PROFILE
Bienchen
TROPHY ROAD
I
Highest: 30,124
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND I
HIGHEST
3,292
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 112 h
3v3: 520 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 45 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,706 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 82 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 14 Best: DIAMOND I
- Trophy pushing 18 Average of their best 20: 873 trophies · 30,124 total trophies · 0 of 7 classes mastered
Current formIn form96% wins in 25 battles
Bienchen’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked11 / 80
- Trophy pushing4 / 20
Ranked
14 × 80 % = 11.2 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
18 × 20 % = 3.6 pointsAverage of their best 20: 873 trophies · 30,124 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 57% |
| Ranked | Top 85% |
| Best ranked rank | Top 66% |
| Prestige | Top 57% |
| Fame | Top 71% |
| Experience | Top 69% |
| 3v3 victories | Top 83% |
| Showdown victories | Top 33% |
| Brawlers at power 11 | Top 59% |
| Collection | Top 69% |
| Best streak | Top 44% |
BRAWLERS
81 / 108 Collected
4 SHELLY
1,004
11
NITA
774
11
1 EL PRIMO
407
11
4 BROCK
383
10
3 BARLEY
222
6
9 COLT
191
1
8 BULL
119
2
4 POCO
53
1
1 ROSA
12
1
JESSIE
1,159
11
DYNAMIKE
1,000
10
9 DARRYL
779
10
2 RICO
643
10
1 CARL
376
9
16 PENNY
350
8
JACKY
346
6
2 8-BIT
329
9
TICK
248
9
GUS
194
7
1 BEA
1,102
11
1 PIPER
1,052
11
LOLA
1,038
11
EDGAR
1,023
11
6 COLETTE
701
10
5 MAISIE
657
9
4 EMZ
639
11
1 SHADE
537
11
1 BERRY
455
9
GRIFF
384
9
MANDY
370
10
4 GALE
315
7
BIBI
301
11
7 PAM
283
6
15 BELLE
271
2
10 FRANK
165
3
8 BO
130
1
8 NANI
125
1
6 PEARL
117
1
4 MEEPLE
54
1
4 ANGELO
48
1
1 GROM
42
1
3 BONNIE
39
1
2 LARRY & LAWRIE
31
1
2 TRUNK
25
1
2 BOLT
25
1
2 HANK
19
1
1 STU
17
1
ASH
17
1
1 SAM
12
1
2 OTIS
1,004
9
4 MR. P
1,000
11
TARA
829
11
JANET
713
11
3 SQUEAK
687
10
SPROUT
580
10
WENDY
568
9
6 GRAY
504
9
5 ALLI
460
9
GLOWY
449
11
7 MELODIE
340
7
3 GENE
301
4
WILLOW
246
4
10 RUFFS
234
4
10 NAJIA
168
6
1 ZIGGY
137
8
7 MOE
105
1
2 CHUCK
63
1
2 LILY
25
1
1 BYRON
12
1
1 JAE-YONG
12
1
1 DAMIAN
12
1
MINA
5
1
CHESTER
1,004
10
LEON
609
11
SPIKE
591
11
2 PIERCE
302
7
14 MEG
255
7
NORI
195
9
2 KIT
25
4
2 SURGE
19
4
6 SIRIUS
87
4
Account value
What everything they own would cost in gems
≈ 94,182
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS81 owned
810302381
20,710
-
Power levels106,040 power points · 222,675 coins
32,872
-
GADGETS55 owned
5,500
-
STAR POWERS50 owned
10,000
-
Hypercharges32 owned
16,000
-
GEARS13 owned
1,300
-
Buffies26 owned
7,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1164 missing
196,900
406,290
-
GADGETS107 missing
107,000
-
STAR POWERS112 missing
224,000
-
Hypercharges49 missing
245,000
-
GEARS487 missing
495,500
-
Buffies58 missing
116,000
58,000
-
Total
312,900
1,535,790
≈ 184,869
-
Brawlers to level 1191 missing
297,880
615,945
-
GADGETS161 missing
161,000
-
STAR POWERS166 missing
332,000
-
Hypercharges76 missing
380,000
-
GEARS652 missing
663,000
-
Buffies73 missing
146,000
73,000
-
Total
443,880
2,224,945
≈ 266,883
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Colette 6
Sirius 4
Maisie 4
Najia 3
Surge 2
Kit 2
Damian 1
Ash 1
Moe 1
Nita 1
- All results
- Victory
- Defeat
- Draw