PROFILE
吖屎啦你
TROPHY ROAD
III
Highest: 9,633
WINS
RANKED
GOLD II
CURRENT
2,068
GOLD II
HIGHEST
2,068
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 59 h
3v3: 578 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 41 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 561 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 44 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 8 Best: GOLD II
- Trophy pushing 6 Average of their best 20: 323 trophies · 9,633 total trophies · 0 of 7 classes mastered
Current formIn form84% wins in 25 battles
-
2,068
Season 50 · in progress
Gold II
吖屎啦你’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked7 / 80
- Trophy pushing1 / 20
Ranked
8 × 80 % = 6.4 pointsBest: GOLD II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
6 × 20 % = 1.2 pointsAverage of their best 20: 323 trophies · 9,633 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 881,330 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 88% |
| Ranked | Top 36% |
| Best ranked rank | Top 83% |
| Prestige | Top 97% |
| Fame | Top 71% |
| Experience | Top 82% |
| 3v3 victories | Top 84% |
| Showdown victories | Top 73% |
| Brawlers at power 11 | Top 90% |
| Collection | Top 92% |
| Best streak | Top 89% |
BRAWLERS
54 / 108 Collected
SHELLY
325
8
COLT
420
9
2 EL PRIMO
376
9
ROSA
325
7
2 BROCK
302
7
POCO
300
7
2 NITA
272
8
BULL
237
7
BARLEY
190
7
JACKY
313
7
DARRYL
306
6
1 RICO
268
8
1 DYNAMIKE
241
11
JESSIE
229
6
CARL
222
6
PENNY
204
6
GUS
116
6
8-BIT
106
8
TICK
70
9
4 SAM
747
11
1 EDGAR
396
11
BO
271
6
COLETTE
218
7
10 MANDY
197
8
1 BONNIE
193
7
2 PAM
163
7
NANI
155
5
BEA
152
7
PIPER
148
6
EMZ
144
5
1 HANK
135
6
FRANK
133
7
GALE
116
7
BIBI
113
7
STU
78
8
6 GRIFF
67
9
BELLE
0
4
GROM
0
1
MAISIE
0
8
SHADE
0
1
MEEPLE
0
1
BOLT
0
1
1 GIGI
314
10
2 TARA
269
8
MICO
66
7
GENE
48
6
R-T
0
4
WILLOW
0
1
MELODIE
0
4
CLANCY
0
1
KIT
293
10
SURGE
182
9
CROW
132
11
6 SPIKE
81
10
Account value
What everything they own would cost in gems
≈ 37,715
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS54 owned
8102384
10,497
-
Power levels46,520 power points · 96,655 coins
14,318
-
GADGETS33 owned
3,300
-
STAR POWERS13 owned
2,600
-
Hypercharges11 owned
5,500
-
GEARS6 owned
600
-
Buffies3 owned
900
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1150 missing
155,440
322,655
-
GADGETS75 missing
75,000
-
STAR POWERS95 missing
190,000
-
Hypercharges43 missing
215,000
-
GEARS328 missing
334,500
-
Buffies66 missing
132,000
66,000
-
Total
287,440
1,203,155
≈ 149,060
-
Brawlers to level 11104 missing
357,400
741,965
-
GADGETS183 missing
183,000
-
STAR POWERS203 missing
406,000
-
Hypercharges97 missing
485,000
-
GEARS659 missing
670,000
-
Buffies96 missing
192,000
96,000
-
Total
549,400
2,581,965
≈ 313,137
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 24 | 83% | — | |
| 1 | 100% | 100% |
BATTLE LOG
- All brawlers
Mandy 11
Edgar 5
Gigi 4
Sam 3
Dynamike 1
Spike 1
- All match types
Trophies 24
Ranked 1
- All modes
Duo Showdown 16
Mega Showdown 4
Solo Showdown 3
Heist 1
Mega Duo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS1m 37s
-
306
LVL10
吖屎啦你
882
LVL11
sqdmz
-
359
LVL11
吖屎啦你
445
LVL11
Brawler
414
LVL10
@xvvzxds
445
LVL9
Brawler
407
LVL11
Brawler
438
LVL9
Brawler
466
LVL11
Brawler
395
LVL10
Brawler
425
LVL11
Brawler
407
LVL11
Brawler
404
LVL10
fener...123 can
346
LVL8
тг-bladebots_bs
385
LVL10
Brawler
446
LVL11
GÜRBÜZ FANG
431
LVL10
Brawler
462
LVL11
Brawler
307
LVL10
Brawler
387
LVL9
le BG du 13
381
LVL11
Brawler
434
LVL8
Brawler
-
401
LVL11
Brawler
435
LVL10
Brawler
462
LVL11
Brawler
464
LVL11
kakirikakirika
463
LVL11
Gaddar ve Kurt
430
LVL11
Brawler
428
LVL10
ХОЛОДОЛЮБ БИБИ
455
LVL11
Brawler
419
LVL11
Brawler
420
LVL10
Brawler
394
LVL10
salim
465
LVL11
Brawler
444
LVL11
Brawler
457
LVL11
Brawler
363
LVL11
吖屎啦你
443
LVL11
gg/tsmod
335
LVL11
Brawler
376
LVL10
Brawler
435
LVL11
Brawler
420
LVL10
Kragujevac
-
2288
LVL11
打我的是gaay
866
LVL11
范小子
818
LVL11
젤리냥코
542
LVL11
Rocket2DaMOON
1099
LVL11
Reze❤️
2149
LVL11
湖人總冠軍
219
LVL9
MuhammadTohir67
2238
LVL11
I am your fahhh
1907
LVL11
LIAMM
315
LVL10
Cooper
1903
LVL11
僕はあなたを超えればいい
364
LVL11
吖屎啦你
798
LVL11
JJKU
611
LVL11
開水配吐司
516
LVL11
星奈(♡ω♡ ) ~♪
378
LVL9
DZ
1523
LVL11
減少啲慳多啲,多謝
622
LVL11
芒果綠茶微微
405
LVL11
ATING
504
LVL11
G|Sree
-
414
LVL11
nenefor
309
LVL10
Brawler
400
LVL11
Mr mirann
383
LVL11
Brawler
351
LVL11
吖屎啦你
444
LVL11
gg/tsmod
450
LVL11
Brawler
424
LVL10
Brawler
402
LVL11
Brawler
324
LVL11
TG: geneperehod
405
LVL11
Game
413
LVL11
Nayi
326
LVL11
Brawler
368
LVL10
Brawler
418
LVL10
Brawler
435
LVL11
Brawler
455
LVL11
Brawler
410
LVL11
zer0_bot
387
LVL10
Brawler
418
LVL11
Brawler