PROFILE
46c
TROPHY ROAD
II
Highest: 35,510
WINS
RANKED
MYTHIC I
CURRENT
4,626
MYTHIC II
HIGHEST
5,412
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 246 h
3v3: 3,811 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 286 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 761 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 190 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 34 Best: MYTHIC II
- Trophy pushing 38 Average of their best 20: 1,552 trophies · 35,481 total trophies · 2 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
5,223
Season 50 · in progress
Mythic II
46c’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked27 / 80
- Trophy pushing8 / 20
Ranked
34 × 80 % = 27.2 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
38 × 20 % = 7.6 pointsAverage of their best 20: 1,552 trophies · 35,481 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 49% |
| Ranked | Top 7.0% |
| Best ranked rank | Top 22% |
| Prestige | Top 29% |
| Fame | Top 71% |
| Experience | Top 45% |
| 3v3 victories | Top 36% |
| Showdown victories | Top 57% |
| Brawlers at power 11 | Top 59% |
| Collection | Top 63% |
| Best streak | Top 56% |
BRAWLERS
86 / 108 Collected
SHELLY
232
5
BROCK
1,202
11
COLT
314
7
14 NITA
240
7
POCO
224
1
8 BULL
189
5
3 EL PRIMO
137
7
1 ROSA
17
5
BARLEY
0
1
GUS
2,128
11
PENNY
1,224
11
8-BIT
1,000
9
CARL
205
4
DYNAMIKE
154
8
4 RICO
134
1
1 TICK
18
1
JESSIE
0
1
DARRYL
0
1
JACKY
0
1
2 EMZ
2,026
11
GRIFF
1,149
11
COLETTE
1,139
11
1 SHADE
1,070
11
10 MEEPLE
576
11
NANI
429
7
2 FRANK
417
9
1 HANK
279
4
LARRY & LAWRIE
268
8
6 BOLT
75
1
EDGAR
40
3
3 PEARL
33
2
1 BEA
22
1
STU
13
6
1 ANGELO
10
1
1 PIPER
7
1
BO
0
5
PAM
0
1
BIBI
0
1
GALE
0
1
BELLE
0
1
GROM
0
1
ASH
0
1
LOLA
0
1
BONNIE
0
1
SAM
0
1
MANDY
0
1
MAISIE
0
1
BERRY
0
1
TRUNK
0
1
STARR NOVA
2,639
11
FINX
2,580
11
3 FANG
2,015
11
MORTIS
1,293
11
LILY
1,255
10
1 RUFFS
1,191
11
1 MAX
664
7
GENE
590
11
JUJU
308
7
2 VINCE
96
1
2 OTIS
89
6
3 MINA
47
4
2 JAE-YONG
25
1
BYRON
12
1
JANET
12
1
1 COSMO
12
1
OLLIE
10
1
1 DAMIAN
10
1
SPROUT
0
1
SQUEAK
0
1
EVE
0
1
BUSTER
0
1
CHUCK
0
3
MOE
0
1
ZIGGY
0
4
CHESTER
2,350
11
PIERCE
1,468
11
AMBER
1,165
9
2 KENJI
245
7
DRACO
175
1
1 KIT
92
1
1 NORI
79
1
3 LEON
39
1
SANDY
0
1
SURGE
0
3
MEG
0
1
KAZE
2,049
11
Account value
What everything they own would cost in gems
≈ 92,154
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS86 owned
8103025111
23,505
-
Power levels77,380 power points · 160,105 coins
23,749
-
GADGETS59 owned
5,900
-
STAR POWERS41 owned
8,200
-
Hypercharges33 owned
16,500
-
GEARS43 owned
4,400
-
Buffies33 owned
9,900
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1169 missing
244,260
507,685
-
GADGETS113 missing
113,000
-
STAR POWERS131 missing
262,000
-
Hypercharges53 missing
265,000
-
GEARS489 missing
498,500
-
Buffies54 missing
108,000
54,000
-
Total
352,260
1,700,185
≈ 205,245
-
Brawlers to level 1191 missing
326,540
678,515
-
GADGETS157 missing
157,000
-
STAR POWERS175 missing
350,000
-
Hypercharges75 missing
375,000
-
GEARS622 missing
632,000
-
Buffies66 missing
132,000
66,000
-
Total
458,540
2,258,515
≈ 271,706
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
erffyleetos.
#CVLYPJVL2
Battles together19Wins together84%Their most played brawler
ColtLast together8h 50m ago -
CoffeXeup
#Y9GGQ2JV0
Battles together3Wins together100%Their most played brawler
EmzLast together8h 56m ago -
aaxxeell
#C8YLJ0UVP
Battles together3Wins together67%Their most played brawler
PiperLast together9h 12m ago
Who they play with most: 25 battles in this period
-
erffyleetos.
#CVLYPJVL2
Battles together19Wins together84%Their most played brawler
ColtLast together8h 50m ago -
CoffeXeup
#Y9GGQ2JV0
Battles together3Wins together100%Their most played brawler
EmzLast together8h 56m ago -
aaxxeell
#C8YLJ0UVP
Battles together3Wins together67%Their most played brawler
PiperLast together9h 12m ago
Who they play with most: 25 battles in this period
-
erffyleetos.
#CVLYPJVL2
Battles together19Wins together84%Their most played brawler
ColtLast together8h 50m ago -
CoffeXeup
#Y9GGQ2JV0
Battles together3Wins together100%Their most played brawler
EmzLast together8h 56m ago -
aaxxeell
#C8YLJ0UVP
Battles together3Wins together67%Their most played brawler
PiperLast together9h 12m ago
Who they play with most in their last 25 battles
-
erffyleetos.
#CVLYPJVL2
Battles together19Wins together84%Their most played brawler
ColtLast together8h 50m ago -
CoffeXeup
#Y9GGQ2JV0
Battles together3Wins together100%Their most played brawler
EmzLast together8h 56m ago -
aaxxeell
#C8YLJ0UVP
Battles together3Wins together67%Their most played brawler
PiperLast together9h 12m ago
BATTLE LOG
- All brawlers
Meeple 16
Finx 4
Colette 3
Starr Nova 2
- All modes
Knockout 16
Solo Showdown 6
Heist 3
- All results
- Victory
- Defeat
- Draw
-
VS1m 13s
-
VS1m 31s
-
VS52s
-
VS1m 17s
-
VS1m 35s
-
VS1m 33s
-
VS1m 26s
-
VS1m 42s
-
VS2m 17s
-
VS1m 5s
-
VS1m 12s
-
VS1m 53s
-
VS1m 13s