PROFILE
yoyo^^
TROPHY ROAD
III
Highest: 66,028
WINS
RANKED
SILVER III
CURRENT
1,290
DIAMOND I
HIGHEST
4,540
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 412 h
3v3: 4,990 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 618 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 2,736 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 311 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 13 Best: DIAMOND I
- Trophy pushing 39 Average of their best 20: 1,509 trophies · 66,028 total trophies · 1 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
1,322
Season 50 · in progress
Silver III
yoyo^^’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked10 / 80
- Trophy pushing8 / 20
Ranked
13 × 80 % = 10.4 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
39 × 20 % = 7.8 pointsAverage of their best 20: 1,509 trophies · 66,028 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 16% |
| Ranked | Top 61% |
| Best ranked rank | Top 67% |
| Prestige | Top 16% |
| Fame | Top 21% |
| Experience | Top 25% |
| 3v3 victories | Top 28% |
| Showdown victories | Top 9.5% |
| Brawlers at power 11 | Top 20% |
| Collection | Top 29% |
| Best streak | Top 4.3% |
BRAWLERS
108 / 108 Collected
2 SHELLY
1,097
11
2 BARLEY
1,576
8
2 BROCK
1,207
11
1 POCO
1,082
11
1 NITA
1,050
11
COLT
599
11
3 ROSA
315
5
1 EL PRIMO
232
5
3 BULL
197
3
2 TICK
2,004
11
7 PENNY
2,003
11
1 DYNAMIKE
1,230
10
JESSIE
1,089
11
8-BIT
573
9
2 DARRYL
537
11
2 RICO
366
7
1 CARL
364
5
3 GUS
352
6
1 JACKY
261
4
PIPER
2,379
11
4 MANDY
1,490
11
1 GRIFF
1,123
11
5 EMZ
1,098
10
GALE
1,036
11
10 GROM
1,029
10
1 BO
1,020
11
1 BELLE
1,010
10
BERRY
1,005
11
3 LARRY & LAWRIE
578
8
5 EDGAR
542
11
4 BEA
496
9
3 SHADE
473
11
5 LOLA
422
11
MAISIE
417
11
1 BIBI
319
11
5 PAM
318
8
STU
312
7
1 ASH
298
11
2 FRANK
295
11
1 ANGELO
283
9
7 NANI
258
5
14 MEEPLE
227
1
7 TRUNK
223
5
10 PEARL
213
1
11 COLETTE
162
1
11 BONNIE
153
1
6 HANK
125
1
SAM
112
1
3 BOLT
31
1
3 LILY
2,039
11
1 SQUEAK
1,655
11
TARA
1,373
11
1 ALLI
1,318
10
1 NAJIA
1,258
10
1 BYRON
1,210
9
MOE
1,006
11
2 MAX
1,002
11
FANG
730
11
MR. P
673
11
5 ZIGGY
668
11
4 OTIS
623
8
4 RUFFS
573
10
LOU
540
11
1 JAE-YONG
445
11
1 JUJU
395
9
2 GENE
392
11
MELODIE
384
11
DOUG
363
10
3 SPROUT
310
11
2 BUZZ
309
7
GRAY
277
10
13 MINA
242
8
12 EVE
235
1
1 JANET
235
7
1 MORTIS
230
11
3 R-T
226
7
GIGI
219
11
5 BUSTER
199
5
12 OLLIE
195
1
8 CHARLIE
188
1
12 FINX
187
7
2 STARR NOVA
176
1
9 LUMI
170
1
10 MICO
164
1
4 CLANCY
160
1
4 WILLOW
132
1
3 GLOWY
129
1
5 CHUCK
124
1
8 DAMIAN
110
1
COSMO
61
10
WENDY
0
8
VINCE
0
3
1 SPIKE
1,342
11
4 SANDY
1,183
11
8 CROW
1,156
11
1 PIERCE
1,128
10
CHESTER
1,104
11
LEON
1,079
11
1 SURGE
430
7
3 MEG
359
11
2 KIT
260
11
AMBER
228
7
10 CORDELIUS
155
1
2 KENJI
131
1
9 DRACO
123
1
NORI
59
1
3 SIRIUS
2,176
11
2 KAZE
609
10
Account value
What everything they own would cost in gems
≈ 186,343
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels213,860 power points · 446,235 coins
66,010
-
GADGETS112 owned
11,200
-
STAR POWERS100 owned
20,000
-
Hypercharges84 owned
42,000
-
GEARS67 owned
7,050
-
Buffies24 owned
7,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1163 missing
190,060
392,385
-
GADGETS104 missing
104,000
-
STAR POWERS116 missing
232,000
-
Hypercharges24 missing
120,000
-
GEARS598 missing
605,500
-
Buffies75 missing
150,000
75,000
-
Total
340,060
1,528,885
≈ 186,895
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Mr. P 13
Piper 11
Jae-yong 1
- All modes
Trio Showdown 22
Wipeout 5v5 3
- All results
- Victory
- Defeat
- Draw