PROFILE
Jona🍌🍌🍌
TROPHY ROAD
II
Highest: 75,046
WINS
RANKED
SILVER I
CURRENT
750
GOLD III
HIGHEST
2,540
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 356 h
3v3: 4,203 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,688 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 804 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 271 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 10 Best: GOLD III
- Trophy pushing 30 Average of their best 20: 1,166 trophies · 75,046 total trophies · 0 of 7 classes mastered
Current formNormal73% wins in 11 battles
Jona🍌🍌🍌’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked8 / 80
- Trophy pushing6 / 20
Ranked
10 × 80 % = 8.0 pointsBest: GOLD III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
30 × 20 % = 6.0 pointsAverage of their best 20: 1,166 trophies · 75,046 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 11% |
| Ranked | Top 86% |
| Best ranked rank | Top 76% |
| Prestige | Top 5.0% |
| Fame | Top 32% |
| Experience | Top 31% |
| 3v3 victories | Top 33% |
| Showdown victories | Top 19% |
| Brawlers at power 11 | Top 41% |
| Collection | Top 30% |
| Best streak | Top 39% |
BRAWLERS
108 / 108 Collected
2 SHELLY
1,007
11
BROCK
1,053
11
1 BULL
1,051
11
4 POCO
1,022
9
1 EL PRIMO
1,011
10
1 COLT
1,008
10
2 NITA
1,000
9
BARLEY
310
7
1 ROSA
239
4
DYNAMIKE
2,005
11
TICK
1,025
11
4 DARRYL
1,009
11
3 8-BIT
1,005
10
1 RICO
1,000
10
3 JACKY
429
10
JESSIE
427
9
4 CARL
287
9
GUS
263
5
1 PENNY
205
4
BIBI
2,000
11
5 EDGAR
1,090
11
1 STU
1,081
11
FRANK
1,056
11
4 BO
1,044
9
TRUNK
1,033
11
5 GRIFF
1,029
11
EMZ
1,028
11
2 MANDY
1,021
11
HANK
1,019
9
1 PIPER
1,015
11
3 GALE
1,008
11
1 ASH
1,008
9
2 BERRY
1,006
10
2 BONNIE
1,005
11
1 NANI
1,004
9
1 SHADE
1,002
9
5 COLETTE
1,000
9
1 MAISIE
1,000
9
4 PEARL
1,000
9
2 PAM
253
4
1 GROM
252
9
MEEPLE
252
7
LARRY & LAWRIE
220
7
ANGELO
187
9
SAM
99
8
3 LOLA
29
1
1 BELLE
13
1
1 BEA
10
1
BOLT
0
1
2 MORTIS
1,105
11
1 BUZZ
1,074
11
3 DOUG
1,058
10
OTIS
1,053
11
3 MICO
1,031
11
2 CLANCY
1,021
9
2 WENDY
1,019
9
SQUEAK
1,012
10
7 FANG
1,008
9
4 STARR NOVA
1,006
11
1 MAX
1,005
9
MELODIE
1,004
10
2 ALLI
1,003
9
4 LILY
1,002
10
1 BYRON
1,001
10
1 JUJU
1,001
9
2 GIGI
1,001
9
1 LUMI
1,000
10
5 TARA
784
9
2 GLOWY
409
9
SPROUT
355
8
3 DAMIAN
269
8
OLLIE
259
8
R-T
250
8
MOE
180
9
FINX
160
7
4 MR. P
42
5
3 JAE-YONG
28
4
2 JANET
22
7
GRAY
10
7
GENE
0
1
LOU
0
1
RUFFS
0
1
EVE
0
1
BUSTER
0
1
WILLOW
0
1
CHUCK
0
1
CHARLIE
0
2
MINA
0
1
ZIGGY
0
1
NAJIA
0
1
COSMO
0
1
VINCE
0
2
LEON
1,229
11
CROW
1,091
11
5 KIT
1,082
10
8 CHESTER
1,048
11
1 NORI
1,031
10
3 AMBER
1,023
10
KENJI
1,022
11
1 SPIKE
1,018
11
2 SANDY
1,012
9
4 MEG
1,012
10
2 PIERCE
1,010
10
CORDELIUS
1,009
10
SURGE
1,008
10
10 DRACO
149
9
3 KAZE
1,005
9
2 SIRIUS
1,005
9
Account value
What everything they own would cost in gems
≈ 176,226
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels192,380 power points · 407,050 coins
59,943
-
GADGETS140 owned
14,000
-
STAR POWERS103 owned
20,600
-
Hypercharges69 owned
34,500
-
GEARS32 owned
3,200
-
Buffies37 owned
11,100
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1181 missing
211,540
431,570
-
GADGETS76 missing
76,000
-
STAR POWERS113 missing
226,000
-
Hypercharges39 missing
195,000
-
GEARS633 missing
644,000
-
Buffies62 missing
124,000
62,000
-
Total
335,540
1,634,570
≈ 197,011
What money can’t buy
Progress
ExampleStatistics
Last 11 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
🍁𝘼𝙡𝙚𝙘🍁
#GC0JRJYPL
Battles together6Wins together50%Their most played brawler
SpikeLast together15h 21m ago
Who they play with most: 25 battles in this period
-
🍁𝘼𝙡𝙚𝙘🍁
#GC0JRJYPL
Battles together6Wins together50%Their most played brawler
SpikeLast together15h 21m ago
Who they play with most: 25 battles in this period
-
🍁𝘼𝙡𝙚𝙘🍁
#GC0JRJYPL
Battles together6Wins together50%Their most played brawler
SpikeLast together15h 21m ago
Who they play with most in their last 25 battles
-
🍁𝘼𝙡𝙚𝙘🍁
#GC0JRJYPL
Battles together6Wins together50%Their most played brawler
SpikeLast together15h 21m ago
BATTLE LOG
- All brawlers
Tara 9
Glowy 5
Moe 5
Piper 2
Brock 1
Ash 1
Shade 1
Rico 1
Kenji 1
Buzz 1
El Primo 1
Berry 1
Nani 1
Griff 1
Tick 1
Mico 1
Dynamike 1
Squeak 1
- All match types
- Friendly 14
Trophies 11
- All modes
Knockout 15
Duels 5
Brawl Ball 4
Knockout 5v5 1
- All results
- Victory
- Defeat
- Draw
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
-
VS1m 24s
-
VS1m 39s
-
VS1m 13s
-
VS36s
-
VS1m 33s
-
VS44s