PROFILE
jessica
TROPHY ROAD
IV
Highest: 119,077
WINS
RANKED
MYTHIC I
CURRENT
4,767
MYTHIC II
HIGHEST
5,007
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 540 h
3v3: 2,785 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 651 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 7,420 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 399 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 31 Best: MYTHIC II
- Trophy pushing 44 Average of their best 20: 1,514 trophies · 119,077 total trophies · 1 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
5,007
Season 50 · in progress
Mythic II
jessica’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked25 / 80
- Trophy pushing9 / 20
Ranked
31 × 80 % = 24.8 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
44 × 20 % = 8.8 pointsAverage of their best 20: 1,514 trophies · 119,077 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,429 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 1.1% |
| Ranked | Top 6.0% |
| Best ranked rank | Top 21% |
| Prestige | Top 1.3% |
| Fame | Top 15% |
| Experience | Top 11% |
| 3v3 victories | Top 44% |
| Showdown victories | Top 0.55% |
| Brawlers at power 11 | Top 42% |
| Collection | Top 14% |
| Best streak | Top 0.36% |
BRAWLERS
108 / 108 Collected
6 SHELLY
1,103
11
4 NITA
1,107
11
5 BROCK
1,106
11
1 COLT
1,029
10
7 EL PRIMO
1,018
9
3 BULL
1,015
10
1 ROSA
1,014
9
1 BARLEY
1,013
10
1 POCO
1,013
10
TICK
2,000
11
1 DYNAMIKE
1,156
11
1 DARRYL
1,031
9
3 PENNY
1,021
9
6 JACKY
1,019
9
6 CARL
1,017
9
12 GUS
1,017
8
5 8-BIT
1,016
10
1 RICO
1,015
9
1 JESSIE
1,013
10
BOLT
1,521
11
1 EDGAR
1,306
11
MANDY
1,252
11
4 PIPER
1,137
11
5 BERRY
1,117
9
8 MAISIE
1,110
8
10 LARRY & LAWRIE
1,108
7
1 FRANK
1,107
10
2 BIBI
1,105
11
4 GALE
1,104
10
EMZ
1,079
10
2 SHADE
1,057
11
5 COLETTE
1,033
8
5 MEEPLE
1,020
7
8 BO
1,019
11
8 BELLE
1,018
10
1 HANK
1,018
9
4 PEARL
1,017
8
3 NANI
1,015
9
GRIFF
1,015
9
2 ASH
1,014
9
1 LOLA
1,014
8
5 BEA
1,012
9
7 STU
1,012
11
1 GROM
1,012
7
1 ANGELO
1,012
11
3 TRUNK
1,012
8
1 PAM
910
6
2 BONNIE
908
8
2 SAM
901
7
2 VINCE
2,574
11
WENDY
2,528
11
DOUG
2,034
11
LILY
1,134
9
7 MICO
1,106
9
3 DAMIAN
1,062
11
1 ALLI
1,050
8
6 ZIGGY
1,038
7
1 LOU
1,036
9
1 MORTIS
1,032
10
2 LUMI
1,025
8
6 COSMO
1,024
10
1 TARA
1,018
9
6 RUFFS
1,018
8
3 MINA
1,018
9
2 GIGI
1,018
7
OTIS
1,017
10
1 GRAY
1,017
8
5 FINX
1,017
9
2 JANET
1,015
10
1 WILLOW
1,015
9
4 GLOWY
1,015
10
1 NAJIA
1,015
10
5 R-T
1,014
8
4 CHARLIE
1,014
10
3 STARR NOVA
1,014
11
4 MR. P
1,013
9
1 BYRON
1,013
10
1 JUJU
1,013
9
2 MAX
1,012
7
3 SPROUT
1,012
9
1 BUZZ
1,012
9
1 FANG
1,012
9
1 MELODIE
1,012
9
1 CLANCY
1,012
7
1 MOE
1,012
7
6 CHUCK
1,011
10
1 SQUEAK
1,010
11
1 EVE
913
8
2 OLLIE
910
8
4 JAE-YONG
906
6
6 BUSTER
904
7
4 GENE
903
7
1 PIERCE
2,005
11
KIT
1,810
11
3 SPIKE
1,537
11
NORI
1,117
11
2 LEON
1,058
9
6 MEG
1,036
10
10 CORDELIUS
1,033
10
7 SURGE
1,020
10
2 SANDY
1,018
9
6 KENJI
1,017
8
11 CHESTER
1,016
9
1 CROW
1,015
10
2 AMBER
1,015
9
5 DRACO
1,014
7
1 SIRIUS
1,111
11
5 KAZE
1,019
10
Account value
What everything they own would cost in gems
≈ 198,878
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels210,760 power points · 447,185 coins
65,795
-
GADGETS164 owned
16,400
-
STAR POWERS108 owned
21,600
-
Hypercharges80 owned
40,000
-
GEARS105 owned
10,500
-
Buffies39 owned
11,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1183 missing
193,160
391,435
-
GADGETS52 missing
52,000
-
STAR POWERS108 missing
216,000
-
Hypercharges28 missing
140,000
-
GEARS560 missing
571,000
-
Buffies60 missing
120,000
60,000
-
Total
313,160
1,430,435
≈ 174,360
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
jardelito81
#9QVLYJC9Y
Battles together21Wins together71%Their most played brawler
PennyLast together3h 9m ago
Who they play with most: 25 battles in this period
-
jardelito81
#9QVLYJC9Y
Battles together21Wins together71%Their most played brawler
PennyLast together3h 9m ago
Who they play with most: 25 battles in this period
-
jardelito81
#9QVLYJC9Y
Battles together21Wins together71%Their most played brawler
PennyLast together3h 9m ago
Who they play with most in their last 25 battles
-
jardelito81
#9QVLYJC9Y
Battles together21Wins together71%Their most played brawler
PennyLast together3h 9m ago
BATTLE LOG
- All brawlers
Jae-yong 12
Moe 8
Kit 3
Eve 2
- All modes
Duo Showdown 17
Mega Duo Showdown 4
Solo Showdown 4
- All results
- Victory
- Defeat
- Draw
-
847
LVL6
jessica
873
LVL8
jardelito81
-
1815
LVL11
jessica
1852
LVL11
jardelito81
-
1842
LVL11
jardelito81
1806
LVL11
jessica
-
1836
LVL11
jardelito81
1801
LVL11
jessica