PROFILE
GlassCannon
TROPHY ROAD
I
Highest: 70,423
WINS
RANKED
MYTHIC II
CURRENT
5,019
MYTHIC II
HIGHEST
5,190
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 265 h
3v3: 1,170 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 3,197 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 112 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 195 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 33 Best: MYTHIC II
- Trophy pushing 59 Average of their best 20: 2,156 trophies · 70,394 total trophies · 5 of 7 classes mastered
Current formNormal52% wins in 25 battles
-
5,190
Season 50 · in progress
Mythic II
GlassCannon’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked27 / 80
- Trophy pushing12 / 20
Ranked
33 × 80 % = 26.4 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
59 × 20 % = 11.8 pointsAverage of their best 20: 2,156 trophies · 70,394 total trophies · 5 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 13% |
| Ranked | Top 4.4% |
| Best ranked rank | Top 21% |
| Prestige | Top 8.0% |
| Fame | Top 32% |
| Experience | Top 31% |
| 3v3 victories | Top 69% |
| Showdown victories | Top 9.5% |
| Brawlers at power 11 | Top 21% |
| Collection | Top 38% |
| Best streak | Top 14% |
BRAWLERS
108 / 108 Collected
SHELLY
2,301
11
ROSA
2,463
11
BULL
2,182
11
BROCK
2,126
11
4 EL PRIMO
2,010
11
4 COLT
1,395
11
NITA
1,328
11
3 BARLEY
1,036
11
POCO
1,027
11
5 GUS
2,000
11
DARRYL
1,710
11
CARL
1,631
11
RICO
1,339
11
JESSIE
1,207
11
2 8-BIT
1,001
11
5 PENNY
343
8
DYNAMIKE
213
7
JACKY
210
6
TICK
156
8
BO
2,476
11
NANI
2,391
11
BONNIE
2,195
11
3 EMZ
2,006
11
BIBI
2,004
11
1 LOLA
2,004
11
BEA
2,001
11
EDGAR
2,000
11
COLETTE
1,673
11
GALE
1,537
11
LARRY & LAWRIE
1,407
11
2 FRANK
1,317
11
PAM
1,081
11
TRUNK
673
10
BERRY
574
11
STU
203
6
MANDY
189
4
2 MEEPLE
147
1
7 SAM
112
8
5 HANK
80
7
5 BELLE
75
1
4 ASH
58
10
4 MAISIE
55
1
3 PEARL
42
5
2 GRIFF
27
5
1 ANGELO
13
1
BOLT
11
1
PIPER
5
7
GROM
0
1
SHADE
0
1
6 FANG
2,135
11
MORTIS
2,043
11
NAJIA
1,554
11
FINX
1,535
11
2 TARA
1,260
11
1 MR. P
433
11
4 ALLI
400
10
3 DOUG
387
9
1 MAX
362
10
2 EVE
259
11
2 DAMIAN
206
7
10 VINCE
165
6
1 WENDY
122
7
7 RUFFS
112
7
2 ZIGGY
84
1
5 GLOWY
80
9
2 R-T
74
6
5 STARR NOVA
72
4
5 SQUEAK
68
1
3 GENE
48
2
2 CHUCK
29
1
2 JANET
27
4
1 GRAY
8
1
SPROUT
0
1
LOU
0
1
BYRON
0
1
BUZZ
0
1
OTIS
0
1
BUSTER
0
1
WILLOW
0
1
CHARLIE
0
1
MICO
0
1
MELODIE
0
1
LILY
0
1
CLANCY
0
1
MOE
0
2
JUJU
0
3
OLLIE
0
1
LUMI
0
1
JAE-YONG
0
1
MINA
0
1
GIGI
0
1
COSMO
0
1
LEON
2,369
11
SPIKE
1,634
11
NORI
1,286
11
SURGE
637
11
5 MEG
379
11
CROW
324
11
KIT
162
8
2 PIERCE
64
3
3 CORDELIUS
42
11
SANDY
0
4
AMBER
0
2
CHESTER
0
1
DRACO
0
1
KENJI
0
1
KAZE
0
1
SIRIUS
0
6
Account value
What everything they own would cost in gems
≈ 165,077
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels181,870 power points · 377,565 coins
55,944
-
GADGETS90 owned
9,000
-
STAR POWERS82 owned
16,400
-
Hypercharges63 owned
31,500
-
GEARS45 owned
4,650
-
Buffies49 owned
14,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1165 missing
222,050
461,055
-
GADGETS126 missing
126,000
-
STAR POWERS134 missing
268,000
-
Hypercharges45 missing
225,000
-
GEARS620 missing
629,500
-
Buffies50 missing
100,000
50,000
-
Total
322,050
1,759,555
≈ 208,161
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Bo 22
Shelly 2
Fang 1
- All modes
Solo Showdown 24
Mega Showdown 1
- All results
- Victory
- Defeat
- Draw
-
1365
LVL11
NeonaOwl
2125
LVL11
GlassCannon
586
LVL11
Noemí
1908
LVL11
lucas
1486
LVL11
★彡αmïςuš彡★
227
LVL11
Absolute Power
1518
LVL11
juuuuuun
734
LVL11
SMOCK
809
LVL10
GG
367
LVL11
lukasgo779
591
LVL10
Lhbc
522
LVL9
T.F.
1134
LVL11
NICOTICO
1245
LVL11
Black06
580
LVL11
Tô confusa🥀
791
LVL11
kibidu
1724
LVL11
Dveer
474
LVL11
N7zinn.xz
426
LVL9
×͜× ᴄ͢͢͢ʀɪᴍɪɴᴀʟ
632
LVL11
JhonRS🔥