PROFILE
ArdaTuran
TROPHY ROAD
I
Highest: 52,582
WINS
RANKED
GOLD I
CURRENT
1,920
DIAMOND I
HIGHEST
3,400
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 255 h
3v3: 2,617 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 840 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,474 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 193 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 13 Best: DIAMOND I
- Trophy pushing 25 Average of their best 20: 1,076 trophies · 52,582 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
2,118
Season 50 · in progress
Gold II
ArdaTuran’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked10 / 80
- Trophy pushing5 / 20
Ranked
13 × 80 % = 10.4 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
25 × 20 % = 5.0 pointsAverage of their best 20: 1,076 trophies · 52,582 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 26% |
| Ranked | Top 38% |
| Best ranked rank | Top 65% |
| Prestige | Top 20% |
| Fame | Top 27% |
| Experience | Top 35% |
| 3v3 victories | Top 46% |
| Showdown victories | Top 21% |
| Brawlers at power 11 | Top 33% |
| Collection | Top 24% |
| Best streak | Top 88% |
BRAWLERS
108 / 108 Collected
SHELLY
1,000
11
11 ROSA
1,011
10
1 EL PRIMO
1,004
11
2 BULL
1,001
9
COLT
1,000
11
POCO
1,000
9
2 NITA
513
10
1 BROCK
384
8
2 BARLEY
376
7
RICO
1,022
11
11 DARRYL
1,013
11
1 DYNAMIKE
1,010
11
JACKY
1,005
11
5 TICK
1,004
10
1 JESSIE
1,002
11
CARL
583
8
8-BIT
529
10
4 PENNY
492
11
1 GUS
252
9
5 BIBI
2,010
11
MANDY
1,069
11
4 BO
1,016
10
EDGAR
1,012
11
EMZ
1,006
11
2 STU
1,001
11
2 COLETTE
621
11
GRIFF
522
11
PAM
409
7
1 FRANK
336
8
2 PIPER
323
10
1 SHADE
313
8
5 LARRY & LAWRIE
289
8
SAM
284
8
1 GALE
276
9
3 BONNIE
270
11
15 MEEPLE
266
7
1 LOLA
260
8
15 BOLT
260
7
1 NANI
259
9
3 BELLE
257
8
ANGELO
257
7
9 BEA
256
8
3 PEARL
256
7
1 HANK
255
8
1 TRUNK
255
7
1 ASH
250
8
8 BERRY
207
7
5 MAISIE
158
6
3 GROM
90
4
3 MORTIS
1,032
11
1 LILY
1,025
11
2 FANG
1,009
11
11 BUZZ
1,004
10
2 JANET
958
11
4 MAX
628
11
1 TARA
448
7
1 SPROUT
419
8
MICO
409
11
MR. P
406
8
1 RUFFS
406
10
4 DOUG
383
8
ALLI
265
6
2 OLLIE
264
8
SQUEAK
261
10
2 GRAY
261
8
LOU
260
7
2 ZIGGY
260
8
2 LUMI
257
9
1 GENE
254
8
3 GLOWY
253
8
13 STARR NOVA
239
11
11 EVE
178
9
1 MELODIE
177
7
2 MOE
163
6
4 BYRON
160
7
9 DAMIAN
135
7
7 GIGI
110
1
JAE-YONG
100
7
6 OTIS
96
7
7 BUSTER
94
5
CLANCY
75
5
CHARLIE
73
2
3 WILLOW
57
1
1 FINX
52
1
CHUCK
43
6
3 R-T
42
3
3 MINA
42
1
3 NAJIA
35
6
2 JUJU
27
3
WENDY
0
6
COSMO
0
1
VINCE
0
3
SURGE
1,101
11
1 NORI
1,082
11
KENJI
1,010
10
4 KIT
1,007
11
3 SANDY
1,006
11
3 LEON
1,000
11
12 AMBER
1,000
10
CORDELIUS
1,000
11
4 MEG
514
11
5 CHESTER
383
8
CROW
358
11
6 SPIKE
328
9
1 DRACO
251
8
PIERCE
227
10
SIRIUS
443
9
1 KAZE
268
7
Account value
What everything they own would cost in gems
≈ 180,304
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels188,840 power points · 395,365 coins
58,421
-
GADGETS166 owned
16,600
-
STAR POWERS78 owned
15,600
-
Hypercharges73 owned
36,500
-
GEARS41 owned
4,100
-
Buffies54 owned
16,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1176 missing
215,080
443,255
-
GADGETS50 missing
50,000
-
STAR POWERS138 missing
276,000
-
Hypercharges35 missing
175,000
-
GEARS624 missing
635,000
-
Buffies45 missing
90,000
45,000
-
Total
305,080
1,624,255
≈ 192,934
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 15 | 87% | — | |
| 10 | 40% | 0% |
Teammates
Who they play with most: 25 battles in this period
-
Stuffy|Bs
#2URRJ9PVGU
Battles together5Wins together60%Their most played brawler
EdgarLast together11h 3m ago
Who they play with most: 25 battles in this period
-
Stuffy|Bs
#2URRJ9PVGU
Battles together5Wins together60%Their most played brawler
EdgarLast together11h 3m ago
Who they play with most: 25 battles in this period
-
Stuffy|Bs
#2URRJ9PVGU
Battles together5Wins together60%Their most played brawler
EdgarLast together11h 3m ago
Who they play with most in their last 25 battles
-
Stuffy|Bs
#2URRJ9PVGU
Battles together5Wins together60%Their most played brawler
EdgarLast together11h 3m ago
BATTLE LOG
- All brawlers
Janet 15
Bibi 4
Nori 2
Squeak 1
Leon 1
Colt 1
Emz 1
- All match types
Trophies 15
Ranked 10
- All modes
Loaded Showdown 15
Bounty 2
Hot Zone 2
Brawl Ball 2
Gem Grab 2
Knockout 1
Heist 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS1m 17s
-
RANKED
VS1m 56s
-
RANKED
VS1m 40s
-
RANKED
VS1m 8s
-
RANKED
VS2m 23s
-
RANKED
VS1m 16s
-
RANKED
VS1m 40s
-
RANKED
VS1m 19s
-
RANKED
VS26s
-
RANKED
VS1m 36s