PROFILE
xs.r1za
TROPHY ROAD
II
Highest: 11,799
WINS
RANKED
DIAMOND I
CURRENT
3,185
DIAMOND I
HIGHEST
3,185
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 43 h
3v3: 421 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 294 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 72 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 32 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 15 Best: DIAMOND I
- Trophy pushing 10 Average of their best 20: 546 trophies · 11,797 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
3,185
Season 50 · in progress
Diamond I
xs.r1za’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked12 / 80
- Trophy pushing2 / 20
Ranked
15 × 80 % = 12.0 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
10 × 20 % = 2.0 pointsAverage of their best 20: 546 trophies · 11,797 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 85% |
| Ranked | Top 19% |
| Best ranked rank | Top 67% |
| Prestige | Top 66% |
| Fame | Top 71% |
| Experience | Top 89% |
| 3v3 victories | Top 86% |
| Showdown victories | Top 83% |
| Brawlers at power 11 | Top 77% |
| Collection | Top 90% |
| Best streak | Top 13% |
BRAWLERS
49 / 108 Collected
3 SHELLY
1,077
11
COLT
1,014
11
2 EL PRIMO
530
9
13 NITA
205
7
12 POCO
191
5
10 BULL
185
5
3 BROCK
149
5
10 BARLEY
148
5
10 ROSA
145
5
3 JESSIE
1,038
11
RICO
303
9
10 GUS
230
5
13 DARRYL
215
5
10 CARL
185
5
10 DYNAMIKE
150
5
1 JACKY
149
1
4 8-BIT
126
5
PENNY
0
1
TICK
0
1
EDGAR
1,124
11
6 BEA
1,010
11
11 MANDY
192
9
5 MAISIE
128
5
4 STU
58
7
4 PEARL
58
1
3 FRANK
33
5
5 BO
31
5
1 COLETTE
10
1
PAM
0
1
BIBI
0
1
GALE
0
1
BELLE
0
1
GRIFF
0
1
ASH
0
1
LARRY & LAWRIE
0
1
BOLT
0
3
3 FANG
1,141
11
BUZZ
1,105
11
TARA
365
11
LUMI
17
5
MAX
0
1
SPROUT
0
1
CHUCK
0
4
JUJU
0
1
GIGI
0
1
VINCE
0
1
CORDELIUS
485
11
DRACO
0
1
PIERCE
0
1
Account value
What everything they own would cost in gems
≈ 40,462
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS49 owned
81017103
9,482
-
Power levels41,600 power points · 85,200 coins
12,680
-
GADGETS25 owned
2,500
-
STAR POWERS19 owned
3,800
-
Hypercharges17 owned
8,500
-
GEARS10 owned
1,100
-
Buffies8 owned
2,400
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1140 missing
141,660
295,285
-
GADGETS73 missing
73,000
-
STAR POWERS79 missing
158,000
-
Hypercharges32 missing
160,000
-
GEARS293 missing
297,500
-
Buffies52 missing
104,000
52,000
-
Total
245,660
1,035,785
≈ 128,145
-
Brawlers to level 1199 missing
362,320
753,420
-
GADGETS191 missing
191,000
-
STAR POWERS197 missing
394,000
-
Hypercharges91 missing
455,000
-
GEARS655 missing
665,000
-
Buffies91 missing
182,000
91,000
-
Total
544,320
2,549,420
≈ 309,374
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
Izuka △ Toya 댈
#QCL2Q0CLY
Battles together25Wins together68%Their most played brawler
EdgarLast together16h 6m ago
Who they play with most: 25 battles in this period
-
Izuka △ Toya 댈
#QCL2Q0CLY
Battles together25Wins together68%Their most played brawler
EdgarLast together16h 6m ago
Who they play with most: 25 battles in this period
-
Izuka △ Toya 댈
#QCL2Q0CLY
Battles together25Wins together68%Their most played brawler
EdgarLast together16h 6m ago
Who they play with most in their last 25 battles
-
Izuka △ Toya 댈
#QCL2Q0CLY
Battles together25Wins together68%Their most played brawler
EdgarLast together16h 6m ago
BATTLE LOG
- All brawlers
Fang 10
Buzz 6
Tara 4
Shelly 2
Rico 2
Cordelius 1
- All modes
Mega Duo Showdown 21
Duo Showdown 4
- All results
- Victory
- Defeat
- Draw
-
367
LVL11
xs.r1za
1620
LVL11
Izuka △ Toya 댈
-
356
LVL11
xs.r1za
1607
LVL11
Izuka △ Toya 댈
-
339
LVL11
xs.r1za
1588
LVL11
Izuka △ Toya 댈
-
323
LVL11
xs.r1za
1570
LVL11
Izuka △ Toya 댈
-
1107
LVL11
xs.r1za
1573
LVL11
Izuka △ Toya 댈
-
1110
LVL11
xs.r1za
1550
LVL11
Izuka △ Toya 댈
-
1094
LVL11
xs.r1za
1534
LVL11
Izuka △ Toya 댈
-
1079
LVL11
xs.r1za
1519
LVL11
Izuka △ Toya 댈
-
1078
LVL11
xs.r1za
1519
LVL11
Izuka △ Toya 댈
-
1083
LVL11
xs.r1za
1527
LVL11
Izuka △ Toya 댈
-
1117
LVL11
xs.r1za
1535
LVL11
Izuka △ Toya 댈
-
1101
LVL11
xs.r1za
1525
LVL11
Izuka △ Toya 댈
-
487
LVL11
xs.r1za
1533
LVL11
Izuka △ Toya 댈
-
1070
LVL11
xs.r1za
1524
LVL11
Izuka △ Toya 댈
-
1059
LVL11
xs.r1za
1511
LVL11
Izuka △ Toya 댈
-
1091
LVL11
xs.r1za
1504
LVL11
Izuka △ Toya 댈
-
1072
LVL11
xs.r1za
1488
LVL11
Izuka △ Toya 댈
-
1071
LVL11
xs.r1za
1487
LVL11
Izuka △ Toya 댈
-
1053
LVL11
xs.r1za
1472
LVL11
Izuka △ Toya 댈
-
304
LVL9
xs.r1za
1478
LVL11
Izuka △ Toya 댈
-
286
LVL9
xs.r1za
1453
LVL11
Izuka △ Toya 댈