PROFILE
Iceboylucas14
TROPHY ROAD
II
Highest: 74,963
WINS
RANKED
LEGENDARY I
CURRENT
6,019
LEGENDARY I
HIGHEST
6,019
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 325 h
3v3: 3,612 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,856 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 567 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 246 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 54 Best: LEGENDARY I
- Trophy pushing 48 Average of their best 20: 1,843 trophies · 74,963 total trophies · 2 of 7 classes mastered
Current formNormal71% wins in 17 battles
-
6,019
Season 50 · in progress
Legendary I
Iceboylucas14’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked43 / 80
- Trophy pushing10 / 20
Ranked
54 × 80 % = 43.2 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
48 × 20 % = 9.6 pointsAverage of their best 20: 1,843 trophies · 74,963 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 9.7% |
| Ranked | Top 1.6% |
| Best ranked rank | Top 8.0% |
| Prestige | Top 8.4% |
| Fame | Top 70% |
| Experience | Top 27% |
| 3v3 victories | Top 36% |
| Showdown victories | Top 19% |
| Brawlers at power 11 | Top 28% |
| Collection | Top 42% |
| Best streak | Top 49% |
BRAWLERS
107 / 108 Collected
1 SHELLY
2,015
11
1 BULL
1,286
11
EL PRIMO
1,221
11
COLT
1,140
11
7 NITA
1,134
11
BROCK
1,011
10
1 ROSA
362
6
1 POCO
333
4
BARLEY
257
1
5 TICK
1,362
11
RICO
1,293
11
5 GUS
1,029
11
DYNAMIKE
1,000
1
1 CARL
431
7
2 DARRYL
396
6
PENNY
375
5
2 JACKY
343
4
1 8-BIT
297
6
1 JESSIE
281
5
3 EDGAR
2,463
11
2 BIBI
2,044
11
1 PIPER
2,020
11
4 COLETTE
1,307
11
2 EMZ
1,092
11
FRANK
1,075
11
2 SHADE
1,072
11
2 GRIFF
1,049
11
1 NANI
592
6
1 TRUNK
507
7
1 STU
504
6
MEEPLE
504
7
HANK
453
6
7 BO
447
6
SAM
394
1
BERRY
386
6
1 BEA
378
5
PEARL
342
5
MANDY
341
5
LARRY & LAWRIE
339
6
MAISIE
331
6
1 GALE
322
3
1 PAM
309
5
BELLE
293
5
GROM
292
5
1 BONNIE
286
6
1 ASH
256
3
1 LOLA
253
2
2 BOLT
246
7
1 ANGELO
234
5
5 MINA
2,054
11
MICO
2,053
11
3 MORTIS
2,048
11
BUZZ
2,019
11
2 DOUG
1,600
11
STARR NOVA
1,248
11
NAJIA
1,084
9
DAMIAN
1,055
11
1 MAX
1,011
11
1 FANG
754
11
BUSTER
512
5
LOU
427
5
CHUCK
415
11
2 GENE
408
9
1 RUFFS
311
1
1 MR. P
300
5
JAE-YONG
288
2
5 TARA
281
3
ALLI
276
1
SQUEAK
260
1
2 WILLOW
255
1
2 MOE
254
5
LILY
252
7
2 GIGI
246
3
SPROUT
237
1
1 JANET
219
1
4 LUMI
211
1
1 BYRON
191
1
2 FINX
105
2
6 R-T
98
6
3 JUJU
94
1
3 GRAY
80
3
2 OLLIE
71
5
4 CHARLIE
61
1
4 CLANCY
46
5
2 COSMO
43
1
1 OTIS
10
2
1 GLOWY
7
1
EVE
0
1
ZIGGY
0
1
WENDY
0
2
VINCE
0
6
1 KIT
3,003
11
2 SURGE
2,124
11
3 CORDELIUS
2,026
11
1 CROW
2,010
11
1 SPIKE
1,477
11
LEON
1,172
11
1 CHESTER
1,066
10
1 MEG
1,050
11
1 NORI
1,013
11
3 AMBER
428
7
2 PIERCE
296
7
KENJI
237
1
14 DRACO
225
1
8 SANDY
113
1
1 SIRIUS
1,126
11
KAZE
1,016
11
Account value
What everything they own would cost in gems
≈ 152,622
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels152,980 power points · 314,895 coins
46,788
-
GADGETS94 owned
9,400
-
STAR POWERS80 owned
16,000
-
Hypercharges68 owned
34,000
-
GEARS19 owned
1,900
-
Buffies40 owned
12,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1171 missing
247,200
515,960
-
GADGETS120 missing
120,000
-
STAR POWERS134 missing
268,000
-
Hypercharges39 missing
195,000
-
GEARS640 missing
651,000
-
Buffies59 missing
118,000
59,000
-
Total
365,200
1,808,960
≈ 217,416
-
Brawlers to level 1172 missing
250,940
523,725
-
GADGETS122 missing
122,000
-
STAR POWERS136 missing
272,000
-
Hypercharges40 missing
200,000
-
GEARS646 missing
657,000
-
Buffies59 missing
118,000
59,000
-
Total
368,940
1,833,725
≈ 220,267
What money can’t buy
Progress
ExampleStatistics
Last 17 battles (friendly games not included)
BATTLE LOG
- All brawlers
Fang 15
Mico 5
Shelly 2
Mortis 2
Rico 1
- All match types
Trophies 17- Friendly 8
- All modes
Loaded Showdown 24
Brawl Arena 1
- All results
- Victory
- Defeat
- Draw
-
VS4m 10s
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY