PROFILE
Muker Murad
TROPHY ROAD
II
Highest: 27,464
WINS
RANKED
SILVER I
CURRENT
850
DIAMOND I
HIGHEST
3,048
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 81 h
3v3: 269 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 692 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 498 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 59 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 12 Best: DIAMOND I
- Trophy pushing 15 Average of their best 20: 761 trophies · 27,464 total trophies · 0 of 7 classes mastered
Current formNormal64% wins in 25 battles
-
850
Season 50 · in progress
Silver I
Muker Murad’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked10 / 80
- Trophy pushing3 / 20
Ranked
12 × 80 % = 9.6 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
15 × 20 % = 3.0 pointsAverage of their best 20: 761 trophies · 27,464 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 62% |
| Ranked | Top 74% |
| Best ranked rank | Top 67% |
| Prestige | Top 72% |
| Fame | Top 71% |
| Experience | Top 65% |
| 3v3 victories | Top 92% |
| Showdown victories | Top 51% |
| Brawlers at power 11 | Top 77% |
| Collection | Top 75% |
| Best streak | Top 99% |
BRAWLERS
84 / 108 Collected
SHELLY
373
2
COLT
1,088
11
EL PRIMO
905
9
ROSA
292
1
BULL
268
1
1 BROCK
243
1
NITA
223
1
BARLEY
215
1
2 POCO
212
3
RICO
489
7
TICK
470
7
6 JACKY
351
1
DYNAMIKE
247
9
8-BIT
228
1
1 DARRYL
211
1
2 CARL
202
1
2 GUS
177
1
JESSIE
117
1
PENNY
109
1
EDGAR
1,566
11
FRANK
962
11
MEEPLE
845
9
1 MAISIE
682
11
TRUNK
604
11
NANI
416
1
2 SHADE
395
1
BIBI
357
1
MANDY
328
1
EMZ
327
1
GRIFF
321
1
1 LARRY & LAWRIE
312
8
COLETTE
305
1
HANK
295
1
1 SAM
278
1
BO
270
1
3 STU
264
1
2 BEA
263
1
1 BONNIE
251
1
PAM
227
1
PEARL
222
1
ASH
211
1
LOLA
207
1
ANGELO
203
1
2 GALE
169
1
BOLT
55
1
GROM
11
1
1 BELLE
10
1
BERRY
6
1
PIPER
0
1
5 DAMIAN
1,100
9
1 ALLI
594
8
1 LILY
586
11
1 GLOWY
305
1
1 CHARLIE
299
1
MICO
263
1
MORTIS
243
1
FINX
231
1
TARA
206
1
WILLOW
193
1
1 MAX
176
1
JUJU
173
1
1 NAJIA
163
1
GRAY
155
1
8 BUZZ
129
1
STARR NOVA
98
1
5 CHUCK
72
1
2 ZIGGY
36
1
JAE-YONG
27
1
SQUEAK
17
1
1 MR. P
13
1
1 FANG
12
1
MELODIE
5
5
MOE
5
1
SPIKE
1,128
11
1 KIT
613
11
SURGE
412
9
2 NORI
402
10
3 LEON
395
9
PIERCE
374
1
2 DRACO
320
1
2 SANDY
26
1
CORDELIUS
10
1
SIRIUS
1,401
11
KAZE
500
10
Account value
What everything they own would cost in gems
≈ 75,276
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS84 owned
810302492
22,757
-
Power levels49,730 power points · 104,460 coins
15,419
-
GADGETS41 owned
4,100
-
STAR POWERS33 owned
6,600
-
Hypercharges32 owned
16,000
-
GEARS17 owned
1,700
-
Buffies29 owned
8,700
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1175 missing
264,430
547,800
-
GADGETS127 missing
127,000
-
STAR POWERS135 missing
270,000
-
Hypercharges52 missing
260,000
-
GEARS499 missing
506,500
-
Buffies55 missing
110,000
55,000
-
Total
374,430
1,766,300
≈ 214,073
-
Brawlers to level 1199 missing
354,190
734,160
-
GADGETS175 missing
175,000
-
STAR POWERS183 missing
366,000
-
Hypercharges76 missing
380,000
-
GEARS648 missing
659,000
-
Buffies70 missing
140,000
70,000
-
Total
494,190
2,384,160
≈ 287,835
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
kurt
#2UYLQLVRY8
Battles together25Wins together64%Their most played brawler
GriffLast together11h 12m ago -
TT
#80JVPRPUV9
Battles together11Wins together64%Their most played brawler
EdgarLast together11h 12m ago
Who they play with most: 25 battles in this period
-
kurt
#2UYLQLVRY8
Battles together25Wins together64%Their most played brawler
GriffLast together11h 12m ago -
TT
#80JVPRPUV9
Battles together11Wins together64%Their most played brawler
EdgarLast together11h 12m ago
Who they play with most: 25 battles in this period
-
kurt
#2UYLQLVRY8
Battles together25Wins together64%Their most played brawler
GriffLast together11h 12m ago -
TT
#80JVPRPUV9
Battles together11Wins together64%Their most played brawler
EdgarLast together11h 12m ago
Who they play with most in their last 25 battles
-
kurt
#2UYLQLVRY8
Battles together25Wins together64%Their most played brawler
GriffLast together11h 12m ago -
TT
#80JVPRPUV9
Battles together11Wins together64%Their most played brawler
EdgarLast together11h 12m ago
BATTLE LOG
- All brawlers
Nori 19
Sirius 4
Kaze 2
- All modes
Duo Showdown 14
Trio Showdown 11
- All results
- Victory
- Defeat
- Draw