PROFILE
Elox
TROPHY ROAD
III
Highest: 67,159
WINS
RANKED
DIAMOND II
CURRENT
3,906
MYTHIC I
HIGHEST
4,957
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 368 h
3v3: 4,986 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,113 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 999 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 282 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 24 Best: MYTHIC I
- Trophy pushing 37 Average of their best 20: 1,477 trophies · 67,155 total trophies · 1 of 7 classes mastered
-
4,092
Season 50 · in progress
Diamond III
Elox’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked19 / 80
- Trophy pushing7 / 20
Ranked
24 × 80 % = 19.2 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
37 × 20 % = 7.4 pointsAverage of their best 20: 1,477 trophies · 67,155 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 15% |
| Ranked | Top 12% |
| Best ranked rank | Top 34% |
| Prestige | Top 14% |
| Fame | Top 30% |
| Experience | Top 29% |
| 3v3 victories | Top 28% |
| Showdown victories | Top 25% |
| Brawlers at power 11 | Top 41% |
| Collection | Top 26% |
| Best streak | Top 56% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,234
11
COLT
1,339
11
BULL
1,127
11
1 EL PRIMO
1,122
11
BROCK
1,107
11
3 BARLEY
510
9
7 NITA
298
8
2 ROSA
257
7
1 POCO
255
7
RICO
1,629
11
DYNAMIKE
1,325
11
4 DARRYL
1,024
9
7 JACKY
1,009
9
6 8-BIT
510
7
1 GUS
346
9
4 CARL
298
7
2 TICK
274
9
7 PENNY
254
9
1 JESSIE
250
8
SHADE
2,483
11
PIPER
2,000
11
EDGAR
2,000
11
2 FRANK
1,299
11
STU
1,226
11
MANDY
1,225
11
BIBI
1,155
11
GROM
1,113
11
EMZ
1,062
11
GRIFF
1,020
9
5 BEA
1,002
8
COLETTE
523
8
3 BOLT
503
7
3 HANK
386
7
MAISIE
345
7
1 BONNIE
342
5
5 NANI
338
8
3 ANGELO
300
8
2 BO
285
7
1 BERRY
277
5
3 MEEPLE
273
8
6 PAM
270
6
7 ASH
263
6
2 GALE
261
5
3 SAM
255
5
1 LARRY & LAWRIE
255
6
1 BELLE
253
7
2 PEARL
251
4
1 LOLA
250
4
1 TRUNK
250
8
1 MINA
2,051
11
MORTIS
2,015
11
BUZZ
1,266
9
3 FANG
1,075
11
10 STARR NOVA
1,029
9
1 LILY
1,022
11
1 DAMIAN
1,003
8
MAX
1,000
9
2 BYRON
514
8
1 GRAY
504
9
3 ALLI
369
7
OTIS
359
6
6 BUSTER
350
6
3 WILLOW
324
9
6 GIGI
320
5
MELODIE
312
7
1 MOE
289
7
17 SQUEAK
286
7
1 CLANCY
286
7
16 DOUG
277
9
NAJIA
270
8
2 CHARLIE
268
7
GLOWY
268
8
TARA
267
9
16 JUJU
265
9
4 ZIGGY
265
7
10 JANET
263
7
5 MICO
263
7
3 R-T
262
7
15 JAE-YONG
261
6
3 LUMI
259
7
3 GENE
257
6
14 EVE
255
9
1 CHUCK
255
8
2 RUFFS
254
4
2 SPROUT
252
7
3 FINX
252
7
1 OLLIE
251
6
LOU
180
7
MR. P
79
7
3 COSMO
36
7
2 WENDY
25
6
VINCE
0
5
SURGE
1,310
11
PIERCE
1,131
11
5 CROW
1,122
11
NORI
1,094
11
3 KENJI
1,040
11
1 KIT
1,023
9
1 SPIKE
1,021
11
3 LEON
1,009
10
3 CHESTER
370
7
1 MEG
324
8
AMBER
298
7
1 CORDELIUS
274
7
5 SANDY
266
7
8 DRACO
263
6
KAZE
1,046
8
2 SIRIUS
273
11
Account value
What everything they own would cost in gems
≈ 172,606
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels159,710 power points · 332,520 coins
49,223
-
GADGETS161 owned
16,100
-
STAR POWERS84 owned
16,800
-
Hypercharges81 owned
40,500
-
GEARS42 owned
4,200
-
Buffies43 owned
12,900
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1181 missing
244,210
506,100
-
GADGETS55 missing
55,000
-
STAR POWERS132 missing
264,000
-
Hypercharges27 missing
135,000
-
GEARS623 missing
634,000
-
Buffies56 missing
112,000
56,000
-
Total
356,210
1,650,100
≈ 200,631
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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