PROFILE
Joilo=/
TROPHY ROAD
IV
Highest: 101,128
WINS
RANKED
MYTHIC I
CURRENT
4,586
MYTHIC III
HIGHEST
5,847
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 798 h
3v3: 12,716 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,508 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,345 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 617 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 35 Best: MYTHIC III
- Trophy pushing 55 Average of their best 20: 1,855 trophies · 101,092 total trophies · 4 of 7 classes mastered
-
4,671
Season 50 · in progress
Mythic I
Joilo=/’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked28 / 80
- Trophy pushing11 / 20
Ranked
35 × 80 % = 28.0 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
55 × 20 % = 11.0 pointsAverage of their best 20: 1,855 trophies · 101,092 total trophies · 4 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,429 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 3.1% |
| Ranked | Top 7.5% |
| Best ranked rank | Top 14% |
| Prestige | Top 2.8% |
| Fame | Top 17% |
| Experience | Top 7.5% |
| 3v3 victories | Top 5.8% |
| Showdown victories | Top 13% |
| Brawlers at power 11 | Top 20% |
| Collection | Top 12% |
| Best streak | Top 42% |
BRAWLERS
108 / 108 Collected
SHELLY
1,018
11
2 BROCK
2,016
11
COLT
2,000
11
1 BULL
1,015
11
4 POCO
1,004
9
5 BARLEY
1,000
9
2 NITA
1,000
10
EL PRIMO
1,000
9
ROSA
511
7
RICO
1,297
11
2 DYNAMIKE
1,214
11
1 GUS
1,097
11
TICK
1,084
11
JESSIE
1,028
11
8 PENNY
1,012
9
CARL
1,005
11
1 DARRYL
587
9
8-BIT
547
9
1 JACKY
505
7
STU
2,006
11
9 MEEPLE
2,006
11
PIPER
2,000
11
MANDY
2,000
11
MAISIE
2,000
11
1 GROM
1,587
11
1 GRIFF
1,510
11
HANK
1,342
11
BEA
1,146
11
FRANK
1,131
10
BIBI
1,106
11
1 EDGAR
1,061
10
ANGELO
1,028
9
BO
1,022
9
12 BELLE
1,014
11
SHADE
1,009
11
9 GALE
1,008
9
LARRY & LAWRIE
1,005
11
2 COLETTE
1,003
9
NANI
1,000
9
2 PEARL
1,000
11
EMZ
525
9
1 ASH
507
7
1 SAM
416
7
2 BERRY
300
9
15 LOLA
260
7
2 PAM
254
9
4 BONNIE
254
9
1 TRUNK
253
9
4 BOLT
132
7
OTIS
2,061
11
SPROUT
2,000
11
BYRON
2,000
11
2 MAX
1,565
11
3 LUMI
1,519
11
1 LILY
1,362
11
MORTIS
1,347
11
SQUEAK
1,288
11
GRAY
1,228
10
JANET
1,090
11
STARR NOVA
1,030
9
9 DAMIAN
1,024
9
BUZZ
1,019
10
3 WILLOW
1,014
10
6 MOE
1,011
9
2 DOUG
1,010
9
8 R-T
1,009
11
5 MR. P
1,007
9
2 RUFFS
1,006
9
2 ALLI
1,006
9
1 TARA
1,005
11
1 EVE
1,005
10
1 MICO
1,001
9
NAJIA
1,001
11
LOU
1,000
11
GENE
616
9
3 BUSTER
561
9
ZIGGY
511
9
1 CHARLIE
506
9
1 JUJU
316
9
JAE-YONG
310
9
5 OLLIE
292
9
FANG
261
7
1 CHUCK
259
9
MELODIE
259
9
GLOWY
258
9
MINA
255
9
8 CLANCY
253
9
2 FINX
251
9
1 COSMO
251
9
4 GIGI
250
7
6 VINCE
194
7
4 WENDY
167
9
KIT
2,164
11
4 PIERCE
2,008
11
LEON
2,000
11
1 SPIKE
1,258
11
SURGE
1,240
11
CHESTER
1,010
11
1 CORDELIUS
1,004
9
1 KENJI
1,003
9
5 AMBER
336
7
SANDY
314
9
MEG
300
9
1 DRACO
260
7
1 CROW
250
9
1 NORI
214
7
3 SIRIUS
269
9
1 KAZE
259
7
Account value
What everything they own would cost in gems
≈ 209,668
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels247,130 power points · 521,220 coins
76,835
-
GADGETS194 owned
19,400
-
STAR POWERS149 owned
29,800
-
Hypercharges66 owned
33,000
-
GEARS83 owned
8,450
-
Buffies31 owned
9,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1165 missing
156,790
317,400
-
GADGETS22 missing
22,000
-
STAR POWERS67 missing
134,000
-
Hypercharges42 missing
210,000
-
GEARS582 missing
591,500
-
Buffies68 missing
136,000
68,000
-
Total
292,790
1,342,900
≈ 163,569
What money can’t buy
Skins seen
17
25
28
7
6
2
2
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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