PROFILE
PEARL ARDIENTEf
TROPHY ROAD
I
Highest: 30,008
WINS
RANKED
GOLD I
CURRENT
1,917
GOLD II
HIGHEST
2,063
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 90 h
3v3: 391 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 874 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 316 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 66 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 8 Best: GOLD II
- Trophy pushing 18 Average of their best 20: 787 trophies · 30,008 total trophies · 0 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
2,063
Season 50 · in progress
Gold II
PEARL ARDIENTEf’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked7 / 80
- Trophy pushing4 / 20
Ranked
8 × 80 % = 6.4 pointsBest: GOLD II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
18 × 20 % = 3.6 pointsAverage of their best 20: 787 trophies · 30,008 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 56% |
| Ranked | Top 39% |
| Best ranked rank | Top 81% |
| Prestige | Top 64% |
| Fame | Top 70% |
| Experience | Top 68% |
| 3v3 victories | Top 88% |
| Showdown victories | Top 50% |
| Brawlers at power 11 | Top 81% |
| Collection | Top 75% |
| Best streak | Top 69% |
BRAWLERS
72 / 108 Collected
SHELLY
672
8
1 EL PRIMO
1,180
11
ROSA
1,158
11
5 NITA
538
5
1 COLT
513
8
BROCK
506
7
POCO
322
5
3 BULL
308
4
1 BARLEY
271
4
RICO
460
6
1 8-BIT
370
4
4 DARRYL
369
6
CARL
334
3
1 JACKY
323
4
DYNAMIKE
307
4
JESSIE
304
3
GUS
293
5
3 PENNY
170
4
TICK
162
4
EDGAR
2,023
11
SHADE
1,121
11
1 FRANK
850
5
2 EMZ
589
6
3 GRIFF
474
8
1 BIBI
395
4
BO
393
7
3 LARRY & LAWRIE
374
8
4 GALE
359
10
1 TRUNK
350
5
COLETTE
341
2
1 MANDY
313
11
LOLA
309
4
HANK
300
5
1 PAM
294
2
PEARL
279
6
2 STU
276
2
BERRY
276
8
NANI
267
3
SAM
262
4
14 MAISIE
254
7
PIPER
250
8
1 ANGELO
231
7
BONNIE
229
7
6 MEEPLE
218
8
6 BELLE
210
7
1 BEA
209
3
BOLT
205
7
ASH
204
5
GROM
180
5
BUZZ
592
5
ALLI
502
8
MORTIS
430
8
1 MINA
417
7
R-T
351
4
1 JUJU
341
5
1 BYRON
324
8
1 GRAY
278
5
2 SPROUT
261
4
1 WILLOW
259
4
CHARLIE
248
3
FINX
247
5
2 JAE-YONG
236
5
OLLIE
223
5
1 OTIS
221
7
1 CHUCK
215
10
2 RUFFS
208
3
1 ZIGGY
204
6
1 KIT
1,346
11
NORI
1,131
8
5 SPIKE
766
11
AMBER
345
7
DRACO
268
5
Account value
What everything they own would cost in gems
≈ 59,390
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS72 owned
81030185
15,869
-
Power levels51,350 power points · 103,855 coins
15,521
-
GADGETS60 owned
6,000
-
STAR POWERS19 owned
3,800
-
Hypercharges19 owned
9,500
-
GEARS30 owned
3,000
-
Buffies19 owned
5,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1165 missing
217,930
455,225
-
GADGETS84 missing
84,000
-
STAR POWERS125 missing
250,000
-
Hypercharges53 missing
265,000
-
GEARS414 missing
421,000
-
Buffies56 missing
112,000
56,000
-
Total
329,930
1,531,225
≈ 186,116
-
Brawlers to level 11101 missing
352,570
734,765
-
GADGETS156 missing
156,000
-
STAR POWERS197 missing
394,000
-
Hypercharges89 missing
445,000
-
GEARS635 missing
646,000
-
Buffies80 missing
160,000
80,000
-
Total
512,570
2,455,765
≈ 296,834
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 24 | 75% | — | |
| 1 | 0% | 0% |
BATTLE LOG
- All brawlers
Spike 4
Edgar 3
8-bit 2
Otis 2
Finx 2
Barley 1
Darryl 1
Bo 1
Emz 1
Shade 1
El Primo 1
Griff 1
Gale 1
Kit 1
Bibi 1
Nori 1
Jae-yong 1
- All match types
Trophies 24
Challenges 1
- All modes
Loaded Showdown 17
Solo Showdown 7
Safe Blast 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
VS1m 22s