PROFILE
blaze250e
TROPHY ROAD
III
Highest: 47,957
WINS
RANKED
GOLD III
CURRENT
2,589
DIAMOND II
HIGHEST
4,244
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 305 h
3v3: 4,143 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 910 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 823 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 233 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 16 Best: DIAMOND II
- Trophy pushing 21 Average of their best 20: 961 trophies · 47,950 total trophies · 0 of 7 classes mastered
Current formIn form80% wins in 25 battles
-
2,599
Season 50 · in progress
Gold III
blaze250e’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked13 / 80
- Trophy pushing4 / 20
Ranked
16 × 80 % = 12.8 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
21 × 20 % = 4.2 pointsAverage of their best 20: 961 trophies · 47,950 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,076 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 31% |
| Ranked | Top 25% |
| Best ranked rank | Top 55% |
| Prestige | Top 40% |
| Fame | Top 23% |
| Experience | Top 31% |
| 3v3 victories | Top 33% |
| Showdown victories | Top 33% |
| Brawlers at power 11 | Top 31% |
| Collection | Top 40% |
| Best streak | Top 56% |
BRAWLERS
108 / 108 Collected
SHELLY
545
11
1 NITA
1,005
11
BROCK
1,002
11
POCO
539
11
BULL
524
11
EL PRIMO
511
9
1 ROSA
511
9
1 COLT
509
10
BARLEY
341
8
JACKY
1,017
11
1 RICO
1,000
11
3 DYNAMIKE
550
9
DARRYL
539
11
2 CARL
534
11
JESSIE
512
11
2 PENNY
501
11
1 8-BIT
501
9
1 TICK
404
11
3 GUS
315
8
EMZ
1,156
11
1 EDGAR
1,022
11
1 BO
1,018
11
STU
1,016
9
1 GALE
1,010
9
BIBI
1,005
9
1 BEA
1,002
11
2 NANI
538
9
PIPER
511
11
1 GRIFF
425
7
2 FRANK
400
11
1 BERRY
358
9
PAM
355
6
BELLE
341
8
2 ASH
330
9
SAM
326
11
1 COLETTE
319
11
1 MEEPLE
313
10
MANDY
306
10
1 BOLT
292
7
2 BONNIE
283
6
LOLA
280
9
1 MAISIE
278
8
1 TRUNK
274
5
PEARL
270
7
1 LARRY & LAWRIE
268
8
2 GROM
267
7
SHADE
262
11
2 HANK
259
7
1 ANGELO
258
7
5 MORTIS
1,001
11
3 STARR NOVA
1,001
11
5 SQUEAK
533
11
TARA
505
11
LILY
343
11
1 ALLI
337
7
SPROUT
334
6
1 LOU
328
6
1 MAX
326
9
1 RUFFS
316
6
NAJIA
316
6
1 EVE
307
7
WILLOW
306
7
4 DOUG
298
8
BYRON
289
8
JAE-YONG
288
10
FANG
287
9
1 DAMIAN
285
9
CLANCY
283
6
5 VINCE
282
11
CHARLIE
279
8
MICO
274
8
1 BUZZ
273
9
3 GLOWY
273
6
FINX
272
8
OTIS
269
6
1 MELODIE
264
7
GIGI
262
6
WENDY
262
9
1 COSMO
261
11
1 JANET
260
7
LUMI
260
5
ZIGGY
258
8
OLLIE
256
6
MR. P
255
6
JUJU
254
7
2 MINA
254
7
1 GENE
252
7
1 BUSTER
251
7
1 GRAY
251
6
1 R-T
251
6
1 CHUCK
251
7
2 MOE
251
8
4 SURGE
1,031
11
10 LEON
1,005
9
2 SPIKE
1,004
11
1 CROW
1,000
11
1 KENJI
370
9
1 MEG
342
9
CHESTER
331
9
7 AMBER
326
9
1 KIT
317
11
SANDY
301
8
CORDELIUS
285
8
3 DRACO
274
7
NORI
271
11
2 PIERCE
254
8
1 KAZE
522
11
1 SIRIUS
257
8
Account value
What everything they own would cost in gems
≈ 161,536
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels193,270 power points · 404,260 coins
59,753
-
GADGETS136 owned
13,600
-
STAR POWERS85 owned
17,000
-
Hypercharges53 owned
26,500
-
GEARS10 owned
1,000
-
Buffies36 owned
10,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1174 missing
210,650
434,360
-
GADGETS80 missing
80,000
-
STAR POWERS131 missing
262,000
-
Hypercharges55 missing
275,000
-
GEARS655 missing
666,000
-
Buffies63 missing
126,000
63,000
-
Total
336,650
1,780,360
≈ 211,701
What money can’t buy
Skins seen
14
11
40
6
6
3
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
Ichigo
#2CQJLGQ908
Battles together23Wins together87%Their most played brawler
ColtLast together2h 36m ago -
тропик
#8LRC20V9U
Battles together6Wins together67%Their most played brawler
EdgarLast together4h 48m ago
Who they play with most: 25 battles in this period
-
Ichigo
#2CQJLGQ908
Battles together23Wins together87%Their most played brawler
ColtLast together2h 36m ago -
тропик
#8LRC20V9U
Battles together6Wins together67%Their most played brawler
EdgarLast together4h 48m ago
Who they play with most: 25 battles in this period
-
Ichigo
#2CQJLGQ908
Battles together23Wins together87%Their most played brawler
ColtLast together2h 36m ago -
тропик
#8LRC20V9U
Battles together6Wins together67%Their most played brawler
EdgarLast together4h 48m ago
Who they play with most in their last 25 battles
-
Ichigo
#2CQJLGQ908
Battles together23Wins together87%Their most played brawler
ColtLast together2h 36m ago -
тропик
#8LRC20V9U
Battles together6Wins together67%Their most played brawler
EdgarLast together4h 48m ago
BATTLE LOG
- All brawlers
Leon 20
Kaze 3
Jessie 2
- All modes
Mega Duo Showdown 17
Trio Showdown 6
Duo Showdown 2
- All results
- Victory
- Defeat
- Draw
-
988
LVL11
SLO|~BIFFLE~|
515
LVL11
blaze250e
-
571
LVL9
_•m4Zz0•_
519
LVL11
blaze250e
-
952
LVL9
Ichigo
514
LVL11
blaze250e
-
938
LVL9
Ichigo
991
LVL9
blaze250e
-
975
LVL9
blaze250e
922
LVL9
Ichigo
-
907
LVL9
Ichigo
960
LVL9
blaze250e
-
893
LVL9
Ichigo
946
LVL9
blaze250e
-
944
LVL9
blaze250e
891
LVL9
Ichigo
-
871
LVL9
Ichigo
924
LVL9
blaze250e
-
922
LVL9
blaze250e
869
LVL9
Ichigo
-
855
LVL9
Ichigo
908
LVL9
blaze250e
-
842
LVL9
Ichigo
895
LVL9
blaze250e
-
841
LVL9
Ichigo
894
LVL9
blaze250e
-
839
LVL9
Ichigo
892
LVL9
blaze250e
-
829
LVL9
Ichigo
882
LVL9
blaze250e
-
823
LVL9
Ichigo
876
LVL9
blaze250e
-
808
LVL9
Ichigo
861
LVL9
blaze250e






































