PROFILE
Master brawler
TROPHY ROAD
III
Highest: 19,121
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND III
HIGHEST
4,369
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 102 h
3v3: 1,387 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 384 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 167 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 78 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 20 Best: DIAMOND III
- Trophy pushing 16 Average of their best 20: 818 trophies · 19,121 total trophies · 0 of 7 classes mastered
Current formNormal50% wins in 24 battles
Master brawler’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked16 / 80
- Trophy pushing3 / 20
Ranked
20 × 80 % = 16.0 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
16 × 20 % = 3.2 pointsAverage of their best 20: 818 trophies · 19,121 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 73% |
| Ranked | Top 85% |
| Best ranked rank | Top 45% |
| Prestige | Top 51% |
| Fame | Top 71% |
| Experience | Top 73% |
| 3v3 victories | Top 66% |
| Showdown victories | Top 74% |
| Brawlers at power 11 | Top 56% |
| Collection | Top 67% |
| Best streak | Top 20% |
BRAWLERS
73 / 108 Collected
1 SHELLY
1,206
11
5 COLT
1,053
11
1 BULL
312
4
1 NITA
218
4
6 BROCK
149
11
11 POCO
78
4
11 ROSA
78
4
1 EL PRIMO
67
2
BARLEY
47
4
2 DARRYL
1,071
11
1 DYNAMIKE
1,064
11
4 RICO
293
7
11 CARL
183
1
2 GUS
182
1
5 JESSIE
132
1
4 TICK
87
2
8 8-BIT
71
1
1 JACKY
64
5
3 PENNY
46
1
2 HANK
1,107
11
FRANK
1,084
11
1 EDGAR
1,010
9
MANDY
826
11
NANI
462
11
MAISIE
296
11
STU
281
6
SHADE
208
11
9 GROM
126
1
3 BERRY
120
6
1 BEA
100
1
6 ANGELO
70
5
5 LOLA
69
7
5 BO
61
1
2 BELLE
37
3
2 SAM
21
1
1 GRIFF
10
2
1 PEARL
10
8
PIPER
0
1
PAM
0
1
BIBI
0
1
EMZ
0
1
GALE
0
1
COLETTE
0
5
ASH
0
1
BONNIE
0
1
LARRY & LAWRIE
0
1
MEEPLE
0
1
TRUNK
0
1
BOLT
0
5
2 GLOWY
1,049
11
1 MORTIS
1,031
11
1 WILLOW
600
11
MAX
148
7
5 BYRON
60
9
5 SQUEAK
60
5
4 SPROUT
56
10
2 ZIGGY
35
6
2 GRAY
22
1
2 OLLIE
21
1
RUFFS
0
1
JANET
0
1
DOUG
0
10
CHARLIE
0
1
JAE-YONG
0
1
STARR NOVA
0
1
1 CROW
1,325
11
CHESTER
1,045
11
3 SANDY
1,011
11
9 KENJI
145
9
7 DRACO
111
9
7 MEG
103
11
SPIKE
0
1
CORDELIUS
0
1
Account value
What everything they own would cost in gems
≈ 83,292
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS73 owned
81030168
17,268
-
Power levels82,420 power points · 170,815 coins
25,324
-
GADGETS48 owned
4,800
-
STAR POWERS47 owned
9,400
-
Hypercharges31 owned
15,500
-
GEARS36 owned
3,800
-
Buffies24 owned
7,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1155 missing
190,600
396,030
-
GADGETS98 missing
98,000
-
STAR POWERS99 missing
198,000
-
Hypercharges42 missing
210,000
-
GEARS414 missing
419,500
-
Buffies57 missing
114,000
57,000
-
Total
304,600
1,378,530
≈ 168,313
-
Brawlers to level 1190 missing
321,500
667,805
-
GADGETS168 missing
168,000
-
STAR POWERS169 missing
338,000
-
Hypercharges77 missing
385,000
-
GEARS629 missing
638,000
-
Buffies75 missing
150,000
75,000
-
Total
471,500
2,271,805
≈ 274,331
What money can’t buy
Progress
ExampleStatistics
Last 24 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 12 | 67% | — | |
| 12 | 33% | — |
BATTLE LOG
- All brawlers
Chester 17
Shelly 6
Mandy 1
- All match types
Challenges 12
Trophies 12
- All modes
Mega Duo Showdown 18
Solo Showdown 6
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
403
LVL11
Master brawler
403
LVL11
Dorm
-
SPECIAL CHALLENGE
403
LVL11
bonbon
402
LVL11
Master brawler
-
SPECIAL CHALLENGE
403
LVL11
Master brawler
403
LVL11
pro100cigma
-
SPECIAL CHALLENGE
402
LVL11
Master brawler
403
LVL11
Hikio
-
SPECIAL CHALLENGE
403
LVL11
Master brawler
403
LVL11
Panda
-
SPECIAL CHALLENGE
303
LVL11
absolute
303
LVL11
Master brawler
-
SPECIAL CHALLENGE
302
LVL11
Master brawler
303
LVL11
Mamke
-
SPECIAL CHALLENGE
202
LVL11
Master brawler
200
LVL11
святик
-
SPECIAL CHALLENGE
202
LVL11
Heyley
201
LVL11
Master brawler
-
SPECIAL CHALLENGE
100
LVL11
rock💦the💧pool
101
LVL11
Master brawler
-
SPECIAL CHALLENGE
1
LVL11
Master brawler
1
LVL11
⛩️|ᴰˢL0X
-
SPECIAL CHALLENGE
0
LVL11
Master brawler
0
LVL11
şanslı kayzer
-
699
LVL9
McQueen_95
1029
LVL11
Master brawler
-
1105
LVL11
Janek
1028
LVL11
Master brawler
-
1013
LVL11
Master brawler
710
LVL11
ҜДУИ
-
897
LVL11
c00lkidd
1018
LVL11
Master brawler
-
1820
LVL11
Kerem 61
1024
LVL11
Master brawler
-
1482
LVL11
Creeper(Buzz)
1007
LVL11
Master brawler