PROFILE
🐻.
TROPHY ROAD
III
Highest: 68,551
WINS
RANKED
MYTHIC III
CURRENT
5,639
LEGENDARY I
HIGHEST
6,000
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 465 h
3v3: 6,275 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 339 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,660 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 356 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 54 Best: LEGENDARY I
- Trophy pushing 38 Average of their best 20: 1,467 trophies · 68,551 total trophies · 2 of 7 classes mastered
-
6,000
Season 50 · in progress
Legendary I
🐻.’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked43 / 80
- Trophy pushing8 / 20
Ranked
54 × 80 % = 43.2 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
38 × 20 % = 7.6 pointsAverage of their best 20: 1,467 trophies · 68,551 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 13% |
| Ranked | Top 2.3% |
| Best ranked rank | Top 8.0% |
| Prestige | Top 15% |
| Fame | Top 19% |
| Experience | Top 21% |
| 3v3 victories | Top 20% |
| Showdown victories | Top 13% |
| Brawlers at power 11 | Top 22% |
| Collection | Top 18% |
| Best streak | Top 9.4% |
BRAWLERS
108 / 108 Collected
2 SHELLY
1,173
11
2 COLT
2,006
11
2 BULL
1,230
11
2 EL PRIMO
1,123
11
3 BROCK
1,107
11
3 POCO
1,086
11
2 NITA
1,055
11
9 BARLEY
1,041
11
1 ROSA
272
3
1 PENNY
2,008
11
2 RICO
2,000
11
DYNAMIKE
1,054
11
7 JESSIE
511
7
4 GUS
506
7
1 DARRYL
289
3
1 CARL
275
3
1 TICK
255
3
1 8-BIT
253
5
3 JACKY
250
3
1 EDGAR
2,012
11
2 GROM
1,317
11
2 MANDY
1,117
11
3 BEA
1,100
11
2 SHADE
1,083
11
11 STU
1,052
11
3 EMZ
1,015
11
4 MEEPLE
1,009
11
9 BO
776
11
5 GRIFF
768
11
4 COLETTE
764
11
1 PIPER
751
9
6 PEARL
501
7
1 TRUNK
501
7
1 BIBI
292
3
FRANK
279
4
5 ANGELO
258
5
3 NANI
256
3
4 LOLA
256
3
1 MAISIE
256
4
6 BERRY
256
3
2 LARRY & LAWRIE
255
3
1 ASH
254
3
7 SAM
252
3
1 HANK
252
3
7 PAM
251
3
2 BONNIE
251
3
1 BOLT
251
3
6 GALE
250
3
2 BELLE
250
5
ALLI
2,773
11
JUJU
1,272
11
MORTIS
1,205
11
FINX
1,082
11
1 GIGI
1,074
11
9 LILY
1,015
11
1 FANG
757
11
6 GRAY
751
11
1 TARA
546
7
5 LUMI
526
11
4 MELODIE
514
11
7 BYRON
504
7
9 BUZZ
503
7
8 BUSTER
502
7
5 JANET
501
7
3 STARR NOVA
439
10
SQUEAK
285
3
16 VINCE
268
5
15 CLANCY
264
3
11 EVE
263
3
9 NAJIA
260
3
1 LOU
259
3
3 DAMIAN
259
3
MAX
258
3
14 SPROUT
258
3
2 COSMO
257
5
15 OTIS
256
3
1 ZIGGY
256
3
1 WENDY
256
3
3 MOE
255
3
7 GLOWY
255
3
4 OLLIE
253
3
1 JAE-YONG
253
3
1 MR. P
252
3
3 RUFFS
252
3
4 DOUG
252
5
4 MICO
252
3
2 CHUCK
251
3
3 CHARLIE
251
3
1 MINA
251
3
5 GENE
250
3
1 R-T
250
3
10 WILLOW
250
3
CHESTER
2,028
11
4 KENJI
1,142
11
7 SURGE
1,090
11
KIT
1,065
11
3 CORDELIUS
1,056
11
13 LEON
806
11
3 SPIKE
754
11
4 DRACO
518
11
1 MEG
502
7
15 NORI
260
3
6 CROW
259
6
14 PIERCE
258
3
4 SANDY
253
3
2 AMBER
252
3
1 SIRIUS
1,030
11
17 KAZE
1,009
11
Account value
What everything they own would cost in gems
≈ 193,666
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels169,830 power points · 349,500 coins
51,933
-
GADGETS107 owned
10,700
-
STAR POWERS87 owned
17,400
-
Hypercharges96 owned
48,000
-
GEARS105 owned
10,550
-
Buffies74 owned
22,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1166 missing
234,090
489,120
-
GADGETS109 missing
109,000
-
STAR POWERS129 missing
258,000
-
Hypercharges12 missing
60,000
-
GEARS560 missing
570,500
-
Buffies25 missing
50,000
25,000
-
Total
284,090
1,511,620
≈ 179,571
What money can’t buy
Skins seen
7
20
55
13
8
1
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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