PROFILE
invincible
TROPHY ROAD
I
Highest: 25,008
WINS
RANKED
DIAMOND II
CURRENT
3,689
DIAMOND III
HIGHEST
4,318
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 133 h
3v3: 2,407 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 153 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 49 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 104 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 20 Best: DIAMOND III
- Trophy pushing 16 Average of their best 20: 787 trophies · 25,008 total trophies · 0 of 7 classes mastered
Current formIn form82% wins in 22 battles
-
3,786
Season 50 · in progress
Diamond II
invincible’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked16 / 80
- Trophy pushing3 / 20
Ranked
20 × 80 % = 16.0 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
16 × 20 % = 3.2 pointsAverage of their best 20: 787 trophies · 25,008 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,076 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 64% |
| Ranked | Top 14% |
| Best ranked rank | Top 45% |
| Prestige | Top 65% |
| Fame | Top 71% |
| Experience | Top 68% |
| 3v3 victories | Top 49% |
| Showdown victories | Top 89% |
| Brawlers at power 11 | Top 69% |
| Collection | Top 59% |
| Best streak | Top 56% |
BRAWLERS
90 / 108 Collected
SHELLY
699
7
3 POCO
1,377
11
9 BULL
1,169
11
EL PRIMO
705
10
1 NITA
693
10
1 BROCK
320
4
1 COLT
308
5
8 ROSA
99
1
5 BARLEY
89
4
1 GUS
533
11
2 TICK
503
10
1 PENNY
433
11
DYNAMIKE
373
11
RICO
306
3
1 DARRYL
262
1
4 JACKY
244
4
2 CARL
224
1
5 8-BIT
168
1
8 JESSIE
104
1
4 EDGAR
1,083
10
5 FRANK
1,011
11
3 MANDY
1,004
11
1 EMZ
566
10
5 SHADE
562
11
3 GALE
518
10
8 HANK
436
8
BIBI
354
7
COLETTE
289
7
3 PIPER
260
10
1 BEA
214
6
TRUNK
191
2
3 GRIFF
126
1
3 NANI
109
1
8 BELLE
99
1
7 SAM
79
1
5 LOLA
61
1
5 BO
52
1
4 PEARL
49
1
1 ANGELO
48
1
3 GROM
31
1
2 BONNIE
24
1
2 ASH
21
1
2 BERRY
21
1
2 BOLT
21
1
2 STU
19
1
2 LARRY & LAWRIE
19
1
1 PAM
13
1
1 MAISIE
10
1
MEEPLE
0
1
7 LILY
1,050
10
1 SQUEAK
651
11
3 BYRON
632
10
1 MORTIS
501
8
1 GRAY
415
8
5 COSMO
263
10
15 GIGI
249
4
RUFFS
177
1
10 JUJU
163
5
10 TARA
145
1
10 LUMI
145
1
5 WENDY
128
2
1 FINX
127
1
7 GENE
79
1
1 MOE
10
6
MAX
0
1
SPROUT
0
7
BUZZ
0
1
EVE
0
1
OTIS
0
1
CHARLIE
0
1
MELODIE
0
1
CLANCY
0
1
ALLI
0
3
GLOWY
0
3
NAJIA
0
1
STARR NOVA
0
1
3 KIT
1,012
11
SPIKE
847
11
18 CROW
566
11
12 CHESTER
541
10
SURGE
445
10
20 KENJI
415
8
7 AMBER
260
8
10 NORI
145
3
4 SANDY
67
1
1 MEG
36
1
1 PIERCE
20
6
1 CORDELIUS
10
2
1 DRACO
10
2
LEON
0
1
Account value
What everything they own would cost in gems
≈ 93,750
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS90 owned
810302714
25,301
-
Power levels80,830 power points · 169,160 coins
24,999
-
GADGETS68 owned
6,800
-
STAR POWERS48 owned
9,600
-
Hypercharges29 owned
14,500
-
GEARS52 owned
5,350
-
Buffies24 owned
7,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1178 missing
255,770
529,690
-
GADGETS112 missing
112,000
-
STAR POWERS132 missing
264,000
-
Hypercharges61 missing
305,000
-
GEARS505 missing
514,500
-
Buffies66 missing
132,000
66,000
-
Total
387,770
1,791,190
≈ 217,896
-
Brawlers to level 1196 missing
323,090
669,460
-
GADGETS148 missing
148,000
-
STAR POWERS168 missing
336,000
-
Hypercharges79 missing
395,000
-
GEARS613 missing
622,500
-
Buffies75 missing
150,000
75,000
-
Total
473,090
2,245,960
≈ 271,905
What money can’t buy
Progress
ExampleStatistics
Last 22 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 21 | 86% | 37% | |
| 1 | 0% | 0% |
Teammates
Who they play with most: 6 battles in this period
-
LordSaga
#2CCRGUCJ
Battles together2Wins together100%Their most played brawler
ZiggyLast together1h 16m ago
Who they play with most: 25 battles in this period
-
Gigagrandi
#2UGY88UVQY
Battles together4Wins together100%Their most played brawler
GaleLast together1d 22h ago -
𝓙𝓾𝓵𝓲𝓪𝓷𝓪
#2C8L2Q99VQ
Battles together3Wins together100%Their most played brawler
LumiLast together1d 22h ago -
LordSaga
#2CCRGUCJ
Battles together2Wins together100%Their most played brawler
ZiggyLast together1h 16m ago
Who they play with most: 25 battles in this period
-
Gigagrandi
#2UGY88UVQY
Battles together4Wins together100%Their most played brawler
GaleLast together1d 22h ago -
𝓙𝓾𝓵𝓲𝓪𝓷𝓪
#2C8L2Q99VQ
Battles together3Wins together100%Their most played brawler
LumiLast together1d 22h ago -
LordSaga
#2CCRGUCJ
Battles together2Wins together100%Their most played brawler
ZiggyLast together1h 16m ago
Who they play with most in their last 25 battles
-
Gigagrandi
#2UGY88UVQY
Battles together4Wins together100%Their most played brawler
GaleLast together1d 22h ago -
𝓙𝓾𝓵𝓲𝓪𝓷𝓪
#2C8L2Q99VQ
Battles together3Wins together100%Their most played brawler
LumiLast together1d 22h ago -
LordSaga
#2CCRGUCJ
Battles together2Wins together100%Their most played brawler
ZiggyLast together1h 16m ago
BATTLE LOG
- All brawlers
Cosmo 6
Wendy 5
Pearl 3
Ruffs 3
Rico 2
Bull 2
Piper 1
Shelly 1
Spike 1
Nita 1
- All match types
Trophies 21- Friendly 3
Ranked 1
- All modes
Brawl Ball 13
Hot Zone 6
Knockout 3
Mega Duo Showdown 2
Heist 1
- All results
- Victory
- Defeat
- Draw
-
VS25s
-
VS23s
-
VS20s
-
VS1m 2s
-
VS1m 38s
-
VS55s
- FRIENDLY
- FRIENDLY
- FRIENDLY
-
VS1m
-
VS1m 28s
-
VS1m 26s
-
VS1m 12s
-
VS1m 4s
-
VS1m 40s
-
VS23s
-
VS29s
-
VS34s
-
VS53s
-
VS2m 4s
-
RANKED
VS2m 30s
-
678
LVL10
invincible
1031
LVL11
i8_mf
-
VS1m 12s
-
VS1m 44s
-
308
LVL3
invincible
951
LVL11
Jazzy