PROFILE
Void
TROPHY ROAD
I
Highest: 20,618
WINS
RANKED
DIAMOND II
CURRENT
3,919
DIAMOND III
HIGHEST
4,118
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 103 h
3v3: 1,906 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 83 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 36 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 80 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 21 Best: DIAMOND III
- Trophy pushing 15 Average of their best 20: 761 trophies · 20,618 total trophies · 0 of 7 classes mastered
Current formIn form88% wins in 25 battles
-
4,118
Season 50 · in progress
Diamond III
Void’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked17 / 80
- Trophy pushing3 / 20
Ranked
21 × 80 % = 16.8 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
15 × 20 % = 3.0 pointsAverage of their best 20: 761 trophies · 20,618 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 70% |
| Ranked | Top 12% |
| Best ranked rank | Top 45% |
| Prestige | Top 64% |
| Fame | Top 70% |
| Experience | Top 72% |
| 3v3 victories | Top 55% |
| Showdown victories | Top 94% |
| Brawlers at power 11 | Top 81% |
| Collection | Top 69% |
| Best streak | Top 82% |
BRAWLERS
79 / 108 Collected
4 SHELLY
383
7
10 BROCK
592
9
7 BULL
287
7
9 EL PRIMO
141
5
6 COLT
75
3
6 POCO
75
5
4 BARLEY
46
5
3 NITA
33
5
1 ROSA
10
8
1 GUS
1,350
11
3 8-BIT
1,182
11
1 TICK
330
9
8 JESSIE
209
7
5 DYNAMIKE
60
7
4 PENNY
49
3
3 RICO
36
7
CARL
18
5
DARRYL
0
1
JACKY
0
3
1 EDGAR
1,572
11
3 MANDY
1,080
11
1 NANI
547
9
1 PIPER
285
7
2 SHADE
279
7
GRIFF
259
9
FRANK
238
10
14 EMZ
224
4
2 GROM
221
7
4 BERRY
212
9
GALE
204
5
BELLE
203
5
TRUNK
200
6
9 STU
126
5
8 LOLA
119
6
6 PEARL
95
7
6 COLETTE
85
7
6 BEA
75
1
4 MEEPLE
56
5
4 BONNIE
55
4
3 HANK
33
5
3 LARRY & LAWRIE
33
5
3 BOLT
33
5
2 BO
21
5
2 BIBI
21
5
2 MAISIE
21
5
1 ASH
10
5
1 SAM
10
1
1 ANGELO
10
1
PAM
5
6
1 WENDY
1,084
11
4 MAX
729
9
LILY
528
7
MORTIS
468
9
LOU
352
9
1 STARR NOVA
291
7
WILLOW
257
7
9 BYRON
126
7
9 NAJIA
126
7
7 RUFFS
91
3
7 CHUCK
91
6
3 MICO
66
5
2 SPROUT
59
6
1 MELODIE
43
7
3 DOUG
33
7
2 TARA
21
4
2 GENE
21
5
2 JANET
21
5
2 JAE-YONG
21
5
1 MR. P
10
5
1 BUSTER
10
5
1 MOE
10
5
1 NORI
1,320
11
SURGE
1,294
11
1 CHESTER
714
9
1 PIERCE
613
9
3 KIT
418
10
1 DRACO
223
5
1 SPIKE
220
7
2 SANDY
150
6
Account value
What everything they own would cost in gems
≈ 75,460
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS79 owned
81030228
19,362
-
Power levels61,780 power points · 126,195 coins
18,798
-
GADGETS61 owned
6,100
-
STAR POWERS36 owned
7,200
-
Hypercharges30 owned
15,000
-
GEARS24 owned
2,400
-
Buffies22 owned
6,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1172 missing
233,680
487,240
-
GADGETS97 missing
97,000
-
STAR POWERS122 missing
244,000
-
Hypercharges49 missing
245,000
-
GEARS464 missing
473,000
-
Buffies65 missing
130,000
65,000
-
Total
363,680
1,611,240
≈ 197,492
-
Brawlers to level 11101 missing
342,140
712,425
-
GADGETS155 missing
155,000
-
STAR POWERS180 missing
360,000
-
Hypercharges78 missing
390,000
-
GEARS641 missing
652,000
-
Buffies77 missing
154,000
77,000
-
Total
496,140
2,346,425
≈ 284,257
What money can’t buy
Skins seen
2
1
3
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 24 | 92% | 32% | |
| 1 | 0% | 0% |
Teammates
No battles in this period.
Who they play with most: 25 battles in this period
-
JOEYUHHH
#QYUCUQP0G
Battles together16Wins together88%Their most played brawler
NoriLast together1d 1h ago -
egg_ball
#2V2RU9RR9J
Battles together4Wins together100%Their most played brawler
TickLast together1d ago -
ОПТИМИСТ МИПЛ
#8029UJ9Q9R
Battles together3Wins together100%Their most played brawler
BarleyLast together1d ago
Who they play with most: 25 battles in this period
-
JOEYUHHH
#QYUCUQP0G
Battles together16Wins together88%Their most played brawler
NoriLast together1d 1h ago -
egg_ball
#2V2RU9RR9J
Battles together4Wins together100%Their most played brawler
TickLast together1d ago -
ОПТИМИСТ МИПЛ
#8029UJ9Q9R
Battles together3Wins together100%Their most played brawler
BarleyLast together1d ago
Who they play with most in their last 25 battles
-
JOEYUHHH
#QYUCUQP0G
Battles together16Wins together88%Their most played brawler
NoriLast together1d 1h ago -
egg_ball
#2V2RU9RR9J
Battles together4Wins together100%Their most played brawler
TickLast together1d ago -
ОПТИМИСТ МИПЛ
#8029UJ9Q9R
Battles together3Wins together100%Their most played brawler
BarleyLast together1d ago
BATTLE LOG
- All brawlers
Byron 9
Kit 8
Berry 4
Gene 2
Jae-yong 1
Surge 1
- All match types
Trophies 24
Ranked 1
- All modes
Knockout 14
Mega Duo Showdown 5
Heist 3
Gem Grab 3
- All results
- Victory
- Defeat
- Draw
-
VS52s
-
VS43s
-
VS41s
-
VS36s
-
VS38s
-
VS2m 12s
-
VS37s
-
VS1m 12s
-
158
LVL7
JOEYUHHH
386
LVL10
Void
-
147
LVL7
JOEYUHHH
375
LVL10
Void
-
132
LVL7
JOEYUHHH
360
LVL10
Void
-
361
LVL10
Void
131
LVL7
JOEYUHHH
-
108
LVL7
JOEYUHHH
345
LVL10
Void
-
VS1m 2s
-
VS1m 15s
-
VS1m 8s
-
VS1m 28s
-
VS1m 19s
-
VS1m 27s
-
VS35s
- RANKED





