌山のホコリ
-
VS1m 10s
-
VS36s
-
VS2m 22s
-
VS1m 56s
-
VS46s
-
VS24s
-
VS1m 12s
-
VS48s
-
VS30s
-
VS25s