PROFILE
HzN|Liraem💜
TROPHY ROAD
II
Highest: 27,887
WINS
RANKED
DIAMOND II
CURRENT
3,683
MYTHIC II
HIGHEST
5,169
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 135 h
3v3: 1,299 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 242 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,131 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 102 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 29 Best: MYTHIC II
- Trophy pushing 21 Average of their best 20: 986 trophies · 27,877 total trophies · 0 of 7 classes mastered
Current formOut of form48% wins in 25 battles
-
3,842
Season 50 · in progress
Diamond II
HzN|Liraem💜’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked23 / 80
- Trophy pushing4 / 20
Ranked
29 × 80 % = 23.2 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
21 × 20 % = 4.2 pointsAverage of their best 20: 986 trophies · 27,877 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,076 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 60% |
| Ranked | Top 14% |
| Best ranked rank | Top 21% |
| Prestige | Top 44% |
| Fame | Top 71% |
| Experience | Top 61% |
| 3v3 victories | Top 67% |
| Showdown victories | Top 43% |
| Brawlers at power 11 | Top 50% |
| Collection | Top 50% |
| Best streak | Top 43% |
BRAWLERS
94 / 108 Collected
SHELLY
333
11
BULL
1,012
11
COLT
479
9
BROCK
333
11
13 POCO
256
4
7 NITA
108
7
9 EL PRIMO
107
4
1 ROSA
12
9
BARLEY
0
3
CARL
1,098
11
1 DYNAMIKE
252
9
1 GUS
240
9
DARRYL
230
6
10 PENNY
145
5
9 8-BIT
143
5
3 RICO
88
9
4 TICK
46
9
1 JESSIE
12
6
JACKY
0
3
EMZ
1,589
11
BIBI
1,148
11
1 MANDY
1,010
9
2 EDGAR
1,004
11
3 NANI
1,002
11
COLETTE
549
9
TRUNK
546
11
BO
405
11
14 GALE
249
9
GRIFF
232
5
10 LOLA
165
3
1 SHADE
140
11
6 PIPER
91
2
5 BELLE
70
7
4 BOLT
58
2
2 BONNIE
45
2
3 LARRY & LAWRIE
41
9
4 STU
39
8
1 SAM
13
5
1 BEA
12
4
1 GROM
12
2
1 PEARL
12
5
FRANK
5
5
PAM
0
4
ASH
0
3
MAISIE
0
3
HANK
0
2
ANGELO
0
2
BERRY
0
2
MEEPLE
0
4
LILY
2,109
11
2 TARA
1,008
11
RUFFS
840
11
1 LOU
399
10
2 GIGI
359
11
STARR NOVA
324
9
MORTIS
283
9
1 BYRON
250
9
14 MAX
245
6
3 DOUG
216
9
MICO
195
9
11 OLLIE
177
7
MELODIE
161
7
DAMIAN
156
9
3 SQUEAK
81
8
2 CLANCY
57
9
4 GLOWY
13
4
1 SPROUT
12
3
1 GRAY
12
2
MOE
5
2
GENE
0
4
MR. P
0
5
JANET
0
5
OTIS
0
4
BUSTER
0
3
CHUCK
0
5
LUMI
0
2
FINX
0
7
JAE-YONG
0
5
4 CROW
1,056
11
LEON
1,004
11
KENJI
1,000
11
SURGE
406
10
SPIKE
359
11
2 CORDELIUS
351
10
1 PIERCE
312
10
1 NORI
283
9
1 KIT
282
10
4 AMBER
272
9
2 DRACO
27
10
2 CHESTER
21
10
SANDY
0
9
MEG
0
10
SIRIUS
1,151
11
KAZE
1,120
11
Account value
What everything they own would cost in gems
≈ 128,798
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS94 owned
8103029142
27,997
-
Power levels133,540 power points · 279,470 coins
41,301
-
GADGETS80 owned
8,000
-
STAR POWERS66 owned
13,200
-
Hypercharges53 owned
26,500
-
GEARS40 owned
4,000
-
