PROFILE
Ludomanchik
TROPHY ROAD
II
Highest: 22,230
WINS
RANKED
GOLD I
CURRENT
1,915
GOLD III
HIGHEST
2,658
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 106 h
3v3: 1,267 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 518 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 215 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 81 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 10 Best: GOLD III
- Trophy pushing 14 Average of their best 20: 681 trophies · 22,230 total trophies · 0 of 7 classes mastered
Current formIn form84% wins in 25 battles
-
1,915
Season 50 · in progress
Gold I
Ludomanchik’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked8 / 80
- Trophy pushing3 / 20
Ranked
10 × 80 % = 8.0 pointsBest: GOLD III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
14 × 20 % = 2.8 pointsAverage of their best 20: 681 trophies · 22,230 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 942,050 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 67% |
| Ranked | Top 39% |
| Best ranked rank | Top 73% |
| Prestige | Top 66% |
| Fame | Top 70% |
| Experience | Top 69% |
| 3v3 victories | Top 66% |
| Showdown victories | Top 66% |
| Brawlers at power 11 | Top 55% |
| Collection | Top 78% |
| Best streak | Top 68% |
BRAWLERS
78 / 108 Collected
SHELLY
366
6
2 BROCK
1,004
11
1 BULL
1,000
11
1 COLT
621
11
BARLEY
589
11
1 POCO
369
11
2 ROSA
258
5
1 EL PRIMO
217
6
3 NITA
197
7
3 GUS
1,000
11
2 TICK
795
11
1 DYNAMIKE
611
9
PENNY
558
11
1 RICO
363
11
4 8-BIT
313
10
1 CARL
273
6
2 JESSIE
226
8
6 JACKY
110
4
DARRYL
8
1
2 FRANK
1,009
11
6 SHADE
1,007
11
3 EMZ
1,002
11
2 BO
668
11
1 BEA
617
11
1 NANI
566
9
1 EDGAR
371
7
3 MEEPLE
282
9
1 BELLE
271
7
1 COLETTE
264
8
3 GROM
236
7
1 PAM
210
7
2 PIPER
190
8
12 GRIFF
183
8
1 PEARL
143
1
8 HANK
139
6
5 TRUNK
61
1
4 STU
58
4
3 ANGELO
51
1
BERRY
19
6
1 MAISIE
8
7
BIBI
0
1
GALE
0
4
ASH
0
1
LOLA
0
1
BONNIE
0
1
SAM
0
1
MANDY
0
1
LARRY & LAWRIE
0
1
BOLT
0
1
2 SQUEAK
507
11
2 LUMI
417
11
3 MORTIS
395
11
2 GIGI
373
10
OLLIE
367
9
1 BYRON
344
10
1 MR. P
267
8
1 TARA
116
7
3 OTIS
108
7
2 GENE
76
4
4 MICO
55
5
1 CHUCK
36
7
3 EVE
27
1
RUFFS
0
1
BUZZ
0
1
JANET
0
1
CHARLIE
0
1
STARR NOVA
0
1
VINCE
0
1
3 CROW
451
11
2 SPIKE
365
9
1 PIERCE
348
9
1 LEON
325
8
1 NORI
316
9
8 AMBER
293
8
SURGE
229
7
10 KIT
166
10
DRACO
0
1
SIRIUS
416
9
Account value
What everything they own would cost in gems
≈ 83,295
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS78 owned
810301991
20,013
-
Power levels101,330 power points · 211,490 coins
31,282
-
GADGETS39 owned
3,900
-
STAR POWERS36 owned
7,200
-
Hypercharges34 owned
17,000
-
GEARS6 owned
600
-
Buffies11 owned
3,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1160 missing
190,390
394,180
-
GADGETS117 missing
117,000
-
STAR POWERS120 missing
240,000
-
Hypercharges44 missing
220,000
-
GEARS477 missing
486,500
-
Buffies76 missing
152,000
76,000
-
Total
342,390
1,533,680
≈ 187,607
-
Brawlers to level 1190 missing
302,590
627,130
-
GADGETS177 missing
177,000
-
STAR POWERS180 missing
360,000
-
Hypercharges74 missing
370,000
-
GEARS659 missing
670,000
-
Buffies88 missing
176,000
88,000
-
Total
478,590
2,292,130
≈ 277,072
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All results
- Victory
- Defeat
- Draw