PROFILE
Saichi
TROPHY ROAD
I
Highest: 60,137
WINS
RANKED
DIAMOND I
CURRENT
3,332
DIAMOND III
HIGHEST
4,319
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 225 h
3v3: 1,366 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 728 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,273 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 167 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 21 Best: DIAMOND III
- Trophy pushing 30 Average of their best 20: 1,241 trophies · 60,137 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
4,136
Season 50 · in progress
Diamond III
Saichi’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked17 / 80
- Trophy pushing6 / 20
Ranked
21 × 80 % = 16.8 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
30 × 20 % = 6.0 pointsAverage of their best 20: 1,241 trophies · 60,137 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 20% |
| Ranked | Top 17% |
| Best ranked rank | Top 46% |
| Prestige | Top 14% |
| Fame | Top 71% |
| Experience | Top 46% |
| 3v3 victories | Top 66% |
| Showdown victories | Top 13% |
| Brawlers at power 11 | Top 41% |
| Collection | Top 65% |
| Best streak | Top 34% |
BRAWLERS
84 / 108 Collected
SHELLY
421
8
4 BROCK
1,397
9
COLT
1,039
11
NITA
1,000
9
POCO
642
7
1 EL PRIMO
378
7
1 BULL
367
4
BARLEY
361
7
2 ROSA
355
4
3 JESSIE
1,041
8
1 RICO
1,012
8
2 CARL
1,012
8
1 DYNAMIKE
1,001
8
DARRYL
433
1
8-BIT
342
7
1 TICK
340
6
PENNY
339
1
GUS
335
2
1 JACKY
272
4
EDGAR
2,042
11
GRIFF
2,000
11
3 LOLA
1,116
11
2 EMZ
1,101
11
BO
1,058
11
3 GALE
1,013
9
1 MANDY
1,011
9
1 SHADE
1,011
10
1 BIBI
1,004
8
2 BEA
1,003
11
5 PIPER
1,002
8
NANI
759
4
FRANK
675
8
GROM
444
1
2 BONNIE
363
1
5 TRUNK
353
1
1 ASH
314
1
1 PEARL
314
1
PAM
298
1
1 LARRY & LAWRIE
294
1
MAISIE
283
1
1 MEEPLE
273
1
BERRY
270
1
COLETTE
264
1
2 BELLE
261
1
1 HANK
259
1
SAM
255
1
1 STU
252
1
ANGELO
245
1
BOLT
230
1
MICO
1,400
11
4 STARR NOVA
1,087
11
ALLI
1,071
11
LUMI
1,020
11
4 EVE
1,016
11
2 SQUEAK
1,004
9
4 DOUG
1,002
11
1 FANG
637
6
MR. P
514
1
LOU
488
6
OTIS
487
4
1 MAX
399
1
COSMO
378
6
SPROUT
333
1
TARA
329
1
FINX
320
6
NAJIA
312
1
JAE-YONG
282
1
1 WILLOW
276
1
MORTIS
259
7
BUSTER
248
1
3 LEON
1,243
11
NORI
1,219
11
CROW
1,118
11
5 MEG
1,073
11
3 AMBER
1,044
11
3 KENJI
1,032
11
1 SURGE
1,029
11
1 CORDELIUS
1,026
11
SPIKE
1,018
11
1 SANDY
1,001
11
4 CHESTER
1,001
11
PIERCE
1,000
11
1 SIRIUS
1,611
11
3 KAZE
1,006
11
Account value
What everything they own would cost in gems
≈ 108,041
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS84 owned
8103021122
23,807
-
Power levels121,880 power points · 253,460 coins
37,534
-
GADGETS55 owned
5,500
-
STAR POWERS66 owned
13,200
-
Hypercharges42 owned
21,000
-
GEARS16 owned
1,600
-
Buffies18 owned
5,400
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1157 missing
192,280
398,800
-
GADGETS113 missing
113,000
-
STAR POWERS102 missing
204,000
-
Hypercharges42 missing
210,000
-
GEARS504 missing
514,000
-
Buffies78 missing
156,000
78,000
-
Total
348,280
1,517,800
≈ 186,608
-
Brawlers to level 1181 missing
282,040
585,160
-
GADGETS161 missing
161,000
-
STAR POWERS150 missing
300,000
-
Hypercharges66 missing
330,000
-
GEARS649 missing
660,000
-
Buffies81 missing
162,000
81,000
-
Total
444,040
2,117,160
≈ 256,120
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
E§cobar
#UR0YUQJY
Battles together23Wins together70%Their most played brawler
KitLast together10h 46m ago -
MILAD
#809G0CGCV9
Battles together14Wins together64%Their most played brawler
EdgarLast together10h 46m ago
Who they play with most: 25 battles in this period
-
E§cobar
#UR0YUQJY
Battles together23Wins together70%Their most played brawler
KitLast together10h 46m ago -
MILAD
#809G0CGCV9
Battles together14Wins together64%Their most played brawler
EdgarLast together10h 46m ago
Who they play with most: 25 battles in this period
-
E§cobar
#UR0YUQJY
Battles together23Wins together70%Their most played brawler
KitLast together10h 46m ago -
MILAD
#809G0CGCV9
Battles together14Wins together64%Their most played brawler
EdgarLast together10h 46m ago
Who they play with most in their last 25 battles
-
E§cobar
#UR0YUQJY
Battles together23Wins together70%Their most played brawler
KitLast together10h 46m ago -
MILAD
#809G0CGCV9
Battles together14Wins together64%Their most played brawler
EdgarLast together10h 46m ago
BATTLE LOG
- All brawlers
Edgar 6
Brock 5
8-bit 3
Grom 2
Fang 2
El Primo 2
Lou 2
Shelly 1
Mr. P 1
Barley 1
- All modes
Trio Showdown 16
Mega Duo Showdown 9
- All results
- Victory
- Defeat
- Draw
-
635
LVL6
Saichi
243
LVL9
E§cobar
-
620
LVL6
Saichi
228
LVL9
E§cobar
-
343
LVL7
Saichi
408
LVL6
E§cobar
-
328
LVL7
Saichi
188
LVL5
E§cobar
-
327
LVL7
Saichi
213
LVL5
E§cobar
-
363
LVL7
Saichi
406
LVL7
E§cobar
-
361
LVL7
Saichi
404
LVL7
E§cobar
-
489
LVL6
Saichi
506
LVL9
E§cobar
-
473
LVL6
Saichi
490
LVL9
E§cobar