PROFILE
Aco|Xd
TROPHY ROAD
II
Highest: 44,658
WINS
RANKED
SILVER III
CURRENT
1,498
DIAMOND III
HIGHEST
5,034
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 267 h
3v3: 3,243 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 656 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,304 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 203 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 18 Best: DIAMOND III
- Trophy pushing 25 Average of their best 20: 1,034 trophies · 44,658 total trophies · 0 of 7 classes mastered
Current formNormal71% wins in 17 battles
-
1,498
Season 50 · in progress
Silver III
Aco|Xd’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked14 / 80
- Trophy pushing5 / 20
Ranked
18 × 80 % = 14.4 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
25 × 20 % = 5.0 pointsAverage of their best 20: 1,034 trophies · 44,658 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 36% |
| Ranked | Top 57% |
| Best ranked rank | Top 46% |
| Prestige | Top 50% |
| Fame | Top 26% |
| Experience | Top 35% |
| 3v3 victories | Top 41% |
| Showdown victories | Top 28% |
| Brawlers at power 11 | Top 15% |
| Collection | Top 41% |
| Best streak | Top 56% |
BRAWLERS
108 / 108 Collected
2 SHELLY
518
11
3 BULL
1,349
11
1 BROCK
1,041
11
3 COLT
1,014
11
1 EL PRIMO
646
11
ROSA
406
11
2 POCO
387
11
NITA
369
11
1 BARLEY
333
11
DYNAMIKE
577
11
1 RICO
567
11
1 DARRYL
493
11
JESSIE
412
11
8-BIT
406
11
PENNY
332
11
1 CARL
322
11
JACKY
303
11
GUS
302
11
TICK
268
11
2 EDGAR
1,738
11
PIPER
1,083
11
1 FRANK
1,004
11
4 MANDY
860
11
5 BIBI
633
11
EMZ
579
11
3 GALE
568
11
LOLA
500
11
1 STU
490
11
3 GRIFF
439
11
BEA
429
11
GROM
417
11
1 BONNIE
417
11
2 BELLE
409
11
MAISIE
363
11
ANGELO
348
7
SHADE
339
6
2 SAM
307
11
BO
303
11
5 TRUNK
288
6
8 COLETTE
276
11
BOLT
275
11
1 NANI
243
11
ASH
218
11
3 HANK
215
11
1 BERRY
204
7
1 PEARL
193
11
PAM
192
11
LARRY & LAWRIE
180
11
MEEPLE
133
6
4 FANG
2,027
11
1 MORTIS
1,015
7
BUZZ
513
8
4 SQUEAK
452
7
MICO
433
6
1 MELODIE
426
7
GRAY
421
9
BUSTER
366
9
3 LILY
336
9
TARA
333
7
DAMIAN
320
7
5 OTIS
311
8
2 ALLI
294
5
DOUG
267
8
10 GLOWY
259
1
3 STARR NOVA
257
6
2 NAJIA
245
1
MINA
241
6
MAX
227
7
1 JANET
227
1
1 EVE
223
6
1 WILLOW
219
5
LOU
203
1
6 MOE
197
7
4 LUMI
191
9
3 CHARLIE
189
1
9 MR. P
177
1
4 FINX
176
3
ZIGGY
171
6
1 GENE
159
5
1 CHUCK
158
5
BYRON
129
4
8 OLLIE
114
1
6 RUFFS
94
1
5 R-T
82
1
SPROUT
77
2
6 JUJU
75
1
5 COSMO
72
11
4 CLANCY
67
1
4 GIGI
66
9
5 JAE-YONG
61
1
1 WENDY
13
3
VINCE
0
1
KIT
2,000
11
2 NORI
1,652
11
3 MEG
564
11
SPIKE
555
9
12 AMBER
545
11
1 CROW
393
9
4 LEON
360
7
SURGE
342
7
4 KENJI
299
9
1 PIERCE
296
8
DRACO
291
7
CHESTER
251
6
1 CORDELIUS
164
6
SANDY
133
1
KAZE
1,038
11
12 SIRIUS
204
11
Account value
What everything they own would cost in gems
≈ 170,359
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels219,480 power points · 455,280 coins
67,476
-
GADGETS115 owned
11,500
-
STAR POWERS76 owned
15,200
-
Hypercharges63 owned
31,500
-
GEARS42 owned
4,300
-
Buffies25 owned
7,500
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1156 missing
184,440
383,340
-
GADGETS101 missing
101,000
-
STAR POWERS140 missing
280,000
-
Hypercharges45 missing
225,000
-
GEARS623 missing
633,000
-
Buffies74 missing
148,000
74,000
-
Total
332,440
1,696,340
≈ 202,878
What money can’t buy
Progress
ExampleStatistics
Last 17 battles (friendly games not included)
Teammates
Who they play with most: 17 battles in this period
-
Ivan|Xd
#CP98LQR9C
Battles together17Wins together71%Their most played brawler
PiperLast together12h 4m ago
Who they play with most: 17 battles in this period
-
Ivan|Xd
#CP98LQR9C
Battles together17Wins together71%Their most played brawler
PiperLast together12h 4m ago
Who they play with most: 17 battles in this period
-
Ivan|Xd
#CP98LQR9C
Battles together17Wins together71%Their most played brawler
PiperLast together12h 4m ago
Who they play with most in their last 17 battles
-
Ivan|Xd
#CP98LQR9C
Battles together17Wins together71%Their most played brawler
PiperLast together12h 4m ago
BATTLE LOG
- All brawlers
Fang 5
Edgar 4
Bull 2
Shelly 1
Hank 1
Nori 1
Mandy 1
Angelo 1
Willow 1
- All results
- Victory
- Defeat
- Draw
-
507
LVL11
Aco|Xd
1999
LVL11
Ivan|Xd
-
1999
LVL11
Ivan|Xd
212
LVL11
Aco|Xd
-
1990
LVL11
Ivan|Xd
1643
LVL11
Aco|Xd
-
1982
LVL11
Ivan|Xd
849
LVL11
Aco|Xd
-
1351
LVL11
Aco|Xd
1985
LVL11
Ivan|Xd
-
1350
LVL11
Aco|Xd
1985
LVL11
Ivan|Xd
-
1988
LVL11
Ivan|Xd
2030
LVL11
Aco|Xd
-
347
LVL7
Aco|Xd
1993
LVL11
Ivan|Xd
-
209
LVL5
Aco|Xd
1978
LVL11
Ivan|Xd
-
1741
LVL11
Aco|Xd
1981
LVL11
Ivan|Xd
-
1730
LVL11
Aco|Xd
1967
LVL11
Ivan|Xd
-
1722
LVL11
Aco|Xd
1956
LVL11
Ivan|Xd
-
1722
LVL11
Aco|Xd
1956
LVL11
Ivan|Xd
-
1959
LVL11
Ivan|Xd
2033
LVL11
Aco|Xd
-
1949
LVL11
Ivan|Xd
2027
LVL11
Aco|Xd
-
1952
LVL11
Ivan|Xd
2030
LVL11
Aco|Xd
-
1936
LVL11
Ivan|Xd
2018
LVL11
Aco|Xd