PROFILE
LOST_SURPRISE
TROPHY ROAD
III
Highest: 57,428
WINS
RANKED
SILVER I
CURRENT
750
LEGENDARY I
HIGHEST
7,985
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 975 h
3v3: 17,036 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,122 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,039 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 759 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 54 Best: LEGENDARY I
- Trophy pushing 22 Average of their best 20: 1,004 trophies · 57,428 total trophies · 0 of 7 classes mastered
Current form83% wins in 6 battlesFew recent battles: it can vary a lot
LOST_SURPRISE’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked43 / 80
- Trophy pushing4 / 20
Ranked
54 × 80 % = 43.2 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
22 × 20 % = 4.4 pointsAverage of their best 20: 1,004 trophies · 57,428 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 22% |
| Ranked | Top 86% |
| Best ranked rank | Top 8.5% |
| Prestige | Top 41% |
| Fame | Top 14% |
| Experience | Top 4.5% |
| 3v3 victories | Top 3.2% |
| Showdown victories | Top 24% |
| Brawlers at power 11 | Top 5.3% |
| Collection | Top 11% |
| Best streak | Top 63% |
BRAWLERS
102 / 108 Collected
2 SHELLY
1,007
11
4 BULL
1,000
11
6 NITA
890
11
2 BARLEY
843
11
5 POCO
830
11
COLT
777
11
3 EL PRIMO
776
11
2 BROCK
625
11
1 ROSA
553
11
DYNAMIKE
1,016
11
1 JACKY
1,005
11
1 DARRYL
1,002
11
TICK
866
11
CARL
702
11
RICO
663
11
4 JESSIE
618
11
4 8-BIT
550
11
5 PENNY
546
11
1 GUS
326
11
8 BIBI
1,005
11
2 MANDY
1,001
11
EDGAR
1,000
11
4 FRANK
821
11
2 SAM
784
11
PIPER
771
11
MAISIE
761
11
11 BERRY
647
11
6 STU
634
11
4 GRIFF
634
11
2 PAM
622
9
GALE
601
11
5 COLETTE
594
11
HANK
565
11
1 BO
558
9
NANI
556
11
1 PEARL
550
11
2 EMZ
543
9
ASH
530
9
3 BELLE
515
11
BEA
502
9
7 SHADE
466
11
3 LOLA
387
9
2 GROM
380
11
6 LARRY & LAWRIE
378
9
3 BONNIE
293
11
TRUNK
192
11
ANGELO
179
11
2 MEEPLE
121
11
1 BOLT
10
1
1 MORTIS
1,042
11
2 MELODIE
1,019
11
2 FANG
1,014
11
5 CLANCY
1,007
11
TARA
1,000
11
2 JUJU
830
11
GENE
754
11
LILY
728
11
10 DOUG
633
11
1 MAX
606
11
BYRON
593
11
RUFFS
586
11
4 BUZZ
585
11
10 MOE
584
11
3 MICO
578
11
LOU
572
11
SQUEAK
571
11
1 MR. P
557
11
SPROUT
527
11
6 EVE
422
10
3 CHARLIE
420
11
WILLOW
358
9
4 OTIS
355
11
BUSTER
352
9
JANET
347
9
3 GRAY
328
11
CHUCK
289
11
19 OLLIE
255
11
5 R-T
222
9
12 LUMI
147
11
ALLI
101
7
5 ZIGGY
60
11
3 MINA
27
1
2 GIGI
21
1
2 FINX
19
9
1 GLOWY
10
1
1 NAJIA
10
7
1 STARR NOVA
10
5
1 JAE-YONG
8
1
4 CROW
1,014
11
7 SURGE
1,009
11
SPIKE
1,000
11
KENJI
1,000
11
8 LEON
733
11
1 KIT
733
11
2 AMBER
653
11
3 SANDY
571
11
4 DRACO
481
11
CHESTER
466
11
2 MEG
445
9
2 CORDELIUS
413
11
1 PIERCE
10
1
1 KAZE
158
11
Account value
What everything they own would cost in gems
≈ 227,812
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS102 owned
8103039131
29,789
-
Power levels317,310 power points · 660,920 coins
97,823
-
GADGETS187 owned
18,700
-
STAR POWERS160 owned
32,000
-
Hypercharges69 owned
34,500
-
GEARS130 owned
13,500
-
Buffies5 owned
1,500
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1123 missing
64,170
131,110
-
GADGETS17 missing
17,000
-
STAR POWERS44 missing
88,000
-
Hypercharges33 missing
165,000
-
GEARS499 missing
505,000
-
Buffies94 missing
188,000
94,000
-
Total
252,170
1,000,110
≈ 125,228
-
Brawlers to level 1129 missing
86,610
177,700
-
GADGETS29 missing
29,000
-
STAR POWERS56 missing
112,000
-
Hypercharges39 missing
195,000
-
GEARS535 missing
541,000
-
Buffies94 missing
188,000
94,000
-
Total
274,610
1,148,700
≈ 142,331
What money can’t buy
Progress
ExampleStatistics
Last 6 battles (friendly games not included)
BATTLE LOG
- All brawlers
Leon 4
Mr. P 2
- All results
- Victory
- Defeat
- Draw
-
1827
LVL11
ŞAHİN
716
LVL11
LOST_SURPRISE
-
695
LVL11
LOST_SURPRISE
981
LVL11
umut
-
855
LVL9
lovran
675
LVL11
LOST_SURPRISE
-
670
LVL11
Terror Timi
552
LVL11
LOST_SURPRISE
-
2027
LVL11
ZFRdridri🤫
554
LVL11
LOST_SURPRISE
-
525
LVL11
Puma
656
LVL11
LOST_SURPRISE