PROFILE
Dini
TROPHY ROAD
I
Highest: 52,617
WINS
RANKED
DIAMOND I
CURRENT
3,000
DIAMOND II
HIGHEST
3,745
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 216 h
3v3: 2,345 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,260 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 399 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 164 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 17 Best: DIAMOND II
- Trophy pushing 25 Average of their best 20: 1,157 trophies · 52,610 total trophies · 0 of 7 classes mastered
Current formNormal56% wins in 25 battles
-
3,104
Season 50 · in progress
Diamond I
Dini’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked13 / 80
- Trophy pushing5 / 20
Ranked
17 × 80 % = 13.6 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
25 × 20 % = 5.0 pointsAverage of their best 20: 1,157 trophies · 52,610 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 26% |
| Ranked | Top 22% |
| Best ranked rank | Top 55% |
| Prestige | Top 32% |
| Fame | Top 71% |
| Experience | Top 49% |
| 3v3 victories | Top 50% |
| Showdown victories | Top 35% |
| Brawlers at power 11 | Top 79% |
| Collection | Top 59% |
| Best streak | Top 38% |
BRAWLERS
86 / 108 Collected
2 SHELLY
1,022
8
EL PRIMO
1,041
8
1 BULL
1,014
10
9 BROCK
1,006
8
COLT
829
9
4 POCO
473
8
2 NITA
461
8
2 BARLEY
311
7
1 ROSA
264
8
RICO
1,258
10
2 JESSIE
1,079
11
DYNAMIKE
1,064
9
4 DARRYL
753
8
4 PENNY
514
8
JACKY
433
8
1 GUS
395
7
1 CARL
357
7
2 8-BIT
356
8
6 TICK
324
8
2 EDGAR
1,601
11
3 BIBI
1,109
9
NANI
1,058
8
2 BOLT
1,022
8
2 PIPER
1,021
8
MANDY
804
9
FRANK
772
11
3 PAM
638
7
GRIFF
609
7
5 BELLE
567
7
1 EMZ
543
8
1 STU
522
7
4 SHADE
506
8
1 TRUNK
445
7
1 BEA
436
7
BONNIE
430
7
1 COLETTE
429
8
GALE
414
7
1 ASH
410
9
2 BO
390
7
2 HANK
384
8
3 LARRY & LAWRIE
336
8
GROM
325
7
2 SAM
325
9
3 PEARL
319
7
3 MAISIE
276
7
1 LOLA
273
7
3 BERRY
254
7
ANGELO
228
7
8 MEEPLE
134
6
2 TARA
1,568
11
MORTIS
1,278
11
SPROUT
1,095
9
3 LUMI
1,037
10
1 STARR NOVA
1,032
10
1 LILY
1,000
9
4 DAMIAN
639
7
1 WILLOW
626
11
6 FANG
610
9
GIGI
608
8
3 GENE
486
8
4 BYRON
423
9
SQUEAK
422
8
3 GRAY
331
7
2 MINA
287
7
4 EVE
282
7
2 MELODIE
261
7
3 JAE-YONG
254
6
5 LOU
252
6
2 GLOWY
244
7
2 MR. P
166
4
1 RUFFS
125
7
ZIGGY
83
5
CROW
1,514
11
4 NORI
1,155
10
KENJI
1,061
9
DRACO
1,013
11
LEON
794
8
2 CORDELIUS
757
8
2 SURGE
751
9
KIT
609
10
1 CHESTER
511
7
MEG
432
7
2 SPIKE
417
7
1 PIERCE
261
6
5 SANDY
192
7
2 KAZE
500
9
Account value
What everything they own would cost in gems
≈ 101,638
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS86 owned
8103023131
24,205
-
Power levels99,290 power points · 209,040 coins
30,833
-
GADGETS107 owned
10,700
-
STAR POWERS42 owned
8,400
-
Hypercharges40 owned
20,000
-
GEARS9 owned
900
-
Buffies22 owned
6,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1178 missing
222,350
458,750
-
GADGETS65 missing
65,000
-
STAR POWERS130 missing
260,000
-
Hypercharges46 missing
230,000
-
GEARS523 missing
533,500
-
Buffies68 missing
136,000
68,000
-
Total
358,350
1,615,250
≈ 197,360
-
Brawlers to level 11100 missing
304,630
629,580
-
GADGETS109 missing
109,000
-
STAR POWERS174 missing
348,000
-
Hypercharges68 missing
340,000
-
GEARS656 missing
667,000
-
Buffies77 missing
154,000
77,000
-
Total
458,630
2,170,580
≈ 262,921
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Mortis 6
Bibi 6
Edgar 4
Kit 3
Angelo 2
Grom 2
8-bit 1
Frank 1
- All modes
Mega Duo Showdown 17
Brawl Arena 8
- All results
- Victory
- Defeat
- Draw
-
614
LVL10
Dini
372
LVL9
OTIS SUPER
-
616
LVL10
Dini
528
LVL9
enes
-
439
LVL9
motylovasarlota
601
LVL10
Dini
-
1283
LVL11
Dini
259
LVL9
dizarre
-
674
LVL11
кит
1271
LVL11
Dini
-
248
LVL9
дети вкусны как
1265
LVL11
Dini
-
1255
LVL11
Dini
1417
LVL11
HmZ*
-
529
LVL11
cali
1263
LVL11
Dini
-
1269
LVL11
Dini
402
LVL9
T0KY0
-
283
LVL11
QLS|XxDiabloxX
1592
LVL11
Dini
-
1473
LVL10
TTM|KING👑
1587
LVL11
Dini
-
330
LVL9
LMC|Giangi
1592
LVL11
Dini
-
899
LVL11
cesar
1600
LVL11
Dini
-
755
LVL11
aedan🇳🇱🎿
1092
LVL9
Dini
-
984
LVL11
les jumeaux
1076
LVL9
Dini
-
1075
LVL9
Dini
892
LVL10
YourMomKnowsMe
-
1065
LVL9
Dini
394
LVL9
Enes^_^
-
VS5m 28s
-
VS3m 31s
-
VS3m 47s
-
VS4m 21s
-
VS3m 32s
-
VS2m 46s
-
VS2m 29s