PROFILE
ZETA|cris24life
TROPHY ROAD
III
Highest: 28,564
WINS
RANKED
GOLD III
CURRENT
2,665
DIAMOND II
HIGHEST
3,518
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 129 h
3v3: 1,751 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 425 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 303 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 99 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 16 Best: DIAMOND II
- Trophy pushing 20 Average of their best 20: 1,016 trophies · 28,564 total trophies · 0 of 7 classes mastered
Current formNormal76% wins in 25 battles
-
2,919
Season 50 · in progress
Gold III
ZETA|cris24life’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked13 / 80
- Trophy pushing4 / 20
Ranked
16 × 80 % = 12.8 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
20 × 20 % = 4.0 pointsAverage of their best 20: 1,016 trophies · 28,564 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 60% |
| Ranked | Top 25% |
| Best ranked rank | Top 56% |
| Prestige | Top 45% |
| Fame | Top 71% |
| Experience | Top 65% |
| 3v3 victories | Top 60% |
| Showdown victories | Top 68% |
| Brawlers at power 11 | Top 74% |
| Collection | Top 74% |
| Best streak | Top 83% |
BRAWLERS
91 / 108 Collected
SHELLY
1,181
11
1 BROCK
1,117
10
5 BULL
1,024
11
COLT
1,013
11
NITA
699
10
BARLEY
291
9
10 ROSA
179
1
2 EL PRIMO
68
4
POCO
18
1
RICO
1,340
11
DYNAMIKE
1,202
11
2 CARL
253
8
DARRYL
249
9
8 JESSIE
162
1
3 JACKY
161
1
1 TICK
84
9
3 GUS
60
9
3 8-BIT
45
7
1 PENNY
15
1
EDGAR
1,195
11
SHADE
1,146
11
GRIFF
1,036
11
EMZ
1,028
10
MAISIE
891
9
2 PIPER
736
10
COLETTE
592
10
BO
508
9
FRANK
435
8
4 STU
373
9
2 PEARL
301
9
BEA
274
8
BOLT
239
2
BIBI
234
7
10 MANDY
162
9
1 NANI
135
8
4 GALE
48
6
3 LARRY & LAWRIE
44
6
3 SAM
36
1
3 PAM
34
1
2 LOLA
31
1
2 ASH
27
4
2 BONNIE
23
1
1 BERRY
18
4
1 BELLE
10
1
1 TRUNK
10
1
GROM
0
7
HANK
0
1
ANGELO
0
5
MEEPLE
0
1
1 GIGI
1,029
10
TARA
539
9
1 WILLOW
406
8
SQUEAK
371
6
WENDY
371
9
1 FANG
357
9
2 DOUG
273
9
ALLI
267
9
12 MICO
184
3
10 DAMIAN
157
10
1 BYRON
121
8
6 JAE-YONG
79
1
3 BUZZ
48
6
ZIGGY
48
1
3 SPROUT
39
1
2 GENE
36
1
1 GRAY
28
1
MOE
28
1
1 COSMO
13
7
OTIS
5
4
MELODIE
5
9
MINA
5
1
MORTIS
0
1
EVE
0
1
JANET
0
1
BUSTER
0
1
R-T
0
1
CLANCY
0
1
LUMI
0
1
GLOWY
0
1
1 LEON
1,204
10
SPIKE
1,068
11
1 CROW
1,060
11
1 NORI
1,004
9
KIT
615
9
PIERCE
304
9
4 MEG
46
6
1 SANDY
45
8
2 CHESTER
45
9
2 KENJI
27
4
1 CORDELIUS
10
7
DRACO
0
1
Account value
What everything they own would cost in gems
≈ 89,797
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS91 owned
810303012
24,950
-
Power levels93,510 power points · 197,955 coins
29,147
-
GADGETS60 owned
6,000
-
STAR POWERS36 owned
7,200
-
Hypercharges33 owned
16,500
-
GEARS9 owned
900
-
Buffies17 owned
5,100
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1181 missing
246,830
508,660
-
GADGETS122 missing
122,000
-
STAR POWERS146 missing
292,000
-
Hypercharges58 missing
290,000
-
GEARS554 missing
565,000
-
Buffies64 missing
128,000
64,000
-
Total
374,830
1,841,660
≈ 221,649
-
Brawlers to level 1198 missing
310,410
640,665
-
GADGETS156 missing
156,000
-
STAR POWERS180 missing
360,000
-
Hypercharges75 missing
375,000
-
GEARS656 missing
667,000
-
Buffies82 missing
164,000
82,000
-
Total
474,410
2,280,665
≈ 275,508
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
mini j 264630👌
#2CLGR82YJ8
Battles together5Wins together40%Their most played brawler
EdgarLast together12h 20m ago -
†𝓛𝓾𝓲𝓰𝓰𝓲†
#GVLCGV0J9
Battles together5Wins together40%Their most played brawler
FangLast together12h 20m ago
Who they play with most: 25 battles in this period
-
mini j 264630👌
#2CLGR82YJ8
Battles together5Wins together40%Their most played brawler
EdgarLast together12h 20m ago -
†𝓛𝓾𝓲𝓰𝓰𝓲†
#GVLCGV0J9
Battles together5Wins together40%Their most played brawler
FangLast together12h 20m ago
Who they play with most: 25 battles in this period
-
mini j 264630👌
#2CLGR82YJ8
Battles together5Wins together40%Their most played brawler
EdgarLast together12h 20m ago -
†𝓛𝓾𝓲𝓰𝓰𝓲†
#GVLCGV0J9
Battles together5Wins together40%Their most played brawler
FangLast together12h 20m ago
Who they play with most in their last 25 battles
-
mini j 264630👌
#2CLGR82YJ8
Battles together5Wins together40%Their most played brawler
EdgarLast together12h 20m ago -
†𝓛𝓾𝓲𝓰𝓰𝓲†
#GVLCGV0J9
Battles together5Wins together40%Their most played brawler
FangLast together12h 20m ago
BATTLE LOG
- All brawlers
Bo 6
Wendy 6
Pearl 6
Bull 5
Maisie 4
Nita 2
Kenji 2
Rico 2
Mandy 1
Gus 1
Colt 1
Leon 1
- All modes
Solo Showdown 14
Duels 6
Trio Showdown 3
Brawl Hockey 2
- All results
- Victory
- Defeat
- Draw
-
VS2m 2s
-
VS2m 2s