PROFILE
Samurai
TROPHY ROAD
III
Highest: 9,175
WINS
RANKED
GOLD I
CURRENT
1,774
GOLD I
HIGHEST
1,911
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 30 h
3v3: 151 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 19 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 443 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 22 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 8 Best: GOLD I
- Trophy pushing 6 Average of their best 20: 286 trophies · 9,175 total trophies · 0 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
1,911
Season 50 · in progress
Gold I
Samurai’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked6 / 80
- Trophy pushing1 / 20
Ranked
8 × 80 % = 6.4 pointsBest: GOLD I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
6 × 20 % = 1.2 pointsAverage of their best 20: 286 trophies · 9,175 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 88% |
| Ranked | Top 43% |
| Best ranked rank | Top 89% |
| Prestige | Top 96% |
| Fame | Top 71% |
| Experience | Top 91% |
| 3v3 victories | Top 95% |
| Showdown victories | Top 78% |
| Brawlers at power 11 | Top 96% |
| Collection | Top 91% |
| Best streak | Top 89% |
BRAWLERS
43 / 108 Collected
11 SHELLY
201
9
2 COLT
551
11
1 POCO
260
9
13 NITA
225
4
13 EL PRIMO
224
9
4 BROCK
173
6
6 ROSA
171
1
10 BARLEY
159
6
1 BULL
132
9
12 CARL
209
4
12 DARRYL
199
5
4 DYNAMIKE
178
9
TICK
172
8
2 PENNY
158
5
9 GUS
156
5
7 JESSIE
105
3
6 RICO
82
5
5 8-BIT
67
4
4 JACKY
54
1
1 EDGAR
368
11
FRANK
295
6
1 COLETTE
268
9
4 NANI
262
8
BELLE
229
6
12 LOLA
206
7
12 BONNIE
203
3
11 TRUNK
187
1
11 PAM
171
3
7 MEEPLE
106
1
BUZZ
481
7
1 GRAY
260
10
2 LILY
253
7
1 GIGI
253
8
3 TARA
251
6
8 BYRON
191
7
10 MR. P
165
3
1 MINA
147
8
6 GENE
86
7
2 KENJI
292
6
CORDELIUS
276
8
15 MEG
263
8
15 SPIKE
257
9
AMBER
229
6
Account value
What everything they own would cost in gems
≈ 32,326
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS43 owned
8101095
9,348
-
Power levels30,800 power points · 63,975 coins
9,478
-
GADGETS28 owned
2,800
-
STAR POWERS9 owned
1,800
-
Hypercharges12 owned
6,000
-
GEARS14 owned
1,400
-
Buffies5 owned
1,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1141 missing
130,020
269,920
-
GADGETS58 missing
58,000
-
STAR POWERS77 missing
154,000
-
Hypercharges31 missing
155,000
-
GEARS255 missing
262,000
-
Buffies46 missing
92,000
46,000
-
Total
222,020
944,920
≈ 116,694
-
Brawlers to level 11106 missing
373,120
774,645
-
GADGETS188 missing
188,000
-
STAR POWERS207 missing
414,000
-
Hypercharges96 missing
480,000
-
GEARS651 missing
662,000
-
Buffies94 missing
188,000
94,000
-
Total
561,120
2,612,645
≈ 317,377
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 21 | 76% | 33% | |
| 3 | 67% | 0% | |
| 1 | 0% | — |
Teammates
No teammate played with them more than once in this period.
Who they play with most: 25 battles in this period
-
brawler
#2V80P8GQYQ
Battles together2Wins together50%Their most played brawler
ColtLast together3d 18h ago -
люблю пукать💩
#2VQUG2J2R0
Battles together2Wins together100%Their most played brawler
EdgarLast together3d 19h ago
Who they play with most: 25 battles in this period
-
brawler
#2V80P8GQYQ
Battles together2Wins together50%Their most played brawler
ColtLast together3d 18h ago -
люблю пукать💩
#2VQUG2J2R0
Battles together2Wins together100%Their most played brawler
EdgarLast together3d 19h ago
Who they play with most in their last 25 battles
-
brawler
#2V80P8GQYQ
Battles together2Wins together50%Their most played brawler
ColtLast together3d 18h ago -
люблю пукать💩
#2VQUG2J2R0
Battles together2Wins together100%Their most played brawler
EdgarLast together3d 19h ago
BATTLE LOG
- All brawlers
Lily 10
Edgar 8
Gene 4
Squeak 3
- All match types
Trophies 21
Ranked 3
Challenges 1
- All modes
Duo Showdown 15
Brawl Ball 6
Hot Zone 2
Mega Duo Showdown 1
Bounty 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
0
LVL11
محشي
0
LVL11
Samurai
-
VS1m 58s
-
VS1m 49s
-
VS1m 2s
-
VS2m 8s
-
VS1m 39s
-
VS3m
-
RANKED
VS1m 12s
-
RANKED
VS1m 24s
-
RANKED
VS1m 13s