PROFILE
Bl∆X
TROPHY ROAD
II
Highest: 27,917
WINS
RANKED
GOLD II
CURRENT
2,277
GOLD III
HIGHEST
2,510
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 93 h
3v3: 415 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 66 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,403 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 69 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 10 Best: GOLD III
- Trophy pushing 20 Average of their best 20: 1,022 trophies · 27,913 total trophies · 0 of 7 classes mastered
Current formNormal76% wins in 25 battles
-
2,510
Season 50 · in progress
Gold III
Bl∆X’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked8 / 80
- Trophy pushing4 / 20
Ranked
10 × 80 % = 8.0 pointsBest: GOLD III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
20 × 20 % = 4.0 pointsAverage of their best 20: 1,022 trophies · 27,913 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 60% |
| Ranked | Top 30% |
| Best ranked rank | Top 75% |
| Prestige | Top 42% |
| Fame | Top 71% |
| Experience | Top 71% |
| 3v3 victories | Top 85% |
| Showdown victories | Top 40% |
| Brawlers at power 11 | Top 90% |
| Collection | Top 78% |
| Best streak | Top 43% |
BRAWLERS
67 / 108 Collected
2 SHELLY
242
7
1 BROCK
1,143
9
NITA
635
9
EL PRIMO
248
9
10 COLT
155
5
9 BARLEY
140
5
POCO
30
4
BULL
0
3
ROSA
0
1
1 RICO
1,474
11
1 TICK
1,309
9
4 8-BIT
1,088
10
CARL
636
11
4 DYNAMIKE
396
6
GUS
375
6
9 PENNY
138
2
7 DARRYL
107
3
2 JACKY
94
1
5 JESSIE
70
1
3 BEA
1,115
9
STU
1,102
11
3 NANI
1,067
9
2 MAISIE
1,017
8
9 EDGAR
1,009
9
7 MANDY
376
7
4 GRIFF
368
8
SHADE
367
7
LOLA
340
7
1 GALE
297
3
1 FRANK
278
8
3 ASH
277
4
5 BELLE
235
7
1 PEARL
232
5
7 BO
167
6
MEEPLE
151
6
7 SAM
103
6
5 LARRY & LAWRIE
76
5
4 PIPER
71
2
2 BONNIE
30
6
2 BERRY
23
6
ANGELO
10
1
PAM
0
2
EMZ
0
1
GROM
0
1
TRUNK
0
1
3 SQUEAK
1,098
9
9 TARA
1,083
8
JAE-YONG
1,000
9
3 MR. P
633
8
2 ALLI
371
8
2 BYRON
326
6
4 DAMIAN
203
5
8 MAX
186
5
11 CHARLIE
181
5
10 BUSTER
180
6
9 NAJIA
165
6
1 MORTIS
150
6
2 OLLIE
142
5
7 WENDY
124
8
8 RUFFS
123
5
EVE
43
1
2 CLANCY
23
1
SPIKE
1,279
11
1 CROW
1,272
10
SANDY
1,030
9
CORDELIUS
1,019
9
NORI
291
7
Account value
What everything they own would cost in gems
≈ 56,527
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS67 owned
81026175
14,844
-
Power levels49,650 power points · 103,175 coins
15,283
-
GADGETS47 owned
4,700
-
STAR POWERS29 owned
5,800
-
Hypercharges16 owned
8,000
-
GEARS25 owned
2,500
-
Buffies18 owned
5,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1163 missing
200,930
417,080
-
GADGETS87 missing
87,000
-
STAR POWERS105 missing
210,000
-
Hypercharges51 missing
255,000
-
GEARS391 missing
400,000
-
Buffies54 missing
108,000
54,000
-
Total
308,930
1,423,080
≈ 173,201
-
Brawlers to level 11104 missing
354,270
735,445
-
GADGETS169 missing
169,000
-
STAR POWERS187 missing
374,000
-
Hypercharges92 missing
460,000
-
GEARS640 missing
651,000
-
Buffies81 missing
162,000
81,000
-
Total
516,270
2,470,445
≈ 298,672
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 22 | 77% | — | |
| 3 | 67% | — |
Teammates
No teammate played with them more than once in this period.
Who they play with most: 25 battles in this period
-
criss
#802L000P0R
Battles together22Wins together77%Their most played brawler
LouLast together1d 3h ago
Who they play with most: 25 battles in this period
-
criss
#802L000P0R
Battles together22Wins together77%Their most played brawler
LouLast together1d 3h ago
Who they play with most in their last 25 battles
-
criss
#802L000P0R
Battles together22Wins together77%Their most played brawler
LouLast together1d 3h ago
BATTLE LOG
- All brawlers
Nori 5
Damian 4
Alli 4
Rico 3
Carl 3
Stu 2
Shade 2
Wendy 2
- All match types
Trophies 22
Challenges 3
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
102
LVL11
€£|TorresMVP
101
LVL11
Bl∆X
-
SPECIAL CHALLENGE
102
LVL11
67676767689
100
LVL11
Bl∆X
-
SPECIAL CHALLENGE
0
LVL11
Pedrinho
0
LVL11
Bl∆X
-
136
LVL3
criss
640
LVL11
Bl∆X
-
126
LVL3
criss
631
LVL11
Bl∆X
-
111
LVL3
criss
616
LVL11
Bl∆X
-
113
LVL8
criss
1104
LVL11
Bl∆X
-
1109
LVL11
Bl∆X
113
LVL8
criss
-
547
LVL10
criss
191
LVL5
Bl∆X
-
237
LVL3
criss
174
LVL5
Bl∆X
-
212
LVL3
criss
158
LVL5
Bl∆X
-
187
LVL3
criss
143
LVL5
Bl∆X
-
19
LVL7
criss
290
LVL7
Bl∆X
-
290
LVL5
criss
275
LVL6
Bl∆X
-
293
LVL5
criss
278
LVL6
Bl∆X
-
290
LVL5
criss
275
LVL6
Bl∆X
-
275
LVL5
criss
258
LVL6
Bl∆X
-
206
LVL6
criss
364
LVL7
Bl∆X
-
208
LVL6
criss
366
LVL7
Bl∆X
-
190
LVL8
criss
369
LVL8
Bl∆X
-
174
LVL8
criss
363
LVL8
Bl∆X
-
170
LVL8
criss
360
LVL8
Bl∆X
-
147
LVL8
criss
345
LVL8
Bl∆X
-
125
LVL8
criss
103
LVL8
Bl∆X
-
104
LVL8
criss
83
LVL8
Bl∆X