PROFILE
ZETA|Derin💫
TROPHY ROAD
II
Highest: 33,880
WINS
RANKED
DIAMOND I
CURRENT
3,185
DIAMOND I
HIGHEST
3,397
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 139 h
3v3: 1,726 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 337 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 646 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 106 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 16 Best: DIAMOND I
- Trophy pushing 26 Average of their best 20: 1,179 trophies · 33,876 total trophies · 0 of 7 classes mastered
Current formNormal64% wins in 25 battles
-
3,397
Season 50 · in progress
Diamond I
ZETA|Derin💫’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked13 / 80
- Trophy pushing5 / 20
Ranked
16 × 80 % = 12.8 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
26 × 20 % = 5.2 pointsAverage of their best 20: 1,179 trophies · 33,876 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 52% |
| Ranked | Top 19% |
| Best ranked rank | Top 67% |
| Prestige | Top 26% |
| Fame | Top 71% |
| Experience | Top 67% |
| 3v3 victories | Top 60% |
| Showdown victories | Top 59% |
| Brawlers at power 11 | Top 87% |
| Collection | Top 83% |
| Best streak | Top 56% |
BRAWLERS
73 / 108 Collected
SHELLY
1,013
8
POCO
1,092
9
NITA
1,056
11
ROSA
335
6
3 COLT
81
9
4 EL PRIMO
61
8
3 BULL
41
1
2 BROCK
39
7
2 BARLEY
22
4
2 8-BIT
1,078
10
RICO
515
9
11 JESSIE
407
8
JACKY
219
8
GUS
107
7
3 CARL
43
8
3 PENNY
36
7
2 DYNAMIKE
29
6
2 TICK
26
7
DARRYL
5
5
EMZ
2,000
11
SHADE
2,000
11
1 COLETTE
1,611
11
PIPER
1,320
10
BIBI
1,052
9
7 GRIFF
1,041
11
EDGAR
1,033
9
LOLA
1,013
9
4 MAISIE
1,003
10
1 TRUNK
1,003
9
2 FRANK
584
9
2 MANDY
344
10
1 BELLE
56
1
1 HANK
50
2
3 PAM
39
2
1 LARRY & LAWRIE
37
7
2 BO
33
1
1 BONNIE
13
3
ANGELO
13
6
1 GROM
10
1
1 ASH
10
7
1 PEARL
10
1
1 BERRY
10
5
1 MEEPLE
10
2
GALE
6
1
STU
6
4
MORTIS
1,061
10
2 MAX
1,022
9
MINA
1,022
9
3 BUZZ
1,008
9
STARR NOVA
1,007
9
3 DOUG
1,004
9
JANET
1,000
9
CHARLIE
1,000
9
1 JUJU
361
8
4 WILLOW
272
9
4 WENDY
257
9
4 MICO
112
1
5 CHUCK
109
8
1 DAMIAN
66
4
5 TARA
62
4
3 ZIGGY
33
8
2 R-T
17
1
1 GENE
15
2
1 LOU
12
1
1 OLLIE
10
1
1 COSMO
10
1
1 OTIS
8
1
EVE
6
4
AMBER
1,006
10
1 LEON
1,005
10
DRACO
1,000
9
SPIKE
874
9
CROW
5
1
Account value
What everything they own would cost in gems
≈ 66,915
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS73 owned
81026235
16,938
-
Power levels73,510 power points · 156,255 coins
22,977
-
GADGETS29 owned
2,900
-
STAR POWERS24 owned
4,800
-
Hypercharges25 owned
12,500
-
GEARS20 owned
2,000
-
Buffies16 owned
4,800
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1168 missing
199,510
410,590
-
GADGETS117 missing
117,000
-
STAR POWERS122 missing
244,000
-
Hypercharges48 missing
240,000
-
GEARS432 missing
441,000
-
Buffies71 missing
142,000
71,000
-
Total
341,510
1,523,590
≈ 186,510
-
Brawlers to level 11103 missing
330,410
682,365
-
GADGETS187 missing
187,000
-
STAR POWERS192 missing
384,000
-
Hypercharges83 missing
415,000
-
GEARS645 missing
656,000
-
Buffies83 missing
166,000
83,000
-
Total
496,410
2,407,365
≈ 290,378
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Colette 24
Gale 1
- All modes
Mega Duo Showdown 18
Knockout 6
Mega Showdown 1
- All results
- Victory
- Defeat
- Draw
-
1051
LVL11
hQd|Shadow
1606
LVL11
ZETA|Derin💫
-
210
LVL8
Angel Of Death
1609
LVL11
ZETA|Derin💫
-
202
LVL7
йогурт апетишка
1615
LVL11
ZETA|Derin💫
-
328
LVL7
SOSISKA
1603
LVL11
ZETA|Derin💫
-
330
LVL11
Rettetüp
1585
LVL11
ZETA|Derin💫
-
875
LVL11
Bambus negia
1585
LVL11
ZETA|Derin💫
-
1585
LVL11
ZETA|Derin💫
292
LVL10
nakasauzumaki
-
376
LVL11
isko
1575
LVL11
ZETA|Derin💫
-
907
LVL11
Bro_softer?657
1566
LVL11
ZETA|Derin💫
-
1569
LVL11
ZETA|Derin💫
553
LVL11
Żeleczek
-
938
LVL10
Elite6983
1554
LVL11
ZETA|Derin💫
-
727
LVL11
lovacska
669
LVL11
Ketel07
977
LVL11
NAZ 🫶🏼
1003
LVL11
Brawler
985
LVL11
Brawler
956
LVL11
Brawler
960
LVL11
Brawler
1004
LVL11
Brawler
1007
LVL11
NOBLE GALE
985
LVL11
Brawler
997
LVL11
Brawler
954
LVL11
Brawler
987
LVL10
Brawler
993
LVL11
Brawler
947
LVL11
Brawler
989
LVL11
Brawler
966
LVL11
hi itstermoh
982
LVL10
Brawler
980
LVL11
Brawler
1568
LVL11
ZETA|Derin💫
-
1573
LVL11
ZETA|Derin💫
361
LVL11
⁹⁵ 𝖏𝔲𝖒𝔞 ⁹⁵
-
313
LVL11
bestie
1558
LVL11
ZETA|Derin💫
-
1564
LVL11
ZETA|Derin💫
368
LVL11
blacklungs
-
396
LVL9
$erper
1564
LVL11
ZETA|Derin💫
-
1570
LVL11
ZETA|Derin💫
316
LVL11
Shadow
-
357
LVL9
Reptile
1561
LVL11
ZETA|Derin💫
-
1551
LVL11
ZETA|Derin💫
259
LVL5
NIKKI
-
VS58s
-
VS1m 37s
-
VS38s
-
VS1m 36s
-
VS42s
-
VS1m 31s