PROFILE
Sirius
TROPHY ROAD
III
Highest: 9,977
WINS
RANKED
GOLD III
CURRENT
2,564
GOLD III
HIGHEST
2,564
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 42 h
3v3: 464 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 178 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 155 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 32 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 11 Best: GOLD III
- Trophy pushing 10 Average of their best 20: 473 trophies · 9,960 total trophies · 0 of 7 classes mastered
Current formNormal76% wins in 25 battles
-
2,564
Season 50 · in progress
Gold III
Sirius’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked8 / 80
- Trophy pushing2 / 20
Ranked
11 × 80 % = 8.8 pointsBest: GOLD III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
10 × 20 % = 2.0 pointsAverage of their best 20: 473 trophies · 9,960 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 87% |
| Ranked | Top 26% |
| Best ranked rank | Top 75% |
| Prestige | Top 69% |
| Fame | Top 71% |
| Experience | Top 87% |
| 3v3 victories | Top 86% |
| Showdown victories | Top 85% |
| Brawlers at power 11 | Top 79% |
| Collection | Top 86% |
| Best streak | Top 77% |
BRAWLERS
59 / 108 Collected
1 SHELLY
1,212
11
BROCK
1,039
11
1 NITA
265
11
2 COLT
259
9
1 EL PRIMO
238
9
1 ROSA
25
4
2 BULL
21
6
2 POCO
21
8
1 BARLEY
10
7
RICO
585
11
2 TICK
147
8
2 CARL
100
7
4 8-BIT
76
9
4 PENNY
51
4
2 DYNAMIKE
44
8
1 JESSIE
10
6
1 DARRYL
10
2
JACKY
0
1
GUS
0
1
EDGAR
2,001
11
3 BIBI
1,053
11
1 FRANK
323
11
1 PIPER
78
8
3 STU
68
8
5 BO
66
4
3 GRIFF
65
7
EMZ
49
9
2 SAM
27
3
2 BERRY
23
6
2 BOLT
21
5
NANI
17
5
GALE
5
4
PAM
0
1
BEA
0
1
COLETTE
0
1
GROM
0
1
ASH
0
7
LOLA
0
7
BONNIE
0
3
MANDY
0
8
MAISIE
0
1
HANK
0
1
PEARL
0
1
LARRY & LAWRIE
0
1
ANGELO
0
1
MORTIS
1,382
11
5 LILY
244
8
4 LOU
163
9
3 JAE-YONG
56
9
3 DAMIAN
34
6
1 MAX
27
7
1 CHUCK
27
3
1 WENDY
14
4
1 BYRON
10
6
1 SQUEAK
4
5
GENE
0
1
GRAY
0
1
3 CROW
53
7
3 CHESTER
37
8
Account value
What everything they own would cost in gems
≈ 48,779
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS59 owned
81026122
11,002
-
Power levels51,660 power points · 107,105 coins
15,877
-
GADGETS27 owned
2,700
-
STAR POWERS20 owned
4,000
-
Hypercharges19 owned
9,500
-
GEARS18 owned
1,800
-
Buffies13 owned
3,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1151 missing
169,000
351,030
-
GADGETS91 missing
91,000
-
STAR POWERS98 missing
196,000
-
Hypercharges40 missing
200,000
-
GEARS346 missing
352,500
-
Buffies65 missing
130,000
65,000
-
Total
299,000
1,255,530
≈ 155,453
-
Brawlers to level 11100 missing
352,260
731,515
-
GADGETS189 missing
189,000
-
STAR POWERS196 missing
392,000
-
Hypercharges89 missing
445,000
-
GEARS647 missing
658,000
-
Buffies86 missing
172,000
86,000
-
Total
524,260
2,501,515
≈ 302,578
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 10 battles in this period
-
Elias
#2CLGVUUU2P
Battles together10Wins together60%Their most played brawler
ShellyLast together9h 6m ago
Who they play with most: 25 battles in this period
-
Elias
#2CLGVUUU2P
Battles together10Wins together60%Their most played brawler
ShellyLast together9h 6m ago
Who they play with most: 25 battles in this period
-
Elias
#2CLGVUUU2P
Battles together10Wins together60%Their most played brawler
ShellyLast together9h 6m ago
Who they play with most in their last 25 battles
-
Elias
#2CLGVUUU2P
Battles together10Wins together60%Their most played brawler
ShellyLast together9h 6m ago
BATTLE LOG
- All brawlers
Mortis 9
Carl 6
Bibi 3
Stu 3
Edgar 2
Frank 2
- All modes
Mega Duo Showdown 10
Solo Showdown 9
Brawl Ball 4
Brawl Hockey 2
- All results
- Victory
- Defeat
- Draw
-
1394
LVL11
Elias
2008
LVL11
Sirius
-
2002
LVL11
Sirius
1386
LVL11
Elias
-
1392
LVL11
Sirius
1396
LVL11
Elias
-
1398
LVL11
Sirius
1402
LVL11
Elias
-
1380
LVL11
Sirius
1384
LVL11
Elias
-
1373
LVL11
Sirius
1377
LVL11
Elias
-
1364
LVL11
Sirius
1368
LVL11
Elias
-
1349
LVL11
Sirius
1353
LVL11
Elias
-
1355
LVL11
Sirius
1359
LVL11
Elias
-
1036
LVL11
Sirius
1342
LVL11
Elias
-
VS2m 26s
-
VS31s
-
VS33s
-
VS1m 18s
-
VS2m 11s
-
VS1m 46s