PROFILE
Tymson
TROPHY ROAD
III
Highest: 18,086
WINS
RANKED
SILVER I
CURRENT
750
GOLD I
HIGHEST
1,675
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 58 h
3v3: 146 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 781 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 31 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 42 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 6 Best: GOLD I
- Trophy pushing 11 Average of their best 20: 575 trophies · 18,086 total trophies · 0 of 7 classes mastered
Tymson’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked5 / 80
- Trophy pushing2 / 20
Ranked
6 × 80 % = 4.8 pointsBest: GOLD I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
11 × 20 % = 2.2 pointsAverage of their best 20: 575 trophies · 18,086 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,429 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 74% |
| Ranked | Top 84% |
| Best ranked rank | Top 88% |
| Prestige | Top 77% |
| Fame | Top 70% |
| Experience | Top 79% |
| 3v3 victories | Top 94% |
| Showdown victories | Top 62% |
| Brawlers at power 11 | Top 92% |
| Collection | Top 82% |
| Best streak | Top 75% |
BRAWLERS
72 / 108 Collected
1 SHELLY
260
2
1 EL PRIMO
664
7
2 COLT
397
8
ROSA
312
3
1 NITA
306
1
1 BROCK
270
7
BULL
206
7
4 POCO
69
1
2 BARLEY
61
1
3 RICO
625
9
DARRYL
305
5
2 8-BIT
277
1
2 CARL
164
4
8 GUS
136
4
JESSIE
110
3
JACKY
58
1
2 PENNY
42
2
TICK
32
1
DYNAMIKE
29
4
1 EDGAR
1,747
9
SHADE
1,206
11
1 NANI
422
9
1 GRIFF
342
6
6 BIBI
338
7
2 TRUNK
335
5
PEARL
313
5
1 EMZ
280
6
1 MAISIE
271
3
LOLA
254
1
1 BO
246
3
12 FRANK
230
3
4 HANK
211
5
4 PAM
202
6
SAM
176
4
ASH
149
1
1 GALE
137
3
2 BEA
104
3
5 MANDY
75
6
BERRY
70
1
1 ANGELO
65
1
4 BONNIE
58
2
STU
50
1
2 MEEPLE
45
7
PIPER
44
2
2 LARRY & LAWRIE
37
1
2 COLETTE
27
4
2 BELLE
22
1
BOLT
20
4
GROM
10
1
3 BUZZ
1,755
11
2 DOUG
558
10
1 MOE
506
11
DAMIAN
443
7
3 GIGI
314
4
MAX
292
3
2 RUFFS
198
2
3 R-T
195
8
6 FINX
188
1
4 LUMI
185
3
1 LILY
181
2
7 TARA
153
5
OTIS
153
1
SQUEAK
112
5
4 MORTIS
99
2
5 FANG
75
9
COSMO
52
4
EVE
42
6
1 SPROUT
20
3
1 GENE
18
4
LEON
299
5
2 SPIKE
239
3
3 CROW
200
10
Account value
What everything they own would cost in gems
≈ 49,150
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS72 owned
81030203
15,169
-
Power levels30,700 power points · 62,110 coins
9,281
-
GADGETS25 owned
2,500
-
STAR POWERS18 owned
3,600
-
Hypercharges17 owned
8,500
-
GEARS23 owned
2,300
-
Buffies26 owned
7,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1169 missing
238,580
496,970
-
GADGETS119 missing
119,000
-
STAR POWERS126 missing
252,000
-
Hypercharges55 missing
275,000
-
GEARS425 missing
435,000
-
Buffies52 missing
104,000
52,000
-
Total
342,580
1,629,970
≈ 197,255
-
Brawlers to level 11105 missing
373,220
776,510
-
GADGETS191 missing
191,000
-
STAR POWERS198 missing
396,000
-
Hypercharges91 missing
455,000
-
GEARS642 missing
653,000
-
Buffies73 missing
146,000
73,000
-
Total
519,220
2,544,510
≈ 306,373
What money can’t buy
Skins seen
2
6
11
4
2
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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