PROFILE
Teuzma
TROPHY ROAD
II
Highest: 75,807
WINS
RANKED
GOLD II
CURRENT
2,306
MYTHIC III
HIGHEST
6,317
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 724 h
3v3: 9,055 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 3,093 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,557 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 552 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 32 Best: MYTHIC III
- Trophy pushing 30 Average of their best 20: 1,254 trophies · 75,807 total trophies · 0 of 7 classes mastered
-
2,306
Season 50 · in progress
Gold II
Teuzma’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked26 / 80
- Trophy pushing6 / 20
Ranked
32 × 80 % = 25.6 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
30 × 20 % = 6.0 pointsAverage of their best 20: 1,254 trophies · 75,807 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,429 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 9.1% |
| Ranked | Top 29% |
| Best ranked rank | Top 14% |
| Prestige | Top 17% |
| Fame | Top 0.25% |
| Experience | Top 7.0% |
| 3v3 victories | Top 12% |
| Showdown victories | Top 3.6% |
| Brawlers at power 11 | Top 2.0% |
| Collection | Top 1.2% |
| Best streak | Top 22% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,012
11
BULL
1,172
11
1 BROCK
1,066
11
2 EL PRIMO
1,039
11
3 COLT
1,012
11
4 ROSA
1,004
11
NITA
1,000
11
BARLEY
937
11
1 POCO
817
11
2 PENNY
1,127
11
1 JESSIE
1,109
11
1 8-BIT
1,097
11
2 CARL
1,081
11
TICK
1,030
11
RICO
864
11
3 DYNAMIKE
849
11
DARRYL
799
11
6 JACKY
736
11
13 GUS
683
11
EDGAR
1,551
11
1 EMZ
1,528
11
GALE
1,122
11
1 NANI
1,100
11
GRIFF
1,098
11
BIBI
1,038
11
GROM
1,017
11
6 BONNIE
1,014
11
5 BELLE
1,013
11
LARRY & LAWRIE
1,008
11
BO
1,006
11
2 PAM
834
11
4 FRANK
824
11
3 MANDY
733
11
BEA
720
11
1 STU
681
11
3 PIPER
675
11
2 COLETTE
523
11
1 ANGELO
488
11
1 PEARL
472
11
MEEPLE
412
11
5 SAM
363
11
2 LOLA
358
11
ASH
351
11
1 BERRY
319
11
SHADE
308
11
2 BOLT
281
11
3 MAISIE
247
11
6 HANK
232
11
TRUNK
214
11
6 LILY
1,127
11
1 MORTIS
1,122
11
SQUEAK
1,000
11
5 MR. P
941
11
BYRON
874
11
3 TARA
826
11
1 EVE
777
11
4 ALLI
755
11
1 MAX
714
11
RUFFS
704
11
9 BUZZ
687
11
LOU
626
11
2 LUMI
617
11
FANG
603
11
1 SPROUT
587
11
CHARLIE
584
11
1 MOE
561
11
MICO
480
11
3 DOUG
477
11
1 GENE
472
11
8 JANET
471
11
3 OTIS
470
11
3 CLANCY
448
11
3 FINX
448
11
24 GLOWY
432
11
2 STARR NOVA
409
11
2 R-T
400
11
5 WILLOW
382
11
1 JUJU
356
11
3 OLLIE
353
11
2 MINA
350
11
3 GRAY
343
11
7 GIGI
320
11
3 CHUCK
313
11
NAJIA
304
11
BUSTER
265
11
1 JAE-YONG
259
11
1 COSMO
252
7
DAMIAN
228
11
WENDY
215
11
6 MELODIE
214
11
ZIGGY
206
11
1 VINCE
13
1
1 NORI
2,364
11
3 KIT
1,622
11
CROW
1,239
11
2 LEON
1,125
11
SPIKE
1,048
11
1 CORDELIUS
1,030
11
2 SURGE
1,026
11
1 KENJI
736
11
PIERCE
643
11
1 SANDY
582
11
4 AMBER
539
11
5 CHESTER
470
11
6 MEG
340
11
DRACO
237
11
SIRIUS
584
11
KAZE
273
11
Account value
What everything they own would cost in gems
≈ 321,592
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels396,960 power points · 824,130 coins
122,109
-
GADGETS214 owned
21,400
-
STAR POWERS210 owned
42,000
-
Hypercharges107 owned
53,500
-
GEARS228 owned
23,600
-
Buffies87 owned
26,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 112 missing
6,960
14,490
-
GADGETS2 missing
2,000
-
STAR POWERS6 missing
12,000
-
Hypercharges1 missing
5,000
-
GEARS437 missing
440,000
-
Buffies12 missing
24,000
12,000
-
Total
30,960
485,490
≈ 51,645
What money can’t buy
Skins seen
5
17
46
14
9
3
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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