PROFILE
XC SETRON __
TROPHY ROAD
I
Highest: 25,007
WINS
RANKED
BRONZE II
CURRENT
400
DIAMOND II
HIGHEST
5,031
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 153 h
3v3: 1,547 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 813 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 511 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 116 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 15 Best: DIAMOND II
- Trophy pushing 14 Average of their best 20: 692 trophies · 25,007 total trophies · 0 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
400
Season 50 · in progress
Bronze II
XC SETRON __’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked12 / 80
- Trophy pushing3 / 20
Ranked
15 × 80 % = 12.0 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
14 × 20 % = 2.8 pointsAverage of their best 20: 692 trophies · 25,007 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 65% |
| Ranked | Top 97% |
| Best ranked rank | Top 56% |
| Prestige | Top 69% |
| Fame | Top 71% |
| Experience | Top 54% |
| 3v3 victories | Top 63% |
| Showdown victories | Top 46% |
| Brawlers at power 11 | Top 74% |
| Collection | Top 75% |
| Best streak | Top 63% |
BRAWLERS
76 / 108 Collected
2 SHELLY
536
9
1 BROCK
1,010
11
2 BULL
1,002
11
COLT
508
10
1 EL PRIMO
505
9
POCO
409
7
NITA
398
8
1 ROSA
338
7
BARLEY
234
9
DARRYL
489
9
DYNAMIKE
431
9
JACKY
363
7
8-BIT
359
10
1 JESSIE
337
7
PENNY
331
7
5 CARL
309
7
RICO
299
10
TICK
277
8
1 GUS
232
8
3 EDGAR
1,006
11
PIPER
622
10
GRIFF
553
10
1 BIBI
510
9
FRANK
500
9
NANI
490
10
1 BO
471
8
PEARL
360
8
BONNIE
339
7
STU
336
9
EMZ
331
9
GALE
320
8
BEA
300
7
1 BELLE
268
9
HANK
261
7
4 MANDY
255
7
LOLA
210
8
2 PAM
203
9
ASH
197
7
ANGELO
185
8
MAISIE
168
8
1 COLETTE
164
8
1 LARRY & LAWRIE
158
7
SAM
147
6
BERRY
124
6
GROM
110
6
2 SHADE
19
6
1 BOLT
13
1
MEEPLE
0
1
TRUNK
0
1
MORTIS
1,166
11
BUZZ
1,019
11
2 LOU
547
11
TARA
262
7
FANG
262
8
MELODIE
260
8
MICO
149
9
3 OTIS
137
3
MOE
135
8
MAX
132
7
GENE
126
6
1 EVE
37
7
3 CLANCY
36
1
1 BYRON
15
1
1 WILLOW
13
4
SQUEAK
9
7
1 GRAY
9
8
4 SURGE
1,093
11
AMBER
498
9
SPIKE
456
11
4 KENJI
415
11
MEG
373
9
3 CROW
369
10
12 CHESTER
278
11
4 SANDY
40
6
1 CORDELIUS
12
5
SIRIUS
172
6
Account value
What everything they own would cost in gems
≈ 78,369
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS76 owned
810301791
19,315
-
Power levels96,100 power points · 202,440 coins
29,854
-
GADGETS60 owned
6,000
-
STAR POWERS32 owned
6,400
-
Hypercharges25 owned
12,500
-
GEARS28 owned
2,800
-
Buffies5 owned
1,500
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1166 missing
188,140
387,700
-
GADGETS92 missing
92,000
-
STAR POWERS120 missing
240,000
-
Hypercharges51 missing
255,000
-
GEARS444 missing
454,500
-
Buffies85 missing
170,000
85,000
-
Total
358,140
1,514,200
≈ 187,234
-
Brawlers to level 1198 missing
307,820
636,180
-
GADGETS156 missing
156,000
-
STAR POWERS184 missing
368,000
-
Hypercharges83 missing
415,000
-
GEARS637 missing
648,000
-
Buffies94 missing
188,000
94,000
-
Total
495,820
2,317,180
≈ 281,300
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 21 | 67% | 0% | |
| 4 | 100% | 25% |
Teammates
Who they play with most: 25 battles in this period
-
Asl
#82JG0GRQ0
Battles together5Wins together40%Their most played brawler
CrowLast together20m 20s ago
Who they play with most: 25 battles in this period
-
Asl
#82JG0GRQ0
Battles together5Wins together40%Their most played brawler
CrowLast together20m 20s ago
Who they play with most: 25 battles in this period
-
Asl
#82JG0GRQ0
Battles together5Wins together40%Their most played brawler
CrowLast together20m 20s ago
Who they play with most in their last 25 battles
-
Asl
#82JG0GRQ0
Battles together5Wins together40%Their most played brawler
CrowLast together20m 20s ago
BATTLE LOG
- All brawlers
Mortis 8
Piper 6
Shelly 4
Lou 2
El Primo 1
Byron 1
Squeak 1
Sirius 1
Buzz 1
- All match types
Trophies 21
Ranked 4
- All modes
Duo Showdown 12
Knockout 7
Mega Duo Showdown 1
Mega Showdown 1
Gem Grab 1
Hot Zone 1
Bounty 1
Brawl Ball 1
- All results
- Victory
- Defeat
- Draw
-
51
LVL10
çakıltaşları0
0
LVL1
XC SETRON __
-
5
LVL6
Brawler
11
LVL7
Brawler
24
LVL8
はっつーだよ
10
LVL6
Brawler
5
LVL6
Brawler
21
LVL7
Brawler
23
LVL6
Brawler
5
LVL6
Brawler
5
LVL5
Brawler
5
LVL6
тг surgered
5
LVL7
ssss
5
LVL5
todo Juan2
21
LVL7
миликс
9
LVL7
XC SETRON __
12
LVL6
Brawler
22
LVL7
Brawler
5
LVL6
Brawler
6
LVL5
duru
14
LVL6
Brawler
9
LVL6
tg bladebots_bs
-
RANKED
VS1m 27s
-
RANKED
VS1m 32s
-
RANKED
VS51s
-
RANKED
VS43s
-
VS1m 22s
-
VS1m 6s
-
VS2m 55s
-
VS2m 21s
-
VS1m 37s
-
VS41s
-
VS39s