PROFILE
๐ธ๐๐๐๐๐๐โจ
TROPHY ROAD
III
Highest: 29,436
WINS
RANKED
DIAMOND I
CURRENT
3,495
DIAMOND I
HIGHEST
4,521
CHAMPIONSHIP CHALLENGE
โ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, eventsโฆ) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From gamesโ 191 h
3v3: 2,827 wins รท 64.8% win rate ร (92 s per game + 25 s of waiting and loading)
Solo Showdown: 146 wins รท 40 % of matches that are a win ร 90 s per match (with the wait)
Duo Showdown: 816 wins รท 52 % of matches that are a win ร 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: โ 147 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2โ3 min old) | When the profile is opened (at most 2โ3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | โ | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | โ | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and ยซTop X %ยป | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they havenโt played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasnโt visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 17 Best: DIAMOND I
- Trophy pushing 15 Average of their best 20: 698 trophies ยท 29,431 total trophies ยท 0 of 7 classes mastered
Current formIn form84% wins in 25 battles
-
3,495
Season 50 ยท in progress
Diamond I
๐ธ๐๐๐๐๐๐โจโs Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked14 / 80
- Trophy pushing3 / 20
Ranked
17 ร 80 % = 13.6 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this seasonโs rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
15 ร 20 % = 3.0 pointsAverage of their best 20: 698 trophies ยท 29,431 total trophies ยท 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 929,145 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gearsโฆ
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their ยซTop X %ยป against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 58% |
| Ranked | Top 15% |
| Best ranked rank | Top 66% |
| Prestige | Top 69% |
| Fame | Top 71% |
| Experience | Top 54% |
| 3v3 victories | Top 45% |
| Showdown victories | Top 58% |
| Brawlers at power 11 | Top 53% |
| Collection | Top 58% |
| Best streak | Top 44% |
BRAWLERS
87 / 108 Collected
SHELLY
828
11
EL PRIMO
568
11
2 BULL
469
9
COLT
453
11
1 BROCK
441
11
1 NITA
334
9
POCO
255
8
4 ROSA
250
8
BARLEY
234
8
4 DYNAMIKE
1,001
11
4 DARRYL
679
10
4 JESSIE
427
11
1 RICO
392
11
1 TICK
302
11
4 JACKY
297
7
CARL
296
9
1 8-BIT
258
9
1 PENNY
228
9
5 GUS
218
7
BIBI
1,446
11
1 EDGAR
1,231
11
13 SAM
1,011
11
7 NANI
1,009
11
FRANK
611
10
1 PIPER
510
11
6 BO
358
11
1 BONNIE
337
9
4 GRIFF
330
10
2 HANK
298
11
4 BELLE
296
11
17 GALE
273
7
2 COLETTE
254
9
8 PAM
253
5
1 STU
236
10
14 BEA
233
6
SHADE
228
8
14 TRUNK
223
9
13 PEARL
219
6
BOLT
211
7
EMZ
203
6
MAISIE
202
8
12 MANDY
200
9
12 MEEPLE
199
8
9 ANGELO
196
10
13 GROM
195
9
BERRY
194
7
10 ASH
192
8
12 LOLA
191
8
4 LARRY & LAWRIE
52
8
MORTIS
1,001
11
MAX
359
10
15 LOU
359
10
BUZZ
339
10
9 SPROUT
309
8
MICO
300
9
2 STARR NOVA
291
6
FANG
268
10
2 TARA
266
8
2 BYRON
253
9
1 CHUCK
231
9
MOE
220
8
ZIGGY
214
8
MINA
211
5
7 SQUEAK
210
10
2 OLLIE
183
8
10 CLANCY
159
5
10 GENE
154
5
10 JUJU
131
8
BUSTER
128
5
9 WILLOW
126
5
2 MELODIE
123
8
8 JAE-YONG
113
6
7 EVE
102
5
7 JANET
99
6
FINX
59
7
2 SPIKE
719
11
1 CHESTER
337
11
CORDELIUS
330
10
CROW
276
10
LEON
276
8
5 SURGE
271
9
NORI
253
7
3 AMBER
239
8
13 DRACO
226
6
1 KENJI
222
5
7 SIRIUS
378
10
KAZE
375
11
Account value
What everything they own would cost in gems
โ 115,330
GEMS
Doesnโt include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS87 owned
8103026102
24,154
-
Power levels147,170 power points ยท 309,585 coins
45,676
-
GADGETS98 owned
9,800
-
STAR POWERS55 owned
11,000
-
Hypercharges36 owned
18,000
-
GEARS25 owned
2,500
-
Buffies14 owned
4,200
Brawlers count at the gem price of their rarity; everything else at the gameโs rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) donโt count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which canโt be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they donโt have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1167 missing
178,210
365,970
-
GADGETS76 missing
76,000
-
STAR POWERS119 missing
238,000
-
Hypercharges51 missing
255,000
-
GEARS512 missing
521,500
-
Buffies79 missing
158,000
79,000
-
Total
336,210
1,535,470
โ 187,168
-
Brawlers to level 1188 missing
256,750
529,035
-
GADGETS118 missing
118,000
-
STAR POWERS161 missing
322,000
-
Hypercharges72 missing
360,000
-
GEARS640 missing
651,000
-
Buffies85 missing
170,000
85,000
-
Total
426,750
2,065,035
โ 249,179
What money canโt buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Shelly 15
Sprout 5
Kenji 4
Finx 1
- All modes
Trio Showdown 18
Mega Duo Showdown 4
Mega Showdown 1
Duo Showdown 1
Brawl Ball 1
- All results
- Victory
- Defeat
- Draw
-
45
LVL7
๐ธ๐๐๐๐๐๐โจ
38
LVL6
Brawler
51
LVL6
EVE VINCENTE
46
LVL5
LOST SURGE
37
LVL5
Brawler
34
LVL8
bรถlรผl
57
LVL6
Brawler
49
LVL6
<~~**โข**~~>
43
LVL7
SPOKO FRANK
36
LVL5
mangeuse2paff
34
LVL7
Brawler
48
LVL4
Brawler
50
LVL8
Brawler
42
LVL8
Brawler
43
LVL8
Brawler
56
LVL6
mzain
35
LVL6
Brawler
31
LVL6
Brawler
34
LVL6
Brawler
59
LVL6
gg/tsmod
-
938
LVL10
godchains
830
LVL11
๐ธ๐๐๐๐๐๐โจ
-
VS3m 8s
-
-
-
-
2579
LVL11
ALBAY 33
518
LVL9
โข๏ผณไธน็ชโชๅฐบไธนๅทฅโขแดฎแตหขหข
785
LVL11
๐ธ๐๐๐๐๐๐โจ
-
-
-
-
-
-
-
207
LVL5
๐ธ๐๐๐๐๐๐โจ
160
LVL9
Fluxxโก
-
208
LVL5
๐ธ๐๐๐๐๐๐โจ
2022
LVL11
idan
-
183
LVL5
๐ธ๐๐๐๐๐๐โจ
251
LVL9
lulz din
-
260
LVL2
ู
ุนุงุฐ
158
LVL5
๐ธ๐๐๐๐๐๐โจ