PROFILE
Tumba
TROPHY ROAD
III
Highest: 23,533
WINS
RANKED
GOLD II
CURRENT
2,035
GOLD II
HIGHEST
2,167
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 72 h
3v3: 335 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 25 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,164 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 52 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 8 Best: GOLD II
- Trophy pushing 13 Average of their best 20: 668 trophies · 23,533 total trophies · 0 of 7 classes mastered
Current formNormal60% wins in 25 battles
-
2,035
Season 50 · in progress
Gold II
Tumba’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked7 / 80
- Trophy pushing3 / 20
Ranked
8 × 80 % = 6.4 pointsBest: GOLD II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
13 × 20 % = 2.6 pointsAverage of their best 20: 668 trophies · 23,533 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 68% |
| Ranked | Top 37% |
| Best ranked rank | Top 83% |
| Prestige | Top 89% |
| Fame | Top 71% |
| Experience | Top 75% |
| 3v3 victories | Top 89% |
| Showdown victories | Top 51% |
| Brawlers at power 11 | Top 77% |
| Collection | Top 83% |
| Best streak | Top 50% |
BRAWLERS
66 / 108 Collected
1 SHELLY
428
11
NITA
637
8
POCO
630
9
BARLEY
454
8
COLT
412
9
BROCK
386
8
7 EL PRIMO
283
8
2 BULL
255
8
ROSA
250
8
1 DARRYL
821
8
RICO
396
8
JESSIE
348
8
GUS
317
8
JACKY
314
8
1 8-BIT
284
8
3 DYNAMIKE
281
8
4 CARL
276
8
14 PENNY
253
8
TICK
0
7
BEA
1,104
11
9 EMZ
951
11
3 EDGAR
892
11
3 GRIFF
754
11
PEARL
677
7
ANGELO
633
11
MANDY
598
9
2 TRUNK
590
7
1 FRANK
564
9
COLETTE
552
8
LARRY & LAWRIE
508
8
3 PAM
451
8
SAM
381
8
BIBI
373
7
3 HANK
274
1
1 BO
273
9
1 BELLE
266
3
2 MAISIE
263
9
3 GALE
257
9
10 SHADE
195
2
9 ASH
190
1
1 GROM
173
1
8 BONNIE
167
1
11 BERRY
163
6
PIPER
0
1
STU
0
5
MEEPLE
0
1
WILLOW
791
11
3 ALLI
589
9
STARR NOVA
502
11
CHUCK
444
8
MR. P
315
7
14 WENDY
227
5
10 MELODIE
215
7
1 TARA
211
9
11 EVE
202
4
11 JAE-YONG
193
4
10 MORTIS
145
3
10 VINCE
145
6
7 OTIS
137
6
5 MAX
123
3
8 GRAY
113
6
5 R-T
113
6
5 SPROUT
75
3
1 RUFFS
42
1
CHESTER
621
11
SPIKE
56
3
Account value
What everything they own would cost in gems
≈ 60,033
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS66 owned
81027182
13,265
-
Power levels69,050 power points · 144,630 coins
21,368
-
GADGETS49 owned
4,900
-
STAR POWERS22 owned
4,400
-
Hypercharges25 owned
12,500
-
GEARS9 owned
900
-
Buffies9 owned
2,700
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1157 missing
177,790
367,860
-
GADGETS83 missing
83,000
-
STAR POWERS110 missing
220,000
-
Hypercharges41 missing
205,000
-
GEARS400 missing
408,000
-
Buffies72 missing
144,000
72,000
-
Total
321,790
1,355,860
≈ 167,765
-
Brawlers to level 1199 missing
334,870
693,990
-
GADGETS167 missing
167,000
-
STAR POWERS194 missing
388,000
-
Hypercharges83 missing
415,000
-
GEARS656 missing
667,000
-
Buffies90 missing
180,000
90,000
-
Total
514,870
2,420,990
≈ 293,586
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 22 | 68% | — | |
| 3 | 0% | 0% |
Teammates
Who they play with most: 25 battles in this period
-
horsin'around
#2VQ2P2CPVL
Battles together24Wins together63%Their most played brawler
LumiLast together2h 46m ago
Who they play with most: 25 battles in this period
-
horsin'around
#2VQ2P2CPVL
Battles together24Wins together63%Their most played brawler
LumiLast together2h 46m ago
Who they play with most: 25 battles in this period
-
horsin'around
#2VQ2P2CPVL
Battles together24Wins together63%Their most played brawler
LumiLast together2h 46m ago
Who they play with most in their last 25 battles
-
horsin'around
#2VQ2P2CPVL
Battles together24Wins together63%Their most played brawler
LumiLast together2h 46m ago
BATTLE LOG
- All brawlers
Emz 17
Angelo 3
Colette 2
Starr Nova 2
Willow 1
- All match types
Trophies 22
Challenges 3
- All modes
Mega Duo Showdown 22
Knockout 3
- All results
- Victory
- Defeat
- Draw
-
933
LVL11
Tumba
1821
LVL11
horsin'around
-
1809
LVL11
horsin'around
921
LVL11
Tumba
-
900
LVL11
Tumba
1788
LVL11
horsin'around
-
885
LVL11
Tumba
1773
LVL11
horsin'around
-
871
LVL11
Tumba
1759
LVL11
horsin'around
-
1746
LVL11
horsin'around
858
LVL11
Tumba
-
1729
LVL11
horsin'around
841
LVL11
Tumba
-
1718
LVL11
horsin'around
830
LVL11
Tumba
-
815
LVL11
Tumba
1703
LVL11
horsin'around
-
1714
LVL11
horsin'around
820
LVL11
Tumba
-
825
LVL11
Tumba
1725
LVL11
horsin'around
-
1725
LVL11
horsin'around
823
LVL11
Tumba
-
1710
LVL11
horsin'around
808
LVL11
Tumba
-
1716
LVL11
horsin'around
811
LVL11
Tumba
-
1710
LVL11
horsin'around
805
LVL11
Tumba
-
790
LVL11
Tumba
1695
LVL11
horsin'around
-
793
LVL11
Tumba
1701
LVL11
horsin'around
-
SPECIAL CHALLENGE
DEFEAT
Knockout
VS2m 5s -
SPECIAL CHALLENGE
DEFEAT
Knockout
VS1m 31s -
SPECIAL CHALLENGE
DEFEAT
Knockout
VS1m 18s -
1715
LVL11
horsin'around
506
LVL11
Tumba
-
1705
LVL11
horsin'around
496
LVL11
Tumba
-
1710
LVL11
horsin'around
635
LVL11
Tumba
-
1695
LVL11
horsin'around
620
LVL11
Tumba
-
623
LVL11
Tumba
1701
LVL11
horsin'around