PROFILE
ωєχу℘
TROPHY ROAD
III
Highest: 48,772
WINS
RANKED
GOLD I
CURRENT
1,955
DIAMOND III
HIGHEST
5,116
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 315 h
3v3: 3,573 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,230 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,213 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 239 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 18 Best: DIAMOND III
- Trophy pushing 22 Average of their best 20: 1,046 trophies · 48,769 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
2,041
Season 50 · in progress
Gold II
ωєχу℘’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked14 / 80
- Trophy pushing4 / 20
Ranked
18 × 80 % = 14.4 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
22 × 20 % = 4.4 pointsAverage of their best 20: 1,046 trophies · 48,769 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 29% |
| Ranked | Top 38% |
| Best ranked rank | Top 44% |
| Prestige | Top 30% |
| Fame | Top 17% |
| Experience | Top 25% |
| 3v3 victories | Top 36% |
| Showdown victories | Top 19% |
| Brawlers at power 11 | Top 20% |
| Collection | Top 20% |
| Best streak | Top 4.8% |
BRAWLERS
108 / 108 Collected
3 SHELLY
1,001
11
5 COLT
1,083
11
NITA
627
11
BROCK
553
11
4 EL PRIMO
518
9
BULL
441
11
POCO
420
9
1 BARLEY
335
8
1 ROSA
313
8
1 DYNAMIKE
1,019
11
2 RICO
630
11
1 JESSIE
526
11
1 8-BIT
523
9
JACKY
442
11
1 DARRYL
404
7
1 CARL
386
9
1 GUS
283
7
1 TICK
259
7
PENNY
251
7
PIPER
1,191
11
BIBI
1,147
11
EMZ
1,118
11
1 COLETTE
1,029
11
MANDY
1,019
11
3 LOLA
1,005
11
2 MAISIE
1,003
11
2 EDGAR
1,002
11
1 LARRY & LAWRIE
436
11
3 FRANK
400
11
1 BO
389
7
1 STU
369
7
ANGELO
355
9
BONNIE
346
9
4 PAM
314
8
3 PEARL
312
7
2 GALE
311
9
SHADE
261
5
2 HANK
260
7
1 GRIFF
258
6
BELLE
257
7
2 ASH
255
6
2 BEA
252
7
1 NANI
252
6
1 SAM
252
7
1 MEEPLE
157
3
3 GROM
145
5
1 BERRY
122
5
2 TRUNK
100
9
1 BOLT
16
1
LUMI
1,063
11
3 JANET
1,046
11
TARA
1,028
11
FANG
1,011
11
6 OTIS
1,009
11
3 SQUEAK
1,003
11
3 BUZZ
1,000
11
MICO
1,000
11
2 MAX
562
7
MELODIE
477
11
3 MORTIS
375
11
1 LILY
375
9
1 ALLI
359
4
LOU
355
11
4 CHARLIE
337
9
1 CHUCK
311
11
2 RUFFS
309
7
1 BUSTER
290
7
3 WENDY
283
11
6 WILLOW
261
9
2 STARR NOVA
256
7
4 SPROUT
255
5
1 R-T
255
6
1 CLANCY
254
6
1 GENE
253
7
1 GIGI
252
1
1 GLOWY
252
9
DOUG
251
7
3 GRAY
250
6
ZIGGY
221
1
BYRON
183
5
1 OLLIE
168
7
3 JUJU
159
7
1 JAE-YONG
156
1
1 FINX
148
7
1 MOE
145
6
DAMIAN
121
10
EVE
106
1
3 NAJIA
88
11
4 MINA
59
1
3 MR. P
31
4
COSMO
0
4
VINCE
0
11
SPIKE
1,021
11
1 CROW
1,014
11
1 LEON
1,004
11
DRACO
959
11
SANDY
560
11
AMBER
531
9
1 KIT
471
11
3 SURGE
382
9
CHESTER
342
11
1 MEG
341
7
CORDELIUS
306
11
1 KENJI
257
9
2 NORI
229
1
7 PIERCE
100
1
KAZE
333
7
SIRIUS
255
11
Account value
What everything they own would cost in gems
≈ 188,337
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels201,710 power points · 419,325 coins
62,104
-
GADGETS158 owned
15,800
-
STAR POWERS94 owned
18,800
-
Hypercharges79 owned
39,500
-
GEARS70 owned
7,250
-
Buffies40 owned
12,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1165 missing
202,210
419,295
-
GADGETS58 missing
58,000
-
STAR POWERS122 missing
244,000
-
Hypercharges29 missing
145,000
-
GEARS595 missing
603,500
-
Buffies59 missing
118,000
59,000
-
Total
320,210
1,528,795
≈ 184,901
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 19 | 68% | 0% | |
| 6 | 67% | 67% |
BATTLE LOG
- All brawlers
Draco 14
Piper 6
Emz 5
- All match types
Trophies 19
Challenges 6
- All modes
Solo Showdown 14
Safe Blast 3
Mega Duo Showdown 3
Knockout 1
Gem Grab 1
Soul Collector 1
Treasure Hunt 1
Mega Showdown 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
VS1m 52s
-
VS2m 14s
-
SPECIAL CHALLENGE
VS2m 30s
-
SPECIAL CHALLENGE
VS1m 2s
-
SPECIAL CHALLENGE
VS57s
-
SPECIAL CHALLENGE
VS2m 11s
-
SPECIAL CHALLENGE
VS1m 8s
-
1076
LVL11
CSR_BigMac
1212
LVL11
coloco
1184
LVL11
ωєχу℘
1212
LVL11
Brawler
1210
LVL11
Brawler
1212
LVL11
Brawler
1212
LVL11
Brawler
1205
LVL11
Brawler
1212
LVL11
Brawler
1204
LVL10
Brawler
1205
LVL11
@gljump
1212
LVL11
Brawler
1212
LVL11
Brawler
1195
LVL11
Brawler
1207
LVL10
alfred
1212
LVL11
Brawler
1417
LVL11
미남이3119~~♡♡
1206
LVL11
Brawler
1202
LVL11
Brawler
1199
LVL11
Brawler
-
1188
LVL11
ωєχу℘
1190
LVL11
Vlad
-
1445
LVL11
Maciek
1195
LVL11
ωєχу℘
-
1203
LVL11
ωєχу℘
906
LVL11
XaRock21