PROFILE
barbaraa_
TROPHY ROAD
III
Highest: 46,370
WINS
RANKED
GOLD II
CURRENT
2,184
DIAMOND II
HIGHEST
3,581
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 212 h
3v3: 1,584 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,803 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 402 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 158 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 16 Best: DIAMOND II
- Trophy pushing 33 Average of their best 20: 1,334 trophies · 46,369 total trophies · 1 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
2,238
Season 50 · in progress
Gold II
barbaraa_’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked13 / 80
- Trophy pushing7 / 20
Ranked
16 × 80 % = 12.8 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
33 × 20 % = 6.6 pointsAverage of their best 20: 1,334 trophies · 46,369 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 34% |
| Ranked | Top 33% |
| Best ranked rank | Top 56% |
| Prestige | Top 24% |
| Fame | Top 71% |
| Experience | Top 49% |
| 3v3 victories | Top 63% |
| Showdown victories | Top 23% |
| Brawlers at power 11 | Top 55% |
| Collection | Top 51% |
| Best streak | Top 23% |
BRAWLERS
94 / 108 Collected
3 SHELLY
1,021
11
BULL
2,004
11
EL PRIMO
1,678
11
COLT
1,150
11
1 POCO
1,063
11
2 NITA
1,009
11
BROCK
1,008
11
BARLEY
242
4
1 ROSA
135
2
2 DARRYL
1,010
9
1 8-BIT
1,001
7
1 RICO
1,000
11
JESSIE
330
5
2 CARL
286
4
PENNY
264
5
JACKY
245
4
1 GUS
241
4
DYNAMIKE
230
3
6 TICK
225
4
EDGAR
2,040
11
BIBI
2,006
11
GRIFF
2,000
11
COLETTE
1,366
11
1 PEARL
1,035
9
1 BEA
1,001
9
1 LOLA
564
8
3 EMZ
430
4
4 FRANK
388
5
BO
353
6
BONNIE
340
1
3 MAISIE
306
1
1 PIPER
276
6
BERRY
253
1
1 NANI
249
1
1 TRUNK
232
6
BELLE
213
1
6 GROM
196
8
3 PAM
188
1
MANDY
179
1
1 SAM
178
1
2 MEEPLE
177
1
SHADE
174
1
7 HANK
148
1
2 STU
134
1
2 ASH
119
1
6 ANGELO
102
1
2 GALE
24
1
1 LARRY & LAWRIE
13
1
1 BOLT
13
1
3 DAMIAN
1,168
9
WENDY
1,019
9
2 BYRON
1,012
11
1 BUZZ
1,004
10
GRAY
470
9
1 OTIS
383
8
1 STARR NOVA
369
5
MOE
331
10
TARA
278
1
2 GENE
251
3
3 MELODIE
241
2
MORTIS
238
8
4 JAE-YONG
237
1
2 CHARLIE
228
3
1 MR. P
213
8
5 MINA
186
6
1 MICO
176
8
10 WILLOW
154
1
4 VINCE
150
1
5 CHUCK
112
1
7 GIGI
109
1
6 JUJU
93
1
6 OLLIE
83
1
5 FINX
75
1
4 RUFFS
55
1
SPROUT
22
1
ZIGGY
11
1
FANG
0
1
BUSTER
0
1
SPIKE
1,490
11
2 CROW
1,153
11
SURGE
1,105
11
KENJI
1,104
11
AMBER
1,026
11
3 DRACO
625
11
1 PIERCE
625
6
CHESTER
272
1
KIT
215
1
1 NORI
209
1
SANDY
115
1
5 LEON
74
1
1 CORDELIUS
13
4
MEG
0
2
1 SIRIUS
530
4
KAZE
306
5
Account value
What everything they own would cost in gems
≈ 117,073
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS94 owned
8103029142
27,997
-
Power levels93,260 power points · 193,500 coins
28,676
-
GADGETS67 owned
6,700
-
STAR POWERS54 owned
10,800
-
Hypercharges44 owned
22,000
-
GEARS47 owned
4,700
-
Buffies54 owned
16,200
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1175 missing
258,300
536,410
-
GADGETS121 missing
121,000
-
STAR POWERS134 missing
268,000
-
Hypercharges50 missing
250,000
-
GEARS532 missing
541,500
-
Buffies39 missing
78,000
39,000
-
Total
336,300
1,755,910
≈ 209,221
-
Brawlers to level 1189 missing
310,660
645,120
-
GADGETS149 missing
149,000
-
STAR POWERS162 missing
324,000
-
Hypercharges64 missing
320,000
-
GEARS618 missing
629,000
-
Buffies45 missing
90,000
45,000
-
Total
400,660
2,112,120
≈ 251,278
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Darryl 24
Mortis 1
- All modes
Solo Showdown 21
Knockout 4
- All results
- Victory
- Defeat
- Draw
-
VS44s
-
VS40s
-
VS42s
-
VS1m 17s