PROFILE
Daddy-Mata
TROPHY ROAD
III
Highest: 14,881
WINS
RANKED
MYTHIC I
CURRENT
4,600
MYTHIC I
HIGHEST
4,667
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 59 h
3v3: 520 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 323 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 262 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 44 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 27 Best: MYTHIC I
- Trophy pushing 11 Average of their best 20: 545 trophies · 14,881 total trophies · 0 of 7 classes mastered
Current formIn form100% wins in 13 battles
-
4,667
Season 50 · in progress
Mythic I
Daddy-Mata’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked22 / 80
- Trophy pushing2 / 20
Ranked
27 × 80 % = 21.6 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
11 × 20 % = 2.2 pointsAverage of their best 20: 545 trophies · 14,881 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 80% |
| Ranked | Top 7.0% |
| Best ranked rank | Top 34% |
| Prestige | Top 71% |
| Fame | Top 71% |
| Experience | Top 81% |
| 3v3 victories | Top 83% |
| Showdown victories | Top 74% |
| Brawlers at power 11 | Top 81% |
| Collection | Top 89% |
| Best streak | Top 14% |
BRAWLERS
56 / 108 Collected
1 SHELLY
48
5
2 COLT
1,021
11
3 POCO
1,010
11
1 BARLEY
781
11
7 EL PRIMO
297
1
3 BROCK
289
1
2 NITA
260
4
3 BULL
253
1
3 ROSA
43
2
2 8-BIT
1,049
11
GUS
275
7
1 DYNAMIKE
262
1
RICO
254
1
TICK
41
4
JESSIE
13
1
1 EDGAR
1,127
11
SHADE
1,011
11
2 GRIFF
587
10
1 FRANK
311
10
2 BIBI
291
10
MANDY
281
1
BO
272
1
1 NANI
253
1
PIPER
148
1
9 LOLA
137
1
5 BONNIE
137
5
6 GALE
126
1
6 SAM
85
1
4 PEARL
56
1
4 STU
52
1
4 TRUNK
52
1
PAM
51
2
3 GROM
50
1
6 EMZ
49
1
4 MEEPLE
44
1
3 ASH
43
1
COLETTE
38
1
3 BERRY
34
1
1 HANK
12
1
1 LARRY & LAWRIE
10
1
BEA
5
1
BOLT
5
1
SQUEAK
517
1
4 LILY
508
11
1 JANET
388
7
VINCE
310
8
1 CHARLIE
275
5
15 WENDY
271
8
3 LUMI
265
6
1 GENE
255
1
WILLOW
54
1
4 CHUCK
52
1
3 OLLIE
43
3
1 KIT
263
1
3 KENJI
262
4
1 PIERCE
255
1
Account value
What everything they own would cost in gems
≈ 38,300
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS56 owned
8627113
11,205
-
Power levels37,080 power points · 76,865 coins
11,395
-
GADGETS26 owned
2,600
-
STAR POWERS18 owned
3,600
-
Hypercharges13 owned
6,500
-
GEARS18 owned
1,800
-
Buffies4 owned
1,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1149 missing
172,360
357,975
-
GADGETS86 missing
86,000
-
STAR POWERS94 missing
188,000
-
Hypercharges43 missing
215,000
-
GEARS326 missing
331,500
-
Buffies62 missing
124,000
62,000
-
Total
296,360
1,240,475
≈ 153,684
-
Brawlers to level 11101 missing
366,840
761,755
-
GADGETS190 missing
190,000
-
STAR POWERS198 missing
396,000
-
Hypercharges95 missing
475,000
-
GEARS647 missing
658,000
-
Buffies95 missing
190,000
95,000
-
Total
556,840
2,575,755
≈ 313,260
What money can’t buy
Progress
ExampleStatistics
Last 13 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
Daddy-MO
#2CRUQYY0R0
Battles together11Wins together100%Their most played brawler
DynamikeLast together4h 7m ago
Who they play with most: 25 battles in this period
-
Daddy-MO
#2CRUQYY0R0
Battles together11Wins together100%Their most played brawler
DynamikeLast together4h 7m ago
Who they play with most: 25 battles in this period
-
Daddy-MO
#2CRUQYY0R0
Battles together11Wins together100%Their most played brawler
DynamikeLast together4h 7m ago
Who they play with most in their last 25 battles
-
Daddy-MO
#2CRUQYY0R0
Battles together11Wins together100%Their most played brawler
DynamikeLast together4h 7m ago
BATTLE LOG
- All brawlers
Bonnie 8
Lola 5
El Primo 4
Bolt 2
Shade 1
Edgar 1
Shelly 1
Charlie 1
Lily 1
Meeple 1
- All match types
Trophies 13- Friendly 12
- All modes
Knockout 16
Duo Showdown 7
Solo Showdown 2
- All results
- Victory
- Defeat
- Draw
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
-
VS35s
-
VS34s
-
VS31s
-
VS38s