PROFILE
pazzita
TROPHY ROAD
II
Highest: 2,921
WINS
RANKED
BRONZE III
CURRENT
700
BRONZE III
HIGHEST
700
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 10 h
3v3: 70 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 28 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 91 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 7 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 3 Best: BRONZE III
- Trophy pushing 3 Average of their best 20: 146 trophies · 2,921 total trophies · 0 of 7 classes mastered
Current formIn form88% wins in 24 battles
-
700
Season 50 · in progress
Bronze III
pazzita’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked2 / 80
- Trophy pushing1 / 20
Ranked
3 × 80 % = 2.4 pointsBest: BRONZE III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
3 × 20 % = 0.6 pointsAverage of their best 20: 146 trophies · 2,921 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 97% |
| Ranked | Top 96% |
| Best ranked rank | Top 96% |
| Prestige | Top 96% |
| Fame | Top 70% |
| Experience | Top 97% |
| 3v3 victories | Top 98% |
| Showdown victories | Top 94% |
| Brawlers at power 11 | Top 100% |
| Collection | Top 97% |
| Best streak | Top 76% |
BRAWLERS
28 / 108 Collected
SHELLY
26
10
BROCK
374
9
COLT
144
9
3 ROSA
143
9
3 BARLEY
36
7
EL PRIMO
17
2
NITA
0
5
6 GUS
111
9
5 RICO
60
9
3 8-BIT
52
9
DYNAMIKE
0
5
PENNY
0
5
TICK
0
3
CARL
0
7
JACKY
0
2
2 EDGAR
846
10
13 GALE
274
8
EMZ
194
7
9 BERRY
147
8
MAISIE
84
8
3 BIBI
33
7
1 COLETTE
12
5
1 LARRY & LAWRIE
11
8
BOLT
0
4
MELODIE
351
8
1 CHARLIE
6
8
DOUG
0
4
NAJIA
0
4
Account value
What everything they own would cost in gems
≈ 17,388
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS28 owned
6894
3,723
-
Power levels21,410 power points · 45,235 coins
6,665
-
GADGETS13 owned
1,300
-
STAR POWERS7 owned
1,400
-
Hypercharges6 owned
3,000
-
GEARS4 owned
400
-
Buffies3 owned
900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1128 missing
83,310
172,185
-
GADGETS43 missing
43,000
-
STAR POWERS49 missing
98,000
-
Hypercharges22 missing
110,000
-
GEARS167 missing
169,000
-
Buffies39 missing
78,000
39,000
-
Total
161,310
631,185
≈ 79,250
-
Brawlers to level 11108 missing
382,510
793,385
-
GADGETS203 missing
203,000
-
STAR POWERS209 missing
418,000
-
Hypercharges102 missing
510,000
-
GEARS661 missing
672,000
-
Buffies96 missing
192,000
96,000
-
Total
574,510
2,692,385
≈ 326,690
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 19 | 89% | 0% | |
| 4 | 75% | 50% | |
| 2 | 50% | 0% |
Teammates
No teammate played with them more than once in this period.
Who they play with most: 25 battles in this period
-
garfield
#2RVLJLYU8Q
Battles together15Wins together87%Their most played brawler
MelodieLast together1d 14h ago
Who they play with most: 25 battles in this period
-
garfield
#2RVLJLYU8Q
Battles together15Wins together87%Their most played brawler
MelodieLast together1d 14h ago
Who they play with most in their last 25 battles
-
garfield
#2RVLJLYU8Q
Battles together15Wins together87%Their most played brawler
MelodieLast together1d 14h ago
BATTLE LOG
- All brawlers
Gale 8
Edgar 6
Melodie 4
Emz 3
Rico 2
Colette 1
Charlie 1
- All match types
Trophies 19
Ranked 4
Challenges 2
- All modes
Duo Showdown 9
Brawl Ball 7
Mega Duo Showdown 3
Mega Showdown 2
Loaded Showdown 1
Safe Blast 1
Knockout 1
Heist 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
VS2m 30s
-
RANKED
VS34s
-
RANKED
VS1m 32s
-
806
LVL10
pazzita
814
LVL10
Brawler
767
LVL10
abc
779
LVL10
Brawler
836
LVL9
Brawler
780
LVL9
gg/tsmod
847
LVL9
Brawler
828
LVL10
Brawler
793
LVL9
tg @JYDO500
820
LVL10
Brawler
813
LVL9
Brawler
809
LVL10
;)
850
LVL10
Brawler
842
LVL9
Brawler
827
LVL10
nb
828
LVL10
Brawler
814
LVL10
Brawler
826
LVL9
zer0_bot
757
LVL10
Brawler
840
LVL10
DemirCnq
-
275
LVL8
Melone
256
LVL8
pazzita
-
254
LVL8
pazzita
986
LVL11
templo_420
-
RANKED
VS1m 41s
-
RANKED
VS1m 1s
-
VS49s
-
VS2m 15s
-
VS1m 13s
-
VS1m 6s
-
VS35s
-
SPECIAL CHALLENGE
0
LVL11
pazzita
0
LVL11
garfield
-
42
LVL9
pazzita
44
LVL7
Brawler
53
LVL9
VIVID PIERCE
43
LVL8
Wwe
27
LVL9
Brawler
44
LVL7
Brawler
35
LVL8
Brawler
32
LVL8
Brawler
55
LVL9
joel8779
48
LVL9
dsc.gg/talemod
43
LVL6
Brawler
46
LVL8
Brawler
52
LVL8
FF.патшасы
54
LVL8
Brawler
47
LVL9
Brawler
51
LVL9
☆Hirosee♡
53
LVL7
@talebrawl
48
LVL9
Brawler
39
LVL8
Brawler
40
LVL7
出!出!出!