PROFILE
🎀Rumi🎀
TROPHY ROAD
II
Highest: 11,961
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND I
HIGHEST
3,203
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 51 h
3v3: 656 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 114 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 231 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 39 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 14 Best: DIAMOND I
- Trophy pushing 10 Average of their best 20: 500 trophies · 11,961 total trophies · 0 of 7 classes mastered
Current formNormal57% wins in 14 battles
🎀Rumi🎀’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked11 / 80
- Trophy pushing2 / 20
Ranked
14 × 80 % = 11.2 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
10 × 20 % = 2.0 pointsAverage of their best 20: 500 trophies · 11,961 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 83% |
| Ranked | Top 84% |
| Best ranked rank | Top 65% |
| Prestige | Top 74% |
| Fame | Top 70% |
| Experience | Top 86% |
| 3v3 victories | Top 80% |
| Showdown victories | Top 84% |
| Brawlers at power 11 | Top 98% |
| Collection | Top 91% |
| Best streak | Top 82% |
BRAWLERS
54 / 108 Collected
5 SHELLY
332
7
12 ROSA
450
7
14 EL PRIMO
334
9
COLT
309
6
NITA
282
7
10 POCO
158
5
5 BARLEY
61
7
1 BULL
27
6
1 BROCK
10
7
16 TICK
307
9
2 JACKY
282
5
RICO
258
6
10 CARL
158
6
9 8-BIT
154
7
8 JESSIE
118
8
GUS
62
9
DYNAMIKE
44
5
DARRYL
12
5
PENNY
0
5
EDGAR
1,162
9
3 BIBI
1,049
11
3 LOLA
621
6
SHADE
425
9
COLETTE
404
10
BEA
340
7
EMZ
310
8
4 FRANK
281
9
4 HANK
187
6
8 NANI
144
6
4 LARRY & LAWRIE
137
6
4 MANDY
44
8
2 BO
25
7
1 PAM
23
5
2 ASH
21
7
2 ANGELO
21
7
BELLE
16
4
1 BONNIE
15
1
1 BOLT
13
6
1 GALE
10
5
1 GRIFF
10
5
STU
0
5
BERRY
0
4
1 TRUNK
0
1
STARR NOVA
1,005
6
WENDY
409
7
10 MOE
151
7
6 SPROUT
114
9
8 GRAY
103
6
4 TARA
75
6
5 MORTIS
55
7
3 ALLI
37
5
1 CLANCY
10
4
KENJI
1,000
9
2 NORI
386
9
Account value
What everything they own would cost in gems
≈ 34,245
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS54 owned
8102492
9,617
-
Power levels33,890 power points · 69,390 coins
10,328
-
GADGETS27 owned
2,700
-
STAR POWERS10 owned
2,000
-
Hypercharges12 owned
6,000
-
GEARS9 owned
900
-
Buffies9 owned
2,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1153 missing
168,070
349,920
-
GADGETS81 missing
81,000
-
STAR POWERS98 missing
196,000
-
Hypercharges42 missing
210,000
-
GEARS327 missing
334,000
-
Buffies57 missing
114,000
57,000
-
Total
282,070
1,227,920
≈ 150,999
-
Brawlers to level 11107 missing
370,030
769,230
-
GADGETS189 missing
189,000
-
STAR POWERS206 missing
412,000
-
Hypercharges96 missing
480,000
-
GEARS656 missing
667,000
-
Buffies90 missing
180,000
90,000
-
Total
550,030
2,607,230
≈ 315,726
What money can’t buy
Progress
ExampleStatistics
Last 14 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 4 | 75% | — | |
| 10 | 50% | 25% |
BATTLE LOG
- All brawlers
Shade 5
Lola 3
Bonnie 2
Hank 1
Frank 1
Trunk 1
Edgar 1
- All match types
Challenges 10
Trophies 4
- All modes
Mega Duo Showdown 10
Gem Grab 1
Knockout 1
Safe Blast 1
Soul Collector 1
- All results
- Victory
- Defeat
- Draw
- SPECIAL CHALLENGE
-
SPECIAL CHALLENGE
VS1m 19s
-
SPECIAL CHALLENGE
VS1m 56s
-
SPECIAL CHALLENGE
VS1m 9s
-
SPECIAL CHALLENGE
202
LVL11
suður
203
LVL11
🎀Rumi🎀
-
SPECIAL CHALLENGE
202
LVL11
LL CRISTIAN
202
LVL11
🎀Rumi🎀
-
SPECIAL CHALLENGE
201
LVL11
🎀Rumi🎀
202
LVL11
GIGI
-
SPECIAL CHALLENGE
103
LVL11
yujb
101
LVL11
🎀Rumi🎀
-
SPECIAL CHALLENGE
1
LVL11
🎀Rumi🎀
1
LVL11
D3N1
-
SPECIAL CHALLENGE
0
LVL11
🎀Rumi🎀
411
LVL11
dsc.gg/talemod
-
410
LVL9
🎀Rumi🎀
449
LVL9
ПРОСТОФИЛЯ ЛЕОН
-
413
LVL9
🎀Rumi🎀
808
LVL7
רותם המלך
-
131
LVL5
EMILIAN
5
LVL1
🎀Rumi🎀
-
0
LVL1
🎀Rumi🎀
25
LVL1
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