PROFILE
Dawnzii
TROPHY ROAD
II
Highest: 33,826
WINS
RANKED
DIAMOND I
CURRENT
3,442
MYTHIC I
HIGHEST
4,582
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 150 h
3v3: 2,306 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 424 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 152 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 116 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 24 Best: MYTHIC I
- Trophy pushing 23 Average of their best 20: 1,025 trophies · 33,826 total trophies · 0 of 7 classes mastered
Current formIn form82% wins in 17 battles
-
3,442
Season 50 · in progress
Diamond I
Dawnzii’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked19 / 80
- Trophy pushing5 / 20
Ranked
24 × 80 % = 19.2 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
23 × 20 % = 4.6 pointsAverage of their best 20: 1,025 trophies · 33,826 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 52% |
| Ranked | Top 16% |
| Best ranked rank | Top 34% |
| Prestige | Top 45% |
| Fame | Top 71% |
| Experience | Top 65% |
| 3v3 victories | Top 51% |
| Showdown victories | Top 75% |
| Brawlers at power 11 | Top 68% |
| Collection | Top 61% |
| Best streak | Top 23% |
BRAWLERS
88 / 108 Collected
SHELLY
1,056
11
COLT
2,030
11
NITA
1,000
11
1 BROCK
454
9
POCO
416
9
EL PRIMO
401
9
BULL
309
1
ROSA
237
1
1 BARLEY
194
2
3 RICO
1,237
11
CARL
1,063
11
1 JESSIE
598
9
GUS
494
9
DARRYL
404
7
8-BIT
389
9
DYNAMIKE
383
8
2 PENNY
300
7
JACKY
201
1
TICK
138
1
1 EDGAR
1,210
11
BIBI
1,184
11
1 GALE
1,015
9
EMZ
1,000
11
1 FRANK
774
9
6 BO
582
9
1 COLETTE
543
9
SHADE
495
9
3 PEARL
383
6
1 GRIFF
326
4
1 NANI
304
1
2 STU
269
9
4 MAISIE
267
1
3 HANK
260
1
BERRY
255
9
4 GROM
253
1
BEA
252
1
1 BOLT
252
3
4 LOLA
146
1
6 ANGELO
75
5
4 PIPER
49
1
3 BELLE
42
1
2 TRUNK
27
1
2 MEEPLE
21
1
1 LARRY & LAWRIE
10
1
1 MANDY
8
1
PAM
0
1
ASH
0
1
BONNIE
0
1
SAM
0
1
6 MORTIS
2,048
11
1 STARR NOVA
1,048
11
1 TARA
1,017
9
JANET
529
9
1 BYRON
465
9
WENDY
443
9
LUMI
348
9
MAX
347
4
BUSTER
320
1
1 DOUG
318
9
GRAY
284
1
VINCE
267
9
13 CHUCK
205
6
LOU
156
8
6 CHARLIE
141
1
1 R-T
110
1
4 ALLI
67
2
5 GIGI
60
1
5 GLOWY
60
9
5 MR. P
58
1
1 SPROUT
42
6
1 JAE-YONG
36
1
3 DAMIAN
33
3
3 SQUEAK
20
1
1 MELODIE
10
1
WILLOW
0
1
JUJU
0
1
NORI
1,038
9
1 CROW
884
11
CHESTER
569
11
6 LEON
539
11
1 MEG
342
9
1 PIERCE
256
7
SURGE
209
8
6 SANDY
75
1
5 KENJI
60
9
4 DRACO
49
1
4 CORDELIUS
46
5
2 SPIKE
21
1
Account value
What everything they own would cost in gems
≈ 97,914
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS88 owned
810302712
23,903
-
Power levels88,230 power points · 186,375 coins
27,461
-
GADGETS82 owned
8,200
-
STAR POWERS65 owned
13,000
-
Hypercharges31 owned
15,500
-
GEARS8 owned
850
-
Buffies30 owned
9,000
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1175 missing
240,890
496,945
-
GADGETS94 missing
94,000
-
STAR POWERS111 missing
222,000
-
Hypercharges57 missing
285,000
-
GEARS533 missing
540,500
-
Buffies66 missing
132,000
66,000
-
Total
372,890
1,704,445
≈ 207,734
-
Brawlers to level 1195 missing
315,690
652,245
-
GADGETS134 missing
134,000
-
STAR POWERS151 missing
302,000
-
Hypercharges77 missing
385,000
-
GEARS657 missing
667,500
-
Buffies69 missing
138,000
69,000
-
Total
453,690
2,209,745
≈ 266,344
What money can’t buy
Progress
ExampleStatistics
Last 17 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 13 | 77% | 25% | |
| 4 | 100% | 25% |
BATTLE LOG
- All brawlers
Mortis 7
Kenji 3
El Primo 3
Surge 2
Crow 2
Colt 2
Leon 1
Bo 1
Bibi 1
Edgar 1
Stu 1
Colette 1
- All match types
Trophies 13- Friendly 8
Ranked 4
- All modes
Brawl Ball 9
Bounty 9
Heist 4
Hot Zone 1
Knockout 1
Mega Duo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
VS23s
-
VS26s
-
VS30s
-
VS1m 40s
-
FRIENDLY
DEFEAT
Bounty
-
FRIENDLY
VICTORY
Bounty
-
FRIENDLY
VICTORY
Bounty
-
FRIENDLY
VICTORY
Bounty
-
FRIENDLY
VICTORY
Bounty
-
FRIENDLY
DEFEAT
Bounty
-
FRIENDLY
VICTORY
Bounty
-
FRIENDLY
VICTORY
Bounty
-
VS2m 15s
-
VS52s
-
VS1m 52s
-
RANKED
VS1m 33s
-
RANKED
VS1m 57s
-
RANKED
VS1m 31s
-
RANKED
VS57s
-
VS2m 8s
-
VS1m 22s
-
VS1m 1s
-
VS1m 9s
-
869
LVL11
Dawnzii
802
LVL10
burak16-16