PROFILE
ShoupaShoot
TROPHY ROAD
I
Highest: 80,480
WINS
RANKED
DIAMOND II
CURRENT
3,537
MYTHIC II
HIGHEST
5,352
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 545 h
3v3: 5,975 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 204 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 4,794 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 413 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 29 Best: MYTHIC II
- Trophy pushing 28 Average of their best 20: 1,172 trophies · 80,450 total trophies · 0 of 7 classes mastered
-
3,537
Season 50 · in progress
Diamond II
ShoupaShoot’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked23 / 80
- Trophy pushing6 / 20
Ranked
29 × 80 % = 23.2 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
28 × 20 % = 5.6 pointsAverage of their best 20: 1,172 trophies · 80,450 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 8.2% |
| Ranked | Top 15% |
| Best ranked rank | Top 22% |
| Prestige | Top 16% |
| Fame | Top 6.8% |
| Experience | Top 16% |
| 3v3 victories | Top 23% |
| Showdown victories | Top 3.3% |
| Brawlers at power 11 | Top 11% |
| Collection | Top 6.6% |
| Best streak | Top 14% |
BRAWLERS
108 / 108 Collected
3 SHELLY
776
11
BROCK
1,290
11
1 COLT
1,112
11
2 BULL
1,086
11
1 NITA
1,038
11
16 ROSA
882
11
4 POCO
872
11
5 BARLEY
839
11
4 EL PRIMO
622
11
4 TICK
1,096
11
1 GUS
1,087
11
2 JESSIE
1,078
11
1 PENNY
1,060
11
8 DYNAMIKE
1,009
11
3 RICO
833
10
10 JACKY
824
11
1 8-BIT
761
11
1 CARL
617
9
3 DARRYL
575
9
3 EDGAR
1,322
11
12 BELLE
1,170
11
4 GALE
1,144
11
1 GRIFF
1,112
11
1 GROM
1,101
11
EMZ
1,089
11
3 BIBI
1,063
11
5 BO
1,057
11
8 STU
1,015
11
3 COLETTE
1,010
11
6 FRANK
1,007
11
4 PEARL
846
9
12 BEA
827
11
1 PAM
786
11
2 PIPER
739
10
2 NANI
729
10
3 ANGELO
615
8
8 LARRY & LAWRIE
570
9
2 MAISIE
556
9
4 BERRY
504
11
3 LOLA
497
8
1 MEEPLE
495
10
2 SAM
473
7
8 ASH
466
8
1 BONNIE
463
9
1 MANDY
463
9
2 SHADE
440
10
1 TRUNK
394
8
1 HANK
355
8
4 BOLT
49
7
10 MR. P
1,136
11
2 DOUG
1,130
11
15 TARA
1,104
11
LILY
1,055
11
14 FANG
1,036
11
9 ALLI
1,012
11
1 SQUEAK
1,010
11
9 JANET
889
11
8 MICO
798
11
20 GIGI
756
11
BYRON
709
11
1 MOE
698
9
1 BUZZ
651
11
1 MAX
644
8
1 SPROUT
598
9
3 MORTIS
588
11
1 JUJU
587
11
6 FINX
575
11
1 GRAY
572
10
6 LOU
571
11
1 GENE
565
9
7 RUFFS
562
9
2 STARR NOVA
552
10
8 WENDY
538
10
2 OTIS
522
8
5 ZIGGY
518
10
14 JAE-YONG
502
9
1 CLANCY
501
11
5 LUMI
501
8
2 WILLOW
476
9
16 GLOWY
462
9
1 MINA
450
9
1 R-T
435
7
6 MELODIE
413
9
1 OLLIE
388
8
2 DAMIAN
336
10
7 NAJIA
334
8
EVE
321
8
4 CHUCK
319
8
5 CHARLIE
318
8
2 BUSTER
238
7
4 COSMO
225
9
VINCE
23
8
4 CORDELIUS
1,291
11
1 KIT
1,221
11
2 SURGE
1,145
11
4 CROW
1,118
11
2 LEON
1,076
11
3 MEG
1,067
11
9 AMBER
1,050
11
SPIKE
1,046
11
1 NORI
1,003
11
1 KENJI
881
10
17 PIERCE
616
11
CHESTER
475
11
12 SANDY
447
11
7 DRACO
340
8
5 SIRIUS
1,558
11
6 KAZE
684
11
Account value
What everything they own would cost in gems
≈ 250,179
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels292,390 power points · 612,570 coins
90,496
-
GADGETS189 owned
18,900
-
STAR POWERS173 owned
34,600
-
Hypercharges96 owned
48,000
-
GEARS127 owned
13,300
-
Buffies40 owned
12,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1147 missing
111,530
226,050
-
GADGETS27 missing
27,000
-
STAR POWERS43 missing
86,000
-
Hypercharges12 missing
60,000
-
GEARS538 missing
543,000
-
Buffies59 missing
118,000
59,000
-
Total
229,530
1,001,050
≈ 123,058
What money can’t buy
Skins seen
8
12
43
21
7
4
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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