PROFILE
Urwis5409 #UGPL
TROPHY ROAD
I
Highest: 41,961
WINS
RANKED
SILVER I
CURRENT
860
MYTHIC II
HIGHEST
6,119
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 376 h
3v3: 6,269 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 410 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 744 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 292 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 26 Best: MYTHIC II
- Trophy pushing 23 Average of their best 20: 1,128 trophies · 41,961 total trophies · 0 of 7 classes mastered
Current formNormal70% wins in 20 battles
-
860
Season 50 · in progress
Silver I
Urwis5409 #UGPL’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked21 / 80
- Trophy pushing5 / 20
Ranked
26 × 80 % = 20.8 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
23 × 20 % = 4.6 pointsAverage of their best 20: 1,128 trophies · 41,961 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 40% |
| Ranked | Top 72% |
| Best ranked rank | Top 22% |
| Prestige | Top 39% |
| Fame | Top 29% |
| Experience | Top 27% |
| 3v3 victories | Top 21% |
| Showdown victories | Top 51% |
| Brawlers at power 11 | Top 28% |
| Collection | Top 23% |
| Best streak | Top 30% |
BRAWLERS
108 / 108 Collected
SHELLY
591
11
BULL
1,177
11
EL PRIMO
1,021
11
COLT
440
9
ROSA
429
7
POCO
362
7
NITA
359
7
1 BROCK
353
9
BARLEY
183
8
3 JACKY
1,000
11
JESSIE
803
11
RICO
574
11
DYNAMIKE
553
10
PENNY
396
8
TICK
372
11
DARRYL
363
8
CARL
273
6
8-BIT
215
7
2 GUS
121
9
1 GRIFF
1,386
11
1 BIBI
1,279
11
7 SHADE
1,171
11
EMZ
1,128
11
NANI
1,109
11
EDGAR
1,055
11
8 FRANK
1,032
11
2 COLETTE
911
11
2 GALE
897
11
PIPER
598
10
1 PAM
547
11
MAISIE
500
11
1 BO
427
11
3 MANDY
405
11
1 LARRY & LAWRIE
330
8
1 BEA
252
7
3 BONNIE
240
7
HANK
219
6
1 BERRY
216
11
3 ANGELO
188
8
STU
156
7
GROM
154
7
2 BELLE
125
7
PEARL
118
5
1 SAM
94
1
LOLA
84
1
ASH
67
1
3 TRUNK
27
1
MEEPLE
0
1
BOLT
0
1
1 ALLI
1,215
11
1 MORTIS
1,116
11
FANG
1,022
11
2 MELODIE
1,008
11
CHUCK
605
11
1 TARA
547
10
6 CLANCY
531
11
3 LUMI
504
11
SPROUT
396
9
BUZZ
319
8
2 SQUEAK
269
7
1 GENE
220
7
BYRON
220
6
RUFFS
219
8
ZIGGY
204
1
GRAY
200
7
LILY
190
8
MAX
178
6
MICO
126
6
CHARLIE
116
4
5 MR. P
72
5
4 DAMIAN
46
1
1 JUJU
12
1
LOU
0
1
EVE
0
1
JANET
0
1
OTIS
0
1
BUSTER
0
1
R-T
0
1
WILLOW
0
1
DOUG
0
1
MOE
0
1
OLLIE
0
1
FINX
0
7
JAE-YONG
0
1
MINA
0
1
GIGI
0
1
GLOWY
0
1
NAJIA
0
1
STARR NOVA
0
1
WENDY
0
3
COSMO
0
1
VINCE
0
1
PIERCE
1,471
11
SURGE
1,279
11
1 CROW
1,016
11
3 CHESTER
1,001
11
SPIKE
929
11
SANDY
831
11
KENJI
397
9
NORI
214
1
3 AMBER
92
11
5 LEON
60
1
MEG
0
1
CORDELIUS
0
1
KIT
0
1
DRACO
0
1
KAZE
833
11
SIRIUS
203
11
Account value
What everything they own would cost in gems
≈ 179,778
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels168,030 power points · 349,415 coins
51,745
-
GADGETS125 owned
12,500
-
STAR POWERS90 owned
18,000
-
Hypercharges72 owned
36,000
-
GEARS69 owned
7,350
-
Buffies71 owned
21,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1171 missing
235,890
489,205
-
GADGETS91 missing
91,000
-
STAR POWERS126 missing
252,000
-
Hypercharges36 missing
180,000
-
GEARS596 missing
602,500
-
Buffies28 missing
56,000
28,000
-
Total
291,890
1,642,705
≈ 193,460
What money can’t buy
Progress
ExampleStatistics
Last 20 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 17 | 65% | 40% | |
| 2 | 100% | 100% | |
| 1 | 100% | — |
BATTLE LOG
- All brawlers
Shade 10
Bo 4
Colette 2
Tick 2
Surge 1
Griff 1
- All match types
Trophies 17
Ranked 2
Challenges 1
- All modes
Mega Duo Showdown 8
Knockout 5
Brawl Hockey 4
Brawl Ball 2
Heist 1
- All results
- Victory
- Defeat
- Draw
-
VS2m 30s
-
VS1m 8s
-
VS2m 30s
-
VS2m 30s
-
1173
LVL11
Urwis5409 #UGPL
599
LVL11
Grzenek🕳
-
SPECIAL CHALLENGE
1176
LVL11
Urwis5409 #UGPL
495
LVL11
mette
-
1176
LVL11
Urwis5409 #UGPL
513
LVL11
omario
-
RANKED
VS1m 23s
-
RANKED
VS2m 24s
-
305
LVL7
ваня кусь
1165
LVL11
Urwis5409 #UGPL
-
1363
LVL11
Erfan_2557
1164
LVL11
Urwis5409 #UGPL
-
1151
LVL11
Urwis5409 #UGPL
564
LVL11
sʜᴀᴅᴏᴡᴡ🩸
-
1137
LVL11
Urwis5409 #UGPL
1085
LVL10
Лева
-
521
LVL11
YY_SDYIY
1119
LVL11
Urwis5409 #UGPL
-
VS2m 45s
-
VS2m 1s
-
VS1m
-
VS2m 11s
-
VS56s
-
VS41s