Buffies26 owned
7,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1173 missing
218,020
450,440
-
GADGETS108 missing
108,000
-
STAR POWERS122 missing
244,000
-
Hypercharges41 missing
205,000
-
GEARS539 missing
548,500
-
Buffies73 missing
146,000
73,000
-
Total
364,020
1,628,940
≈ 199,296
-
Brawlers to level 1187 missing
270,380
559,150
-
GADGETS136 missing
136,000
-
STAR POWERS150 missing
300,000
-
Hypercharges55 missing
275,000
-
GEARS625 missing
636,000
-
Buffies73 missing
146,000
73,000
-
Total
416,380
1,979,150
≈ 239,553
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 10 battles in this period
-
Septr0
#PGPPJVC88
Battles together10Wins together80%Their most played brawler
GaleLast together6h 44m ago
Who they play with most: 25 battles in this period
-
Septr0
#PGPPJVC88
Battles together25Wins together48%Their most played brawler
GaleLast together6h 44m ago
Who they play with most: 25 battles in this period
-
Septr0
#PGPPJVC88
Battles together25Wins together48%Their most played brawler
GaleLast together6h 44m ago
Who they play with most in their last 25 battles
-
Septr0
#PGPPJVC88
Battles together25Wins together48%Their most played brawler
GaleLast together6h 44m ago
BATTLE LOG
- All brawlers
Glowy 4
Damian 3
Shade 2
Starr Nova 2
Mico 2
Leon 2
Edgar 1
Meg 1
Stu 1
Chuck 1
Finx 1
Jacky 1
Max 1
Bo 1
Emz 1
Carl 1
- All modes
Mega Duo Showdown 22
Soul Collector 2
Safe Blast 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
VS1m 11s
-
SPECIAL CHALLENGE
VS2m 19s
-
SPECIAL CHALLENGE
VS49s
-
SPECIAL CHALLENGE
802
LVL11
HzN|Liraem💜
802
LVL11
Septr0
-
SPECIAL CHALLENGE
702
LVL11
HzN|Liraem💜
702
LVL11
Septr0
-
SPECIAL CHALLENGE
703
LVL11
HzN|Liraem💜
703
LVL11
Septr0
-
SPECIAL CHALLENGE
603
LVL11
HzN|Liraem💜
603
LVL11
Septr0
-
SPECIAL CHALLENGE
503
LVL11
HzN|Liraem💜
503
LVL11
Septr0
-
SPECIAL CHALLENGE
502
LVL11
HzN|Liraem💜
502
LVL11
Septr0
-
SPECIAL CHALLENGE
402
LVL11
HzN|Liraem💜
402
LVL11
Septr0
-
SPECIAL CHALLENGE
403
LVL11
HzN|Liraem💜
403
LVL11
Septr0
-
SPECIAL CHALLENGE
402
LVL11
HzN|Liraem💜
402
LVL11
Septr0
-
SPECIAL CHALLENGE
403
LVL11
HzN|Liraem💜
403
LVL11
Septr0
-
SPECIAL CHALLENGE
402
LVL11
HzN|Liraem💜
402
LVL11
Septr0
-
SPECIAL CHALLENGE
403
LVL11
HzN|Liraem💜
403
LVL11
Septr0
-
SPECIAL CHALLENGE
303
LVL11
HzN|Liraem💜
303
LVL11
Septr0
-
SPECIAL CHALLENGE
302
LVL11
HzN|Liraem💜
302
LVL11
Septr0
-
SPECIAL CHALLENGE
303
LVL11
HzN|Liraem💜
303
LVL11
Septr0
-
SPECIAL CHALLENGE
302
LVL11
HzN|Liraem💜
302
LVL11
Septr0
-
SPECIAL CHALLENGE
202
LVL11
Septr0
202
LVL11
HzN|Liraem💜
-
SPECIAL CHALLENGE
203
LVL11
HzN|Liraem💜
203
LVL11
Septr0
-
SPECIAL CHALLENGE
202
LVL11
HzN|Liraem💜
202
LVL11
Septr0
-
SPECIAL CHALLENGE
203
LVL11
HzN|Liraem💜
203
LVL11
Septr0
-
SPECIAL CHALLENGE
202
LVL11
Septr0
202
LVL11
HzN|Liraem💜
-
SPECIAL CHALLENGE
203
LVL11
Septr0
203
LVL11
HzN|Liraem💜