PROFILE
𓆰ރ𝕬𝖉𝖆𝖗ރ𓆪
TROPHY ROAD
I
Highest: 81,233
WINS
RANKED
SILVER II
CURRENT
1,157
MYTHIC III
HIGHEST
6,433
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 703 h
3v3: 9,700 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,211 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,896 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 539 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 32 Best: MYTHIC III
- Trophy pushing 29 Average of their best 20: 1,155 trophies · 81,233 total trophies · 0 of 7 classes mastered
Current form80% wins in 5 battlesFew recent battles: it can vary a lot
-
1,185
Season 50 · in progress
Silver II
𓆰ރ𝕬𝖉𝖆𝖗ރ𓆪’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked25 / 80
- Trophy pushing6 / 20
Ranked
32 × 80 % = 25.6 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
29 × 20 % = 5.8 pointsAverage of their best 20: 1,155 trophies · 81,233 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 7.7% |
| Ranked | Top 64% |
| Best ranked rank | Top 15% |
| Prestige | Top 26% |
| Fame | Top 13% |
| Experience | Top 9.8% |
| 3v3 victories | Top 11% |
| Showdown victories | Top 5.5% |
| Brawlers at power 11 | Top 15% |
| Collection | Top 14% |
| Best streak | Top 23% |
BRAWLERS
108 / 108 Collected
SHELLY
839
11
POCO
2,000
11
1 BROCK
1,107
9
3 BULL
1,012
11
3 NITA
1,005
9
COLT
853
11
5 EL PRIMO
789
11
ROSA
776
9
1 BARLEY
526
11
3 8-BIT
1,058
11
4 CARL
1,048
11
RICO
1,030
11
DYNAMIKE
794
11
11 JACKY
788
11
3 PENNY
770
9
11 JESSIE
768
9
TICK
764
10
3 DARRYL
757
11
2 GUS
611
11
COLETTE
1,240
11
4 BOLT
1,140
11
3 BEA
1,115
11
EDGAR
1,096
11
4 NANI
1,048
9
FRANK
1,028
11
SHADE
1,016
11
2 BIBI
834
11
EMZ
789
11
1 STU
788
11
2 BO
787
11
5 PIPER
767
9
4 MANDY
761
11
1 MEEPLE
759
11
2 LARRY & LAWRIE
756
9
3 MAISIE
753
11
GRIFF
751
11
1 HANK
593
9
ANGELO
570
9
3 GALE
566
11
1 PAM
549
9
7 BELLE
544
11
1 PEARL
542
9
2 ASH
541
11
1 BERRY
541
9
LOLA
540
9
2 SAM
538
11
TRUNK
529
9
GROM
528
9
BONNIE
524
11
1 MORTIS
1,114
11
GLOWY
1,097
9
FANG
1,014
11
1 TARA
1,011
11
1 BUZZ
1,007
9
3 LILY
1,007
9
7 NAJIA
828
11
BYRON
804
9
1 BUSTER
777
11
1 LOU
768
9
8 GRAY
765
11
3 JANET
762
11
10 DOUG
759
9
2 MINA
759
9
4 MAX
758
9
3 MR. P
757
9
MICO
757
9
4 RUFFS
754
11
1 SQUEAK
753
9
1 GENE
623
11
3 STARR NOVA
583
9
FINX
582
11
DAMIAN
580
9
7 EVE
573
9
3 ALLI
571
9
JUJU
569
9
6 CHARLIE
564
11
WILLOW
558
9
3 MELODIE
550
9
1 CHUCK
545
9
2 OTIS
542
9
1 CLANCY
535
9
GIGI
535
9
2 JAE-YONG
534
9
OLLIE
533
9
SPROUT
530
9
1 ZIGGY
530
9
1 MOE
528
9
R-T
527
9
1 LUMI
527
9
4 COSMO
297
9
WENDY
251
10
2 VINCE
24
9
SURGE
1,190
11
LEON
1,155
11
4 MEG
1,023
9
7 SPIKE
1,003
11
KIT
804
9
PIERCE
787
9
CHESTER
759
11
1 CORDELIUS
759
11
1 CROW
645
11
7 KENJI
625
9
1 SANDY
601
11
4 AMBER
552
9
DRACO
531
9
1 NORI
502
9
SIRIUS
1,422
11
1 KAZE
605
11
Account value
What everything they own would cost in gems
≈ 218,012
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels275,220 power points · 580,570 coins
85,579
-
GADGETS186 owned
18,600
-
STAR POWERS161 owned
32,200
-
Hypercharges64 owned
32,000
-
GEARS61 owned
6,250
-
Buffies35 owned
10,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1156 missing
128,700
258,050
-
GADGETS30 missing
30,000
-
STAR POWERS55 missing
110,000
-
Hypercharges44 missing
220,000
-
GEARS604 missing
613,500
-
Buffies64 missing
128,000
64,000
-
Total
256,700
1,295,550
≈ 155,225
What money can’t buy
Progress
ExampleStatistics
Last 5 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 3 | 67% | — | |
| 2 | 100% | — |
BATTLE LOG
- All brawlers
Cosmo 2
Alli 1
Wendy 1
Vince 1
- All match types
Trophies 3
Challenges 2
- All modes
Mega Duo Showdown 2
Duo Showdown 2
Mega Showdown 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
100
LVL11
𓆰ރ𝕬𝖉𝖆𝖗ރ𓆪
202
LVL11
🎀Zuzia🎀
-
SPECIAL CHALLENGE
0
LVL11
Chachounou;3
0
LVL11
𓆰ރ𝕬𝖉𝖆𝖗ރ𓆪
-
270
LVL10
Brawler
278
LVL9
𓆰ރ𝕬𝖉𝖆𝖗ރ𓆪
284
LVL8
Brawler
291
LVL8
zer0_bot
270
LVL8
pineapple King
267
LVL9
Brawler
291
LVL10
Brawler
269
LVL8
Ahmet Efe
278
LVL9
Brawler
287
LVL8
Brawler
291
LVL10
Brawler
267
LVL9
tg @SCRE1
272
LVL9
Brawler
266
LVL10
Brawler
270
LVL8
Brawler
286
LVL8
Brawler
275
LVL9
Brawler
286
LVL8
LEON RELUZENTE
288
LVL8
Brawler
278
LVL9
Brawler