PROFILE
amiraaice
TROPHY ROAD
II
Highest: 17,262
WINS
RANKED
DIAMOND I
CURRENT
3,129
DIAMOND II
HIGHEST
3,846
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 98 h
3v3: 1,306 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 337 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 283 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 75 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 17 Best: DIAMOND II
- Trophy pushing 15 Average of their best 20: 778 trophies · 17,254 total trophies · 0 of 7 classes mastered
Current formOut of form24% wins in 25 battles
-
3,290
Season 50 · in progress
Diamond I
amiraaice’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked16 / 95
- Trophy pushing1 / 5
Ranked
17 × 95 % = 16.2 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
15 × 5 % = 0.8 pointsAverage of their best 20: 778 trophies · 17,254 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: 100% of their last 25 games are Ranked or tournaments, so it weighs 95 / 5.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 77% |
| Ranked | Top 19% |
| Best ranked rank | Top 56% |
| Prestige | Top 54% |
| Fame | Top 71% |
| Experience | Top 72% |
| 3v3 victories | Top 66% |
| Showdown victories | Top 72% |
| Brawlers at power 11 | Top 82% |
| Collection | Top 72% |
| Best streak | Top 83% |
BRAWLERS
81 / 108 Collected
5 SHELLY
120
9
COLT
1,074
11
BULL
277
9
4 NITA
188
1
BARLEY
54
6
4 EL PRIMO
46
9
POCO
18
1
BROCK
0
1
ROSA
0
1
5 RICO
1,009
11
3 TICK
33
1
1 GUS
13
1
PENNY
5
1
JESSIE
0
7
DYNAMIKE
0
1
DARRYL
0
1
CARL
0
5
8-BIT
0
1
JACKY
0
4
6 BIBI
1,403
11
3 MANDY
1,379
11
2 EMZ
1,183
11
ANGELO
1,002
10
COLETTE
1,000
9
2 SHADE
363
9
11 STU
272
5
4 EDGAR
208
10
MAISIE
204
9
6 GALE
135
6
6 BO
114
9
5 MEEPLE
75
9
5 SAM
60
6
1 PIPER
41
1
3 BOLT
37
10
3 PAM
33
1
1 HANK
13
8
1 FRANK
12
7
1 LOLA
10
9
GROM
5
1
BEA
0
9
NANI
0
1
BELLE
0
1
GRIFF
0
9
ASH
0
7
BONNIE
0
1
PEARL
0
1
LARRY & LAWRIE
0
1
BERRY
0
1
TRUNK
0
1
3 MORTIS
1,354
11
3 TARA
1,044
9
1 STARR NOVA
1,037
10
3 GIGI
1,022
9
3 LUMI
631
9
5 ZIGGY
383
9
1 MICO
365
7
MINA
236
9
9 CHUCK
126
9
LOU
97
3
6 JAE-YONG
75
8
1 GENE
13
7
1 JUJU
13
1
1 BYRON
10
7
1 JANET
10
1
1 GRAY
10
1
SPROUT
0
1
BUZZ
0
3
EVE
0
1
OTIS
0
1
BUSTER
0
1
CHARLIE
0
9
CLANCY
0
1
GLOWY
0
1
NAJIA
0
10
COSMO
0
4
1 NORI
274
9
5 SPIKE
75
11
5 CROW
68
7
2 MEG
24
10
AMBER
1
9
KENJI
0
9
Account value
What everything they own would cost in gems
≈ 82,273
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS81 owned
81030266
19,360
-
Power levels76,540 power points · 162,585 coins
23,913
-
GADGETS50 owned
5,000
-
STAR POWERS44 owned
8,800
-
Hypercharges34 owned
17,000
-
GEARS16 owned
1,600
-
Buffies22 owned
6,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1174 missing
226,400
466,380
-
GADGETS112 missing
112,000
-
STAR POWERS118 missing
236,000
-
Hypercharges47 missing
235,000
-
GEARS486 missing
496,000
-
Buffies62 missing
124,000
62,000
-
Total
350,400
1,607,380
≈ 195,778
-
Brawlers to level 11101 missing
327,380
676,035
-
GADGETS166 missing
166,000
-
STAR POWERS172 missing
344,000
-
Hypercharges74 missing
370,000
-
GEARS649 missing
660,000
-
Buffies77 missing
154,000
77,000
-
Total
481,380
2,293,035
≈ 277,442
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Emz 11
Bibi 6
Mortis 5
Mandy 2
Spike 1
- All modes
Brawl Ball 7
Hot Zone 6
Gem Grab 4
Bounty 4
Knockout 2
Heist 2
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS2m
-
RANKED
VS1m 17s
-
RANKED
VS2m 1s
-
RANKED
VS34s
-
RANKED
VS1m 40s
-
RANKED
VS40s
-
RANKED
VS1m 23s
-
RANKED
VS2m 21s
-
RANKED
VS1m 36s
-
RANKED
VS56s
-
RANKED
VS41s
-
RANKED
VS1m 10s
-
RANKED
VS1m 24s
-
RANKED
VS1m 45s
-
RANKED
VS2m 30s
-
RANKED
VS2m 2s
-
RANKED
VS1m 58s
-
RANKED
VS1m 9s
-
RANKED
VS31s
-
RANKED
VS1m 25s
-
RANKED
VS1m 15s
-
RANKED
VS2m
-
RANKED
VS2m 18s
-
RANKED
VS1m 23s
-
RANKED
VS1m 38